OddDoc
Member
Build Date: 08.28.24
Build Version: 5093
! UPDATED INFO/STATUS FOR THE PREVIOUS REPORTS !
DESIGN
ART
This one is rather a tech/compiling issue, seems like a corrupted vis data for this region of the map (disappearing world geo and props chunks): FIXED
View attachment visdata_01_vid.mp4
Build Version: 5093
! UPDATED INFO/STATUS FOR THE PREVIOUS REPORTS !
DESIGN
Description | Screenshots | Video | Location |
---|---|---|---|
D-122 FIXED | View attachment design_pushtrigger_vid_01.mp4 View attachment design_pushtrigger_vid_02.mp4 | Every one-way defender exits from both bases. | |
D-123 Ledges without player and camera collisions allows players to see thru Firehouse building. | View attachment design_ledge_vid.mp4 | Firehouse building at the Yellow Lane. | |
D-124 FIXED | View attachment design_clip_01_vid_02.mp4 View attachment design_clip_01_vid_01.mp4 | Position (Amber): setpos -6728.369629 -2688.904541 690.825073; setang 14.084878 240.801620 0.0 Position (Sapphire): setpos 6654.098633 2687.893555 719.448364; setang 16.763445 54.587040 0.0 | |
D-125 FIXED | N/A | Position: setpos 2453.107422 6255.019531 715.029297; setang 19.442009 113.944481 0.0 | |
D-126 FIXED Issues still the same, but there is no need to use any item or abilities to perform this ledge climb. | View attachment design_rooftop_ledge_vid.mp4 | Position: setpos -6951.126465 3734.040039 1551.751465; setang 42.906326 129.158783 0.0 |
ART
View attachment visdata_01_vid.mp4
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