Bad Matchmaking Thread

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total rout that should've ended 30 minutes prior if only because the winning team decided they wanted to do victory laps through both jungles for half an hour
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
MATCH ID: 21066910
got completely blown out most unfun deadlock game in awhile, they had 2 or 3 players that just ran through us. their teamfights were coordinated while ours were just us dying, much fun.
 
21071224

The Haze on our team clearly didn't know what the heck they were doing. Legit got outplayed so badly that they were down nine deaths and 9,000 souls to their lane opponent.
 
I don't think we should have played against this team. Obviously nekoscore is a crude metric but even the Bebop, who was rated highest, didn't perform at all. Rest of them were almost half of our "reported MMR".

MATCHID: 21072024
 
I cant believe the game just proved why this thread is necessary with such succinct back to back games:
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First we rolled them, didn't bother to defend objectives and I was able to more or less singlehandedly nab two walkers. We basically farmed their spawn in our last push. Ended with almost double their souls.
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The very next game, we got annihilated. We lost every lane, and then everyone else on my team just kept piling into a single lane and feeding, while I wither tried to support and fed too or took advantage of the overcommitment to nab a single walker while the entire rest of my team died. The worst part is that their team overcommitted to a single lane too, but we never punished them for it and by the end they were farming our spawn. The Wraith, Mo & Krill, and Vindica each have more object damage then our entire team combined.

And these games were back-to-back.
 
21068467 Somehow I got stuck with a 0-20 Abrams as a lane mate, whom Kelvin defends that he is new to the game. Can the amount of matches played be factored into matchmaking? Babysitting makes the game not fun.
 

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20866855

Insanely easy lane phase for me, i stomped seven, enemy didnt even know about denying souls.
I have 40 fps rn in game on average so its actually insane for me to have such scores.
But not only i got out the lane phase and started stomping on everyone, but my team was horrifying, they didnt know how to push, didnt know how to communicate, they were farming jungle instead of grouping to end.
Match nekoscore 145, on avg i have 400 and i was the highest in lobby.
Awful game to play tbh, very unfair and unpleasent.
 
Match 21082678

This was by far the most one sided match I've played yet. 46k team soul difference at 16:54 when the game ended. Under 10:00 Walker.
 
I've had had some pretty uneven games as well. But yesterday I had an very even one. We lost it, but it was great fun, because it felt like an even playing field. Not everyone was performing the same, but that doesn't have to be the case for a good mmr, imo. When you have a basic mmr system and just give points for winning and subtract points for loosing, eventually players who perform better and adapt to the team will rise. This can be archived through team play, carrying etc.

I would just love to have more clarity on how the mmr works. Also to know, which servers we play on and what people we are matched with. This all plays a huge role in the performance of the game and in the overall feel of the game. E.g. when I only play with russians, its hard for me to communicate, since I dont speak it, and probably vice versa. Since communication plays a big role in the game, that alone can be a major issue.

I get that the game is in development, things dont work as smooth or are not considered finished. All Im saying is, that imo it would help us players a lot to know, how and why certain things are happening or not happening. So that we can better asses the situation and are not frustrated with some of the devs decissions. It might be you guys (the devs) just want to try something out. But let us know, so we're not getting too upset.

You have a really cool game here, but I was on the point of saying, I will ditch the game, because of performance issues (that I only have in deadlock) and mmr issues. That is not what you (the devs) want to achive. You want your game tested by as many ppl as possible to get us the game we want to play for years to come.
 
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Every game felt like there was someone on our team that didn't belong in the lobby. The first one I feel like I'm significantly better than anyone else on the team. The second one was very lopsided, it put a very bad Mirage against a decent Pocket, which completely smoked the Mirage player, Yamato and Wraith also felt very clueless compared to my other teammates the Kelvin and Shiv. The third one I was the best player on my team by a mile and no one knew what to do. I had a Haze that didn't farm at all. The last one, one or two members of each team felt completely useless, feels like they are a whole different bracket from other players. I think some of them might be because of the game matching parties together but I'm not sure. Recently all the games have felt incredibly easy but the quality is low, and the matchmaker seems to try to match a few good players on one team against another team with a few good players, filling the rest with people that have no concept of how the game should work.
 
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