Bad Matchmaking Thread

Match: 21028570 - MASSIVE skill+ gap issue with Infernus and Pocket. They had ZERO business being in that match. Absolutely miserable game from the start.
 
Match ID: 21030059 - Laning against Vindicta felt very oppressing, the Lash and Ivy also started to get ahead and were really hard to deal with.
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21034800
Absolutely smoked the enemy team with a 59k soul lead. Felt incredibly unfair and unfun, even if we were the winners. 20:31 game.
 
21038386
54 - 6 in 22 minutes, other team seemed to be in their very first games as they did not know basic mechanics like hitting troopers
 
21040924 - Ultra stomped - 50k soul lead at 24 minutes

21045386 - While it wasn't a stomp necessary, it just felt like a bad match overall. Constant feeding from the ally team making the game unwinnable and enemy fed Haze making games unrecoverable
 
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Match ID 21041042 - the score board speaks for itself but my team was taking endless pointless fights from minute 1. Game wasn't even close

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21041864 - Lost my guardian early on because it seemed the minions of the other team were spawning faster then I could kill them. The same seemed to happen with all the other lanes and the game ended with 3 of the other teams walkers still up. I have about 200 hours in the game now, but that doesn't mean I can carry an entire team.
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MatchID: 21043741
There was a three stack (bebop, mirage, and paradox) who were all went basically 1-13, they were clearly a three stack and incredibly under skilled for the match. Also they were griefing (pausing abuse, etc)
 
match id: 21032634, the Lash allways giving kills, the player never engages on combat or in a teamfight, even less does an objetive and he is a high elo player. AND the team when im in teamfights never helps like they are on spectator mode.
 

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Match #21045303 was a roll. Everyone lost their lane, so it wasn't just me and my friend I queued with, and it felt like we couldn't do anything. I've had some great comebacks, but this was just a stomp. Their vindicta and paradox never missed us and it was oppressive. I should note, the queue time was noticeably longer than usual if that makes a difference.
 
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