Bad Matchmaking Thread

Match 21301350 - Time 42:02 - Victory Team -2k -Amber Team won but only because I drove all of the objective(28.3k) along with Infernus(16.1k). Everyone else 9k, 5k,4k,3k. The team was fighting to fight. Not over objectives but in the jungle or middle of the lane. Pocket was just farming jungle and never assist in the team fight until we had to stay it multiple time to join the team. No objective damage to hardly speak of. Team didn't work together. Sapphire, if a little better would have won easily. If they had tried to stop me a bit more we would have lost at the 20min mark.

All night has been one lost after another after another after another........
Why no map awareness, no team play, didn't know how to play their characters

Additional games
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Very frustrating day. One bad match after another. I really enjoy this game but the match making is so wild on how it makes the team. Please go back to pre-mirage patch match making until this is fixed.
 
21301361 - I was q'd w/ the lash we both held our own in our lane and overall in the game as you can see from deaths 4 other tm8s had 11, 13, 11, and 9.
21304521 - Again q'd w/ the lash both dominated our lane/game 2 had 15,16 (no shot they are real) -_- and 2 had 8,6 (just not the sharpest tools in the shed)
 
I've been playing the game for over 140 hours and was having a blast. I got to a point where I won 26 games out of 30. Most play Haze just for contest purposes (I'm Master 2 dva main and Diamond 3 Sombra main in overwatch)(usually I was Diamond 1 or Master 5 in apex)I've been around the block a couple of times)since last week match making now is like win 1 lose 3 or 4 games. win 2 lose 6 or 7 games.it isn't very good. also, you need to create a system that allows players to vote to just quit the game. instead of having to wait 30 to 45 minutes to get a loss. It doesn't look good, if you want the game to succeed you need to fix this!!!
 
21309544 - Relentless feeding by all members of sapphire flame except Infernus. 56k soul lead at the end of the game.
21217588 - 14 min game ended with 60k lead (1-30 kills ratio)
21193561 - 17 min game ended with 70k lead (5-39 kills ratio)
 
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Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
21315156 - Feel like I was the only one who knows how to play on my team. Teammates later confirm that they are new players. I have more than 100 hours and it wasn't fun being the only one doing lanes, defense and fights.
 
21092782 - absolutely stomp the enemies with 0/5/0, 0/4/0, 0/8/1
21314718 - got 2 flyers as teammates but can't fly, does they can't press other button other than left click?
21316996 - brain dead teammates, no game sense at all, 1 dude game 1.8 hours gameplay while me have 100+ hours
 
Match ID: 21312899
I just feel Vindicta vs Mcginnis in lane is a bad choice Vindicta has -10% bullet resist and mcginnis has the highest starting gun dps
 
21336495

impossible to play, their team was extremely coordinated and i was unable to be alive more than a few seconds per life
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
21334187. Enemy had no chance.
 
21347351

Match became a complete stomp against the enemy team, bebop dying 20 times and most dying more times than we did1728479343440.png
 
Your matchmaker is awful. Please have a draft sometime this year so your game might have something remotely playable. I'd love to know what I'm supposed to do here. Every lane fed, can't initiate because of dynamo. Can't even walk into a lane because of Lash. Can't even try to farm because you decided having invisibilty with zero footstep detection is super fun.
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two types,
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Low-level enemy

21345585
just too fast, 22min finish the game and we get it too easy

21350173
same
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Low-level teammates

21339751
my teammates are definitely not on my level, they just feeding enemy or abandon me when i help him
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help

An example among many: ID21352070
One team gets leavers and the other side stomps. I've never left a game and keep getting queued with rage quitters.
The issue is that leavers aren't punished hard while matchmaking apparently signs up extremely one sided games.
In this instance we couldn't even leave because the "safe to leave" didn't show up, despite having both Krill and Warden quit.

Once the ball goes to one side it seems extremely hard to ever get a chance to come back from it. A comeback mechanic is severely needed since if 2 lanes are winning side by side, both are "dead" and you can almost never recover from it. My lane was pushed in and i even froze it, but since the next lane was also losing it didn't matter and i spent 18 minutes in the enemies farm simulator.

Im McGinnis in this game and since Vindicta got a around the wall melee of on me while not being visible she got the lead, while the other lanes faced similar situations.

I think the early kills are too valuable since if you get a bad matchup you lose the entire lane almost immediately. In the case with Vindicta she can literally tower camp me from the air and never get tower aggro while being able to play completely safe under her own. Basically you can't shift the power dynamic at any point since you need to play aggressive up close to challenge her, but if you do she just plays under tower while damaging you, and if you do you take more damage than her, leading to her getting an immediate lead, losing you the entire lane anyway.

It sure doesn't help that the matchmaker gave them 4 long range heroes against our 2 mid range and 3 close quarter heroes.

While I do believe it's a case of matchmaking I'm more leaning towards that this is a major map and tower issue. Basically if one side gets to win early game then they win all together. Any unit that has to play close is chipped away without a way to heal in lane, which means that if they back out they lose farm anyway. A close quarter hero will always lose the early game vs an equal long range, leading to a skewed game and unlikelyhood of a comeback.

This is made even worse that if you win lane you get a free urn pretty much, enhancing the lead for the winning team.

I think there's 2 ways to fix this issue:
- Let melee give more souls than range to reward close play further, forcing long range to go closer and not be untouchable early game. Higher risk, higher reward
- Nerf player damage across the board. Reduce the chance of players scoring 1-2 minute kills
- Have the tower attack up until the bridges if the player is attacked close to the tower or add some form of overhead cover above the towers to reduce snipers oppressive tower dives. Once again giving higher risk, higher reward


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