In the last 15 matches, the game has consistently put me on teams full of newbies. It’s impossible to play like this—it’s frustrating to be paired with teammates who keep dying every minute, feeding souls to the enemy team.
Shortly after, the soul gap becomes insurmountable, and the match is already decided by the 10th minute. On top of that, it’s not possible to leave a completely lost game as early as the 10th minute without receiving a ban. As a result, people now wait for someone to sacrifice themselves by leaving first so they can quit these pointless matches too.
It’s 40 minutes of wasted time when the game is already decided by the 10th minute. You need to allow players to leave, as bans don’t solve the problem—they make it worse. Even I sometimes can’t take it anymore and am forced to leave, ending up with a ban that prevents me from playing for 2 days. Over time, this will lead me to quit the game entirely—it’s not a constructive solution.
Implement some kind of automation where, if the soul gap reaches a certain threshold, players are allowed to quit. Alternatively, add a voting system that allows the team to surrender. As it stands, it’s unplayable.
Take a look at this match—Abraham managed to die 18 times in 28 minutes. Considering respawn times, that’s a real record. How can anyone play with teammates like this? Winning becomes impossible. By the 10th minute, he had already died 11 times, feeding the enemy millions of souls, making them stronger and widening the gap even more.
You need to do something about this.