poss
Member
lets use this as an example.View attachment 32534
This only lasted so long because they decided to push into our base without pushing out the lanes, so I was able to destroy one of their shrines by myself. Didn't matter though, because my entire team kept trying to win team fights when we were more than 30k souls behind. They kept getting wiped and we fell even further behind. I was trying to farm the whole time but they were already ahead by the end of the laning phase, so they kept pushing, destroyed our walkers and eventually destroyed both our shrines before we even got one walker.
Also what's with Grey Talons trap turning enemies into broken CRT monitors? Looks so out of place.
If we roughly average the souls given on player death to around 750 over the course of this game, then subtract those death souls from the scores on the Amber hand, we get a much better representation of how the game actually went
on the in-game scoreboard it looks like the abrams was not far behind the rest of the team, so that player probably doesn't even think they did that poorly.
However, when we adjust the souls to account for their deaths in orange, we clearly see they dragged the team down and directly lead to the uneven game. It seems like this should be accounted for more strongly in the player rankings.
It'd be really nice if there were diagetic queues in game to help with macro and positioning. That Abrams player could have heard voice lines like "I'm taking a lot of damage, better be careful" or more instructional "I'll be safer if I stay near this walker".
