Bad Matchmaking Thread

Match ID: 21010304

My entire team gave up in unison at 13 minutes, citing the matchmaker in VC. All lanes lost without much contest. It's clear the community is becoming weary of the problems the matchmaker is posing.
 
21009621 - Solo queued with randoms, we absolutely crushed the enemy with next to no communication. They got 1 kill in total in a 23 minute game, just wasn't enjoyable stomping what felt like new players.
 
Matchid: 20936269
We lost all the lines, some enemies were very different in skill, after 10 minutes it was possible to give up. It's a pity that there is no such function.
 
Match ID: 21015810 Massive steam roll. By the end of the game I was diving guardians in a desperate attempt to get us a flex slot but it was already too late 22 minute game with a 40k soul difference.
 
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we won by some mirracle but mo and krill was complitely clueless, looks like someone who played the game for the first time.
P.S also tired of massive lose streaks without a preper win streak, its discauraging, losing 10 games in a row just to win next 3. and this happens all the time, first 10 minutes we are winning the lane, but other people hard throwing, not doing objectives and just feeding in general. I have a less of a 50% winrate now with my most played heroes actually around 60% winrate, so system just making my games worse so my most played heroes get to 50% while my overall winrate tanks to the floor? at least on new heroes make it easier to win or smth.
 
I've posted here about a couple match ids already, but I want to talk generally about the matchmaking system as well.

In my games trying out Warden (21 so far), I've gotten him every single time I queued for him. This is because I have only him at purple priority and I guess he's just not that popular of a hero right now. This tells me that the system puts priority level above all other considerations when creating matches and will only break from your priority choices when too many other players have the same high priority hero(es).

I think this is a design mistake for two reasons:
1. The system should be balancing your preferences against its abilities to make good matches. If it has a choice between a rotten match with your top preference and a good match with your lower preferences, I would actually want the good match over my top hero preference. Obviously it should still adhere to preferences in some way, so perhaps it could have some minimum ratio i.e. you'll get at least 50% of games with your preferred heroes or something. If the system was even just a little more flexible about how it uses hero priority it could probably create way more decent matches using per-hero MMR.
2. If people one-trick all the time, the system will have very little information about how well the one-trickers can play their other heroes. Giving players less-preferred heroes just a little more often would help the system calibrate.
 
Match ID: 2102226

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You cant make this shit up. A complete stomp by 50k souls, all our walkers and guardians cleaned 20 mins in, and our base took less than 5. We only managed to take down one enemy Guardian. Not to mention their Bebop was blatantly cheating, they had been able to grapple continuously without cool-down the entire game and with insane reach -- I died to them 3 times before 2 mins into the game.

All 10 games I've played today (outside of bot matches) and over the last few days have been impossible to play on. I will not be playing Deadlock further until this bullshit matchmaking system is fixed. Fix the damn game, please.
 
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