Map Design and Art issues

As an addendum to D-49, you can actually stand on the gargoyle itself, the very tip of his head appears to poke out of the clip brush (i guess its not a brush in source 2 but you know what I mean). Its hard to do as mantling at the wrong spot will grab onto the clip itself and you'll slide off.
You can also do this on the same gargoyle overlooking the Yellow lane (from the Amber hand's point of view)

It could in theory also happen on the pillar on the other far lane, but it has a different statue and I haven't figured out a way to do it.

To be honest I think its weird that you can mantle onto these at all, whether i'm mantling onto the playerclip or the statue itself, it just feels weird to mantle and then immediately slide down instead of just sliding down entirely. I guess it could maybe used for some play where you jump over the top of the statue? but the fact that you'd need to use at least one or 2 charges of stamina just to get to the tower, and then use another charge just to jump up and mantle seems like it'd be pretty limited in its usefulness.
 

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Build Date: 07.02.24
Build Version: 4344

DESIGN

DescriptionScreenshotsVideoLocation
D-51
Player can stuck between walls and owl statues.

Found first by cunninghamelijah
Original post.

FIXED

design_statue_stuck_spot_scr.png

View attachment design_statue_stuck_spot_vid.mp4
Owl statues at Cosmic Veil gate next to an entrance to the mid temple second floor. Sapphire side of the map.

Position:
setpos -9.765587 1458.218994 861.658936; setang 38.264332 -268.928528 0.0
D-52
Building corner with obscure collision.

This issue might be related.

FIXED

design_noclip_wall_scr.png

View attachment design_noclip_wall_vid.mp4
Room with Curiosity Shop at Yellow Lane. Amber side of the map.

Position:
setpos -7560.538086 -2206.940918 395.016113; setang 16.085684 -484.287384 0.0
D-53
Same issue as D-49. Player can stand on the ledges of the tall monuments. PARTIALLY FIXED
See D-63 for details.

design_monument_01_scr.png
design_monument_02_scr.png

View attachment design_monument_01_vid.mp4
View attachment design_monument_02_vid.mp4
Yellow and Purple lanes middle areas.

Position (Yellow Lane):
setpos -5922.681641 -187.714157 876.057922; setang 26.049982 -683.680054 0.0

Position (Purple Lane):
setpos 5883.682617 -137.471085 852.033875; setang 32.371403 -583.608582 0.0
D-54
Player can stuck in a falling stance between this trashbin and wall next to it. Though, it is easy to escape from this position. FIXED

design_trashbin_scr.png

View attachment design_trashbin_vid.mp4
Entrance to the room with neutral camp near Waltz building.

Position:
setpos 5673.552734 6119.253418 518.497620; setang 23.157095 -572.252563 0.0
D-55
Player can jump on top of this billboard using zipline. FIXED

design_billboard_01_scr.png

View attachment design_billboard_01_vid.mp4
Red brick building with watertower and Curiosity Shop at Purple Lane. Amber side of the map.

Position:
setpos 5858.482910 -2390.740967 795.780273; setang 15.335670 -938.681824 0.0
D-56
Player can get and stand on top of this bay windows without taking damage from lightning rods nearby. FIXED

design_bay_windows_02_scr.png

View attachment design_bay_windows_02_vid.mp4
Tall red brick residential building at Blue Lane. Amber side of the map.

Position:
setpos 1161.927002 -3174.123047 1364.410278; setang 18.014221 -779.360352 0.0
D-57
Player can get and stand on top of this bay windows without using any items or abilies. This spot allows to attack Walker and Candle Troopers without taking damage in return. FIXED

design_bay_windows_01_scr.png

View attachment design_bay_windows_01_vid.mp4
Same building as in D-56.

Position:
setpos 2040.617798 -3884.601807 1426.759644; setang 27.657068 -941.359863 0.0

ART
DescriptionScreenshotsVideoLocation
A-56
Geo gaps around Cosmic Veil gates. FIXED
art_cosmic_veil_01_1.png
art_cosmic_veil_01_2.png
N/APosition (Amber):
setpos -1617.396851 -4826.703613 653.089722; setang 15.014373 -170.678574 0.0

Position (Sapphire):
setpos 1594.118042 4821.437012 632.851807; setang 0.550084 12.214270 0.0
A-57
Floor patch covered with "reflective" dev texture. FIXED
art_devtexture_01.pngN/APostiion:
setpos -4022.263428 5665.557617 625.753601; setang 38.264420 135.642776 0.0
A-58
Geo gap. FIXED
art_geo_gap_01.pngN/APosition:
setpos 7677.120117 -1409.136719 1218.131226; setang 2.585845 -50.892895 0.0
A-59
Z-fight, flickering geo with "reflective" dev texture is visible. FIXED

art_zfight_01_scr.png

View attachment art_zfight_01_vid.mp4
Position:
setpos -6174.980469 -2723.451416 388.069550; setang 7.942980 -14.892889 0.0
 
Last edited:
Build Date: 07.05.24
Build Version: 4360

DESIGN

DescriptionScreenshotsVideoLocation
D-58
Player can get on top of this bay windows without using any items or abilities. FIXED

design_bay_windows_01_scr.png

View attachment design_bay_windows_01_vid.mp4
Tall red brick residential building at Purple Lane, Amber side of the map.

Position:
setpos 4063.961914 -5243.462891 1408.074219; setang 20.264387 -404.249664 0.0
D-59
Obscure clips and assets collision configuration, causes player model IK to glitch. Potentially an another stuck spot. FIXED
design_clip_01_scr_01.png
design_clip_01_scr_02.png
clips2.png

View attachment design_clip_01_vid_02.mp4
View attachment design_clip_01_vid_02.mp4
Red Cross Cola billboard. Middle area of the Yellow and Purple Lanes.

Position (Amber):
setpos 6620.877930 -1247.876465 521.540588; setang 53.572372 -658.980896 0.0

Position (Sapphire):
setpos -6601.065430 1326.558472 462.005280; setang 31.393793 -477.481293 0.0
D-60
Player can jump on top of the ledge between attic windows using Majestic Leap. FIXED

Also notice large geo z-fight.

design_rooftop_01_scr.png

View attachment design_rooftop_01_vid.mp4
Building with a teleport room near Yellow Lane at Sapphire side of the map.

Position:
setpos -7220.928711 1360.897461 1208.627808; setang 28.822397 -589.229980 0.0
D-61
Part of the issue above. Player can jump and stand on top of the rooftop ledge. FIXED

design_rooftop_02_scr.png

View attachment design_rooftop_02_vid.mp4
Building with watertower next to a building in the issue above.

Position:
setpos -7383.875488 2655.382568 1424.790161; setang 27.750971 -568.872681 0.0
D-62
Zap trigger does not fully cover rooftop of this building. FIXED
design_zap_trigger_01_scr.png
zaptrigger1.png

View attachment design_zap_trigger_01_vid.mp4
Small building with interior, facing central area of the Yellow Lane at Sapphire side of the map.

Position:
setpos -6728.987305 1237.082886 1260.971924; setang 33.429543 -499.765533 0.0
D-63
It is still possible to stand on the monument ledges. You just have to hold movement button with opposite direction of sliding vector.

design_monument_01_scr.png

View attachment design_monument_01_vid.mp4
See D-53, D-49.
D-64
It is possible to stan stand on top of the air duct segments without taking damage from lightning rods nearby. FIXED

It is still possible to peform climb and jump tricks as described in D-43.
design_lightning_rods_scr.png
View attachment design_lightning_rods_vid.mp4
View attachment design_airducts_01_vid.mp4
See D-43.
D-65
Player can perform a wall climb in this spot. FIXED

design_wall_climb_01_scr.png

View attachment design_wall_climb_01_vid.mp4
Position:
setpos 686.498474 -3838.821777 852.279358; setang 3.108125 -616.658875 0.0

ART
DesriptionScreenshotsVideoLocation
A-60
Geo gap with z-fighting geo nearby. FIXED
art_geo_gap_01.pngN/APosition (Yellow Lane):
setpos -7322.225098 -403.198639 230.928802; setang -29.249014 -499.445709 0.0

Position (Purple Lane):
setpos 7317.105957 399.115265 231.393845; setang -28.391878 -1051.018311 0.0
A-61
Geo gap. FIXED
art_geo_gap_02.pngN/APosition (Yellow Lane):
setpos -7324.356445 405.834412 227.644669; setang -24.641880 -592.338684 0.0

Position (Purple Lane):
setpos 7329.380371 -416.417084 243.151749; setang -20.891876 -1134.267944 0.0
A-62
Geo gap. FIXED
art_geo_gap_03.pngN/APosition:
setpos -7359.604492 1021.159241 422.027527; setang -50.677605 -1107.266724 0.0

Side note: Activating noclip when player is in sliding stance (as an effect of 'player_clip' clip type) will add sliding momentum to noclip movement until player will touch ground by his feet.
Have a great weekend everyone!
 
Last edited:
Build Date: 07.08.24
Build Version: 4367

Zap Triggers

This bug report is dedicated to rooftop areas which are not fully covered with zap triggers. So that makes some of the places potentially exploitable. Priority is for the areas where player can get without using any of flying abilities or items (except of the last two in a table).

DescriptionScreenshotsVideoLocation
D-66
Also notice a clip face where player can stand on top of it. PARTIALLY FIXED (clip issue still present)
design_zap_01_scr.png
design_zap_01_scr2.png

View attachment design_zap_01_vid.mp4
Position:
setpos -4383.556152 -4756.985840 1574.108521; setang 39.429726 -478.700256 0.0

Position (Clip brush at Amber side of the map):
setpos -5177.653809 -5414.450684 1278.423340; setang 46.179699 -500.878906 0.0

Position (Clip brush at Sapphire side of the map):
setpos 5135.509766 5391.049805 1338.281860; setang 38.572536 -672.200256 0.0
D-67 FIXEDdesign_zap_02_scr.png
View attachment design_zap_02_vid.mp4
Position:
setpos -5998.416992 -4304.076172 1220.368774; setang 39.001102 -895.592590 0.0
D-68 FIXEDdesign_zap_03_scr.png
View attachment design_zap_03_vid.mp4
Position:
setpos -6165.056152 -4038.921143 1625.167480; setang 32.679676 -1033.378052 0.0
D-69 FIXEDdesign_zap_04_scr.png
View attachment design_zap_04_vid.mp4
Position:
setpos -6845.613770 -2519.333740 1400.735596; setang 29.572535 -1015.699646 0.0
D-70 FIXEDdesign_zap_05_scr.pngView attachment design_zap_05_vid.mp4Position:
setpos 6042.274414 3944.191162 1502.495728; setang 45.322521 -1210.271851 0.0
D-71 FIXEDdesign_zap_06_scr.png
View attachment design_zap_06_vid.mp4
Position:
setpos 6794.519043 2583.803711 1452.134766; setang 40.179668 -1196.557617 0.0
D-72
This issue is mirrored for both sides of the map. FIXED
design_zap_07_scr.png
View attachment design_zap_07_vid.mp4
Position (Amber side of the map):
setpos 4133.145020 -4439.029297 1719.185669; setang 50.572559 -1089.734619 0.0

Position (Sapphire side of the map):
setpos -4127.819824 4290.611328 1627.795166; setang 43.393990 -920.986755 0.0
D-73
This issue is mirrored for both sides of the map. FIXED
design_zap_08_scr.png
View attachment design_zap_08_vid.mp4
Position (Amber side of the map):
setpos 5406.018555 -3509.506836 1435.955688; setang 50.572586 -692.022705 0.0

Position (Sapphire side of the map):
setpos -5345.263184 3428.923340 1620.950684; setang 48.215435 -884.879395 0.0
D-74
Both spots are sharing the same rooftop. This issue is also mirrored for both sides of the map. FIXED
design_zap_09_1_scr.png
design_zap_09_2_scr.png

View attachment design_zap_09_1_vid.mp4

View attachment design_zap_09_2_vid.mp4
Position 1 (Amber side of the map):
setpos 110.496613 -2939.414307 1254.013062; setang 57.001156 -1104.093140 0.0

Position 2 (Amber side of the map):
setpos -423.584137 -3521.072021 1263.839233; setang 42.858318 -1102.056519 0.0

Position 1 (Sapphire side of the map):
setpos -115.803513 2918.323730 1226.885010; setang 51.644058 -930.414551 0.0

Position 2 (Sapphire side of the map):
setpos 421.255371 3502.720947 1238.785889; setang 49.179783 -929.879028 0.0
D-75 FIXEDdesign_zap_12_scr.png
View attachment design_zap_12_vid.mp4
Position:
setpos 6587.550781 -834.201233 1324.618164; setang 42.215504 -738.522095 0.0
D-76 FIXEDdesign_zap_13_scr.png
View attachment design_zap_13_vid.mp4
Position:
setpos 1155.057129 -3801.469971 1388.967529; setang 54.215496 -274.272491 0.0
D-77 FIXEDdesign_zap_11_scr.pngView attachment design_zap_11_vid.mp4Position:
setpos 4207.569336 -378.927429 1315.206543; setang 30.644070 -842.236206 0.0
D-78
This issue is mirrored for both sides of the map. FIXED
design_zap_10_scr.png
View attachment design_zap_10_vid.mp4
Position (Sapphire side of the map):
setpos 1011.967285 3848.477295 1462.540283; setang 25.313511 -298.620331 0.0

Position (Amber side of the map):
setpos -1030.078003 -3779.384766 1506.749146; setang 23.170660 -472.513062 0.0
 
Last edited:
Anytime I think I've submitted a thorough bug report, I'm going to come here and get put back in my place (with setpos coordinates). Holy hell.
 
Build Date: 07.10.24
Build Version: 4370

DESIGN

DescriptionScreenshotsVideoLocation
D-79 FIXED
Player can get on top of this bay windows without using any flying abilities or items.
design_baywindows_scr.pngView attachment design_baywindows_vid.mp4Position:
setpos 6459.178711 2881.301025 1284.267578; setang 16.407349 -318.320740 0.0
D-80
This one is a pretty funny.
Player can jump on top of the lamps in this room.
FIXED
design_lamps_scr.pngView attachment design_lamps_vid.mp4Martial Art building.

Position:
setpos -4778.601562 -1499.468750 372.537384; setang -32.878384 -482.143097 0.0
D-81
Obscure building collision. FIXED
design_ledge_scr.png
View attachment design_ledge_vid.mp4
Position:
setpos 5017.299805 5738.231445 983.704956; setang 40.407330 -479.464661 0.0
D-82
That is some weird 'hiding' spot. FIXED
design_pipes_scr.png
View attachment design_pipes_vid.mp4
Rooms with small neutrals camp next to the Curiosity Shop at Orange and Blue Lanes.

Position (Sapphire):
setpos -2570.072266 1901.809082 404.974609; setang -17.449814 -438.214508 0.0

Position (Amber):
setpos 2579.694336 -1890.590088 428.046906; setang -22.806957 -252.643143 0.0
D-83
Player can jump on top of the wall ledges under the ceiling. FIXED
design_room_scr.pngView attachment design_room_vid.mp4Tall hotel building witn neutrals camp inside, at Sapphire side of the map.

Position:
setpos -3424.546875 1676.201782 346.245453; setang 7.300190 -624.749939 0.0
D-84
Player can jump on top of the vent pipes in this room. FIXED
design_vent_scr.png
View attachment design_vent_vid.mp4
Small grocery warehouse in a building with the Curiosity Shop at Purple Lane, Amber side of the map.

Position:
setpos 4589.796875 -1961.738037 376.337280; setang -22.164095 -892.177673 0.0
D-85
This one is a special.
Mid Boss will not attack player if he will stick to the sides of the small barriers.

I am not really sure that this is a map design issue, since I haven't found any oddities with clips or LOS block entities here.
design_midboh_scr.png
View attachment design_midboh_vid.mp4
Temple. Mid Boss Area.

Position:
setpos 272.142639 270.680206 -38.455864; setang 26.478752 -1234.710693 0.0
D-86 BY DESIGN
Player can perform some sort of wall-climb here using dash-jump.

I wouldn't consider this as an actual issue, since you can get on top of the Cosmic Veil gate using zipline.
But, probably, player should not be able to do this without using abilities or items.
design_jump_scr.png
View attachment design_jump_vid_01.mp4

View attachment design_jump_vid_02.mp4
Position (Sapphire):
setpos 6463.477539 2572.275146 665.475647; setang 29.693031 -1194.320557 0.0

Position (Amber):
setpos -6500.523438 -2550.531738 685.936523; setang 10.835884 -1030.284546 0.0
 
Last edited:
Build Date: 07.13.24
Build Version: 4388

DESIGN

DescriptionScreenshotsVideoLocation
D-87
Roof ledge chunk with no coverage of zap trigger nearby. FIXED
design_zatrigger_01_scr.png
View attachment design_zaptrigger_01_vid.mp4
Position:
setpos 3126.659668 2496.711914 1439.576050; setang 28.179356 755.396606 0.0
D-88
This building roof is not fully covered with zap trigger. FIXED
design_zatrigger_02_1_scr.png
design_zatrigger_02_2_scr.png
View attachment design_zatrigger_02_1_vid.mp4Position:
setpos -1805.433838 1826.608887 1549.518921; setang 43.500820 881.503845 0.0
D-89
This building roof is not fully covered with zap trigger. FIXED
design_zatrigger_02_3_scr.png
design_zatrigger_02_4_scr.png

View attachment design_zatrigger_02_2_vid.mp4
Position:
setpos 1725.430664 -1574.865479 1552.544312; setang 38.036545 1047.039551 0.0
D-90
Player can shoot through wooden garage door here. FIXED
design_wall_01_scr.png
View attachment design_wall_01_vid.mp4
Position:
setpos -3762.366455 -1899.060547 438.184570; setang 16.715132 1090.324463 0.0

Section below is related to issues where player is able to shoot through barriers and covers. It is not completely a level design kind of issue, but I do believe, some of the instances can be fixed via map tools. You might also want to check some of the other examples reported here and here.

DescriptionScreenshotsVideoLocation
D-91 FIXEDdesign_barrier_amber_01_scr.png
design_barrier_amber_02_scr.png
design_barrier_amber_03_scr.png
design_barrier_amber_04_scr.png

View attachment design_barrier_amber_01_vid.mp4
View attachment design_barrier_amber_02_vid.mp4
View attachment design_barrier_amber_03_vid.mp4

View attachment design_barrier_amber_04_vid.mp4
Every decorated brick cover at the middle of the stairs leading to Amber side Lane Guardians.
D-92 FIXEDdesign_barrier_sapphire_01_scr.png
design_barrier_sapphire_02_scr.png
design_barrier_sapphire_03_scr.png
design_barrier_sapphire_04_scr.png

View attachment design_barrier_sapphire_01_vid.mp4
View attachment design_barrier_sapphire_02_vid.mp4
View attachment design_barrier_sapphire_03_vid.mp4
View attachment design_barrier_sapphire_04_vid.mp4
Every half-round stone cover at the middle of the stairs leading to Sapphire side Lane Guardians.
D-93
Player can shoot through barriers while standing right behind them. FIXED
design_barrier_amber_05_scr.png
design_barrier_amber_06_scr.png

View attachment design_barrier_amber_05_vid.mp4
View attachment design_barrier_amber_06_vid.mp4
Blue and Purple Lanes middle area, Amber side of the map.

Position (Blue Lane):
setpos 1205.548950 -1829.572876 372.866028; setang 22.929401 1165.218506 0.0

Position: (Purple Lane):
setpos 5676.433594 -1416.247803 457.061066; setang 28.822277 1214.824097 0.0
D-94
Same issue as above. FIXED
design_barrier_sapphire_05_scr.png
design_barrier_sapphire_06_scr.png

View attachment design_barrier_sapphire_05_vid.mp4
View attachment design_barrier_sapphire_06_vid.mp4
Orange and Yellow Lanes middle area, Sapphire side of the map.

Position (Yellow Lane):
setpos -5628.759766 1392.461304 456.213623; setang 37.179398 1015.431763 0.0

Position: (Orange Lane):
setpos -1277.794189 1899.925293 350.933044; setang 14.357973 1003.324463 0.0

ART
DescriptionScreenshotsVideoLocation
A-63
Geo gap. FIXED
art_geo_gap_01.pngN/APosition:
setpos -1969.838379 2383.451660 1362.628906; setang 33.429401 491.074982 0.0
A-64
Billboard is slightly clipping with building deco. FIXED
art_billboard_clip_01.pngN/APosition:
setpos -6594.896484 3490.296387 841.223206; setang 3.750837 550.324951 0.0
 
Last edited:
Build Date: 07.13.24 07.20.24
Build Version: 4388 4419

Neutral Camps
Most of the neutral camps around the map can be easily cleared by player without taking damage in return. As a working solution, most of these camps could be set to "burrowed" state while idling by default, like this was done for other camps not listed here. So player could only attack and kill neutrals only if they are in attacking stance (but in some cases this also requires some tuning for "wakeup" triggers around camps). (UPDATED AS FOR 07.20.24)


DescriptionScreenshotsVideoLocation
D-95
T2 Camp. UPDATED
design_neutral_camp_01_scr.png
View attachment design_camp_01_1.mp4
Position (Amber):
setpos -2449.466797 -5262.674316 619.286438; setang 4.500844 908.933289 0.0

Position (Sapphire):
setpos -2535.885986 -5314.028809 592.586792; setang 2.465121 883.004333 0.0
D-96
T2 Camp. UPDATED
design_neutral_camp_02_scr.png
View attachment design_camp_09.mp4
Position:
setpos 4701.751465 631.568298 640.875977; setang 55.072277 692.504028 0.0
D-97
T2 Camp. UPDATED
design_neutral_camp_03_scr.png
View attachment design_camp_08.mp4
Position:
setpos -4790.265137 -570.537659 502.140411; setang 50.786575 565.219055 0.0
D-98
Temple Mixed Tier Camps. UPDATED
design_camp_10_scr.png
View attachment design_camp_10.mp4
Temple upper floor.

Position:
setpos -683.302185 -50.880135 686.924500; setang 8.143719 389.933472 0.0
D-99
T1-T2 Camp. UPDATED
design_neutral_camp_06_scr.png
View attachment design_camp_13.mp4
Position:
setpos -7044.295410 1829.151978 388.778473; setang 15.858006 419.719208 0.0
D-100
T1-T2 Camp. UPDATED
design_neutral_camp_07_scr.png
View attachment design_camp_06.mp4
Position:
setpos 6975.102539 -1975.732544 418.412628; setang 17.786570 257.183319 0.0
D-101
T1 Camps. UPDATED

View attachment design_camp_12.mp4
Position (Sapphire):
setpos 6225.979980 1154.070923 368.345184; setang 24.108000 109.968994 0.0

Position (Amber):
setpos -6047.788086 -1134.500122 352.887695; setang 9.643718 245.075974 0.0
D-102
T1-T2 Camp. FIXED
design_neutral_camp_10_scr.pngView attachment design_neutral_camp_10_vid.mp4Position:
setpos -5049.412109 -1820.544312 92.281517; setang 22.286591 414.040344 0.0
D-103
T1 Camps. UPDATED

design_neutral_camp_12_scr.png

View attachment design_camp_07_1.mp4
View attachment design_camp_07_2.mp4
Position (Amber):
setpos -3968.309570 -603.742981 388.248230; setang 29.250875 377.075958 0.0

Position (Sapphire):
setpos 3961.072998 634.205383 383.079468; setang 18.536591 204.147293 0.0
D-104
T1-T2 Camp. FIXED
design_neutral_camp_13_scr.png
design_neutral_camp_19_scr.png

View attachment design_neutral_camp_13_vid.mp4
View attachment design_neutral_camp_19_vid.mp4
Position (Sapphire):
setpos 2027.119141 1358.002319 303.047546; setang 33.215168 237.468643 0.0

Position (Amber):
setpos -1782.000977 -1314.939941 338.230316; setang 31.929457 111.468712 0.0
D-105
T1 Camps. UPDATED
design_neutral_camp_14_scr.png

View attachment design_camp_03.mp4
Position (Amber):
setpos 2628.289551 -1923.752197 406.364929; setang 39.965172 89.611542 0.0

Position (Sapphire):
setpos -2699.006348 1958.500122 386.805511; setang 13.822313 287.075897 0.0
D-106
T1-T2 Camps. UPDATED
design_neutral_camp_16_scr.png
design_neutral_camp_17_scr.png


View attachment design_camp_04_1.mp4
Position (Sapphire):
setpos -847.552795 1817.551270 280.168396; setang 27.643742 397.647400 0.0

Position (Amber):
setpos 855.639160 -1783.587036 297.167969; setang 28.393745 228.254562 0.0
D-107
T1-T2 Camps. UPDATED
design_neutral_camp_18_scr.png
design_neutral_camp_20_scr.png

View attachment design_camp_05_1.mp4
View attachment design_camp_14.mp4
Position (Amber):
setpos 4274.458008 -1693.387329 385.732666; setang 17.679468 305.719299 0.0

Position (Sapphire):
setpos -4288.411621 1720.538574 379.323120; setang 19.608044 129.897705 0.0
D-108
T2 Camps. UPDATED
design_neutral_camp_21_scr.png
View attachment design_camp_02_1.mp4
Position (Amber):
setpos 2559.402100 -5289.487793 632.369873; setang 21.108036 385.647583 0.0

Position (Sapphire):
setpos -2567.704590 5299.449219 610.496582; setang 16.179462 210.682922 0.0
D-109
T2 Camp. UPDATED
design_neutral_camp_23_scr.png
View attachment design_camp_11.mp4
Position 1:
setpos 3849.333984 1665.554565 358.354065; setang 9.965155 615.789856 0.0

Position 2:
setpos 3753.077148 1815.964355 660.604858; setang 6.000872 675.468384 0.0
D-110
T2 Camp. FIXED
design_neutral_camp_24_scr.png
View attachment design_neutral_camp_24_vid.mp4
Position:
setpos -3847.768066 -1515.769165 365.337128; setang 17.893692 1148.182617 0.0
D-111
T3 Camps.

With precise player positioning behind this lamp pole it is possible to kill all three T3 neutrals.
FIXED
design_neutral_camp_25_1_scr.png
View attachment design_neutral_camp_25_vid.mp4
Position (Sapphire):
setpos -3815.033447 4403.564941 655.471558; setang 25.286552 1320.895264 0.0

Position (Amber):
setpos 3954.683350 -4339.954590 541.753479; setang 42.857979 1520.395020 0.0
 
Last edited:
Build Date: 07.20.24
Build Version: 4419

Updated info for D95-101, D103, D105-109, issues are still relevant.
Updated 11.02.24

DESIGN

DescriptionScreenshotsVideoLocation
D-112 FIXED
Player can stand on top of the clip geo wrapped around the building.
design_clip_01_scr.png
View attachment design_clip_01_vid.mp4
Position:
setpos 4739.467773 2545.277588 1269.856934; setang 41.572441 -215.959579 0.0
D-113
Player can jump and stand on top of this billboard.
design_billboard_scr.pngView attachment design_billboard_vid.mp4Position:
setpos 755.811523 2099.849609 1082.244385; setang 40.072426 -198.816803 0.0

ART
DescriptionScreenshotsVideoLocation
A-65 FXIED
Missing geo chunk, enables "no shoot" mark while aiming at it.
art_geo_gap_01_scr.png
View attachment art_geo_gap_01_vid.mp4
Position:
setpos -7233.354492 2343.706787 430.713898; setang -43.820435 -382.138397 0.0
A-66 FXIED
Geo gap.
art_geo_gap_02_scr.pngN/APosition:
setpos -6535.850586 2427.928223 375.348450; setang 0.750997 -247.245117 0.0
A-67 FXIED
Distorted ledge top part UV.
art_uv_skew_01.pngN/APosition:
setpos -6575.293945 1624.367188 590.645081; setang 28.608200 -233.745026 0.0
A-68 FXIED
Distorted plywood board UV.
art_uv_skew_02.pngN/APosition:
setpos -3805.297119 -2533.468750 358.893860; setang -4.606093 -109.995033 0.0
A-69 FIXED
Geo gap with dev "reflective" texture visible.
art_geo_gap_05_scr.png
View attachment art_geo_gap_05_vid.mp4
Position (Sapphire):
setpos -7898.770020 3182.944092 634.867737; setang -0.963240 -139.245270 0.0

Position (Amber):
setpos 7926.875977 -3194.719482 657.181946; setang 11.071426 779.494446 0.0
A-70 FIXED
Geo Z-Fight.
art_zfight_01_scr.png
art_zfight_02_scr.png

View attachment art_zfight_01_vid.mp4
View attachment art_zfight_02_vid.mp4
Position (Sapphire):
setpos 1614.048096 1406.771484 337.539368; setang 18.001036 129.897507 0.0

Position (Amber):
setpos -1609.511597 -1418.024414 353.007111; setang 20.143900 -51.923862 0.0
A-71 FIXED
Geo Z-Fight.
art_zfight_03_1_scr.png
art_zfight_03_2_scr.png

View attachment art_zfight_03_1_vid.mp4
View attachment art_zfight_03_2_vid.mp4
Position 1:
setpos -6546.435547 -5366.781250 485.018127; setang 30.429596 345.469055 0.0

Position 2:
setpos -5835.144531 -5451.872559 472.931244; setang 27.965302 525.362122 0.0
A-72
Geo Z-Fight.
art_zfight_04_scr.png
View attachment art_zfight_04_vid.mp4
Position:
setpos -3249.617920 4979.846680 451.770447; setang 39.858162 625.433411 0.0
A-73 FIXED
Geo Z-Fight.
art_zfight_05_scr.png
View attachment art_zfight_05_vid.mp4
Position:
setpos -4582.989258 3295.241211 488.439514; setang 4.179588 597.897217 0.0
A-74 FIXED
Misplaced stone parapets causing visible geo gaps.
art_geo_gap_03_1.png
art_geo_gap_03_2.png
N/APosition (Amber):
setpos -3211.300537 -1909.767212 341.006989; setang -27.641853 1034.717285 0.0

Position (Sapphire):
setpos 3213.232666 1928.163330 345.691681; setang -23.570425 856.432800 0.0
A-75 FIXED
Multiple instances of misplaced parapets around Temple.
art_geo_gap_04_1.png
art_geo_gap_04_2.png
art_geo_gap_04_3.png
art_geo_gap_04_4.png
art_geo_gap_04_5.png
art_geo_gap_04_6.png
N/APosition 1:
setpos -899.328308 -1160.381104 84.758217; setang -35.248985 579.467041 0.0

Position 2:
setpos -1163.398682 -902.330322 98.467651; setang -31.498976 581.931091 0.0

Position 3:
setpos -1513.767334 560.483398 82.259071; setang -38.998974 493.431183 0.0

Position 4:
setpos 1170.563721 913.051758 89.916420; setang -40.606117 406.859833 0.0

Position 5:
setpos 896.869019 1160.791260 84.700851; setang -32.141834 403.324066 0.0

Position 6:
setpos 1507.430908 -545.233826 94.006401; setang -31.498976 313.752686 0.0
 
Last edited:
There is inconsistency in the map where Seven can hit players with their ult through only these windows at Near inner lanes walkers


setpos 2184.877197 -4145.734863 606.410034; setang 4.346120 379.190094 0.0

Example of niche moment where it effected a player in a live game

View attachment Deadlock - 2024-06-00 10-03-01 PM.mp4

Proof that Sevens ult are not "supposed" to go through windows (unless...)
View attachment Deadlock - 2024-06-00 9-51-41 PM.mp4


At the same time, I noticed some holes in the window placement (mirrored on other side of map too)

setpos 3136.062500 -3632.406250 497.062500;setang 10.343750 357.250000 0.000000
1721613679891.png
 

Attachments

Build Date: 07.27.24
Build Version: 4433

Updated 11.02.24

DESIGN

DescriptionScreenshotsVideoLocation
D-114 FIXED
Pipes collision in this spot can cause several player glitches like clipping through the roof and infinite sliding.
design_pipes_clip_01_scr.pngView attachment design_pipes_clip_01_vid.mp4Position:
setpos 5086.138672 -1915.075684 411.016724; setang -11.516881 -1604.077515 0.0
D-115 FIXED
Pipes with weird collision.
design_pipes_clip_02_scr.png
View attachment design_pipes_clip_02_vid.mp4
Position:
setpos 2962.241455 -2087.418945 465.107452; setang -4.124026 -1671.791626 0.0
D-116 FIXED
Player can jump on top these pipes.
design_pipes_clip_03_scr.png
View attachment design_pipes_clip_03_vid1.mp4
View attachment design_pipes_clip_03_vid2.mp4
Position (Sapphire):
setpos -2346.677979 2205.212402 480.168701; setang -24.695435 -1314.041138 0.0

Position (Amber):
setpos 2431.326416 -2223.771240 482.205872; setang -36.052589 -1504.005981 0.0
D-117 FIXED
Player can use this pipe to get on top of the roof.
design_roof_climb_scr.png
View attachment design_roof_climb_vid.mp4
Position:
setpos 5570.783203 -1811.373047 571.902588; setang -31.016878 -1561.648804 0.0
D-118 FIXED
Player can jump and stand on the rooftop ledge using Majestic Leap.
design_roof_ledge_scr.png
clips1.png

View attachment design_roof_ledge_vid.mp4
Position:
setpos -6984.570312 3741.654785 1629.064819; setang 43.875992 -943.541992 0.0
D-119 FIXED
Player can stand on this air duct segment without taking damage from the lightning rod nearby.
zap_trigger.pngView attachment design_zap_trigger_01_vid.mp4Position:
setpos -5078.095703 2676.112305 1051.438477; setang 23.947342 -839.611633 0.0

ART
DescriptionScreenshotsVideoLocation
A-76
Too early culling for the caged lamps attached to the walls around base.
art_lights_scr_01.png
art_lights_scr_02.png
art_lights_scr_03.png

View attachment art_lights_vid_01.mp4
View attachment art_lights_vid_02.mp4
Both Amber and Sapphire bases.
A-77
Geo gap.
art_geo_gap_01.pngN/APosition:
setpos 7724.156738 -2847.086182 1194.667725; setang -6.307052 -399.750183 0.0
A-78 FIXED
Juke closets with dev "reflectivity" texture applied to the ceiling.
art_dev_texture_01_1.png
art_dev_texture_01_2.png
N/APosition (Amber):
setpos -1004.042419 -2305.041992 607.178406; setang -29.771366 -476.250061 0.0

Position (Sapphire):
setpos 1021.831238 2315.704834 609.254639; setang -37.699886 -289.821655 0.0
A-79
Missing windows glass with dev texture visible behind.
art_glass_missing.pngN/APosition:
setpos -901.409485 8758.162109 1448.594971; setang -4.807034 -631.714172 0.0
A-80 FIXED
Pipes doesn't properly connected to the walls.
art_pipes_scr.png
View attachment art_pipes_vid.mp4
Position:
setpos 5380.630859 -1781.269165 421.249451; setang -15.092734 -863.142090 0.0
A-81
Skewed brick texture UV of the walls inside chapel.
art_uv_01_1.png
art_uv_01_2.png
N/APosition:
setpos 6955.139160 -1989.554810 401.008270; setang -6.092739 -1049.999146 0.0
A-82 FIXED
Geo Z-Fight.
art_geo_zfight_01.png
View attachment art_geo_zfight_01_vid.mp4
Position:
setpos -2700.548096 6482.169922 1258.338501; setang -5.021309 -1041.320312 0.0
A-83 FIXED
Geo Z-Fight.
N/A
View attachment art_geo_zfight_02_vid.mp4
Position:
setpos -7593.315430 1863.583862 661.314575; setang -21.307053 -916.712402 0.0
A-84
Geo Z-Fight.
art_geo_zfight_03_scr.png
View attachment art_geo_zfight_03_vid.mp4
Position:
setpos -5577.826660 -2026.433105 823.743896; setang -41.449890 -938.033813 0.0
 
Last edited:
Wow, the amount of effort put in this thread is quite astounding! I'm sure the devs are extremely thankful for this. That's awesome.
 
Build Date: 08.03.24
Build Version: 5031

Updated 11.02.24

DESIGN

DescriptionScreenshotsVideoLocation
D-120 FIXED
Clip faces protruding through ceiling.
clip1.png
clip2.png
N/APosition (Amber):
setpos 4921.530762 -1116.752808 186.823303; setang 3.357118 -183.281738 0.0

Position (Sapphire):
setpos -4915.342285 1128.932251 161.976303; setang 3.892837 -3.388847 0.0
D-121-1 FIXED
There are multiple instances of the spots where player can stand on top of the awnings and rollup gates.
design_awning1.pngdesign_rollup1.png
design_rollup4.png
design_rollup5.png
design_rollup7.png
N/APosition 1 (Amber):
setpos 2503.799561 -4476.135742 685.185059; setang 36.464249 -110.639076 0.0
Position 1 (Sapphire):
setpos -2502.807861 4591.557129 587.313782; setang 33.464314 -658.245605 0.0


Position 2 (Amber):
setpos -3889.135986 -5824.937988 754.205811; setang 39.892857 -187.460373 0.0
Position 2 (Sapphire):
setpos 3847.525391 5816.480469 733.303223; setang 30.035740 -714.495300 0.0

Position 3 (Amber):
setpos 2479.199219 -5740.009766 758.645142; setang 39.464294 -342.496155 0.0
Position 3 (Sapphire):
setpos -2499.964600 5764.129883 778.969482; setang 34.964321 -518.960571 0.0

Position 4 (Amber):
setpos 2420.645508 -5545.081055 769.566223; setang 45.678574 -280.138977 0.0
Position 4 (Sapphire):
setpos -2406.567383 5500.689453 711.655884; setang 23.178604 -455.103271 0.0

Position 5 (Amber):
setpos -6384.447266 -4927.074219 738.982849; setang 47.071423 -161.531967 0.0
Position 5 (Sapphire):
setpos 6379.846191 4861.759277 608.684753; setang 15.785755 -326.103058 0.0

Position 6 (Amber):
setpos -540.960938 -3001.610840 584.293213; setang 38.178589 -492.067505 0.0
Position 6 (Sapphire):
setpos 484.439972 2960.295410 560.588074; setang 22.000032 -302.531616 0.0
D-121-2 FIXED
Same issue as above.
design_rollup3.png
View attachment design_rollup3_vid.mp4
Both small underground areas with T1-T2 neutral camps.
D-121-3 FIXED
Ditto.
design_rollup10.png
design_rollup10_2.png

View attachment design_rollup10_vid.mp4
All underground tunnels connecting secret shops and outer lines.
D-121-4 FIXED
Ditto. This one also causes some player glitches.
This Issue still persist at Amber side of the map.
design_rollup8.png
View attachment design_rollup9.mp4
Position (Sapphire):
setpos 21.416206 -3074.213379 535.903809; setang 26.499966 -10.460439 0.0

Position (Amber):
setpos -70.190872 2989.420410 525.007690; setang 28.749962 -203.746140 0.0

ART
DescriptionScreenshotsVideoLocation
A-85 FIXED
Multiple visible geo gaps under stone parapets.
art_geo_gap1.png
art_geo_gap2.png
N/APosition 1 (Yellow Lane):
setpos -4987.866211 393.105988 229.970428; setang -13.892816 -675.067261 0.0
Position 1 (Purple Lane):
setpos 4971.853516 -402.597382 209.360413; setang -34.357113 -859.566345 0.0

Position 2 (Yellow Lane):
setpos -5032.874023 -158.512527 230.378677; setang -20.535671 -770.316956 0.0
Position 2 (Purple Lane):
setpos 5065.981445 150.570404 169.708099; setang -27.285690 -948.816772 0.0

Position 3 (Yellow Lane):
setpos -5495.216309 -400.849213 215.290436; setang -28.785671 -781.781250 0.0
Position 3 (Purple Lane):
setpos 5506.691895 425.413269 220.862137; setang -20.857122 -951.816772 0.0

Position 4 (Yellow Lane):
setpos -7187.407715 -771.197876 210.957184; setang -32.321388 -851.745239 0.0
Position 4 (Purple Lane):
setpos 7207.970215 775.977295 231.623596; setang -28.785704 -1032.497070 0.0
A-86 FIXED
Visible backfaces of the building structures clipping through ceiling.
art_backface.pngN/APosition:
setpos 4974.943359 -1110.687744 241.801819; setang -13.999962 -545.104675 0.0
 
Last edited:
This small section has some visual clipping going on when in motion
 

Attachments

  • clipping.JPG
    clipping.JPG
    121.9 KB · Views: 10
Not sure where else to ask or if it deserves it's own thread but for these minor artifacts from where two textures meet that become more obvious in motion, should we be hunting them down?
 

Attachments

  • stitching.JPG
    stitching.JPG
    112.7 KB · Views: 10
Not sure where else to ask or if it deserves it's own thread but for these minor artifacts from where two textures meet that become more obvious in motion, should we be hunting them down?
I've made a thread for these already, but I agree these should be fixed, they are pretty immersion breaking IMO.
 
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