Bad Matchmaking Thread

31852418
unbalanced in sapphire's favor on all sides in all lanes, creating a midgame that was impossible for any ritualist team to comeback from
 
31853711
Garbage matching mechanism, at the beginning of the game, I finished on the opposite side of one line, but the other three lines of our team lost, and the economy was overtaken
 

Attachments

  • 1737001110743.png
    1737001110743.png
    329.2 KB · Views: 4
Well for once it was a bad match made in our favour, but this felt like bullying, laning phase was fairly even but post lane they got destroyed, we still had 2 guardians by the time the game ended (we were a 4 stack for what its worth)

ID: 31854309
 
31840825 - avg mmr - oracle 6 vs phantom 5
31794860 - avg mmr - phantom 1 vs ascendant 3
31791536 - avg mmr - phantom 2 vs ascendant 2
 
31864982 I would like the matchmaking system to ban the warden for griefing, leaving the game before teamfights, and whining in vc. Enemies were asking if he was saying something, so I assume this isn't the first time he has behaved this way
 
31866044
31865224
31843877
31843153

It has become a pattern where 4 out of 5 games are heavily stacked in one direction. One team has 1-2 heavy feeders, and the other team has 1-2 ultra sweats. Why not split them???

9 out of 10 games played you can absolutely tell within 5 mins the outcome, rarely does that change.
 
ID 31873524

I am a Ritualist 2 and my friend who just took a month's long break was an Emissary 1. We got placed in an Emissary 5 avg team against an Archon 2 team. We survived lane, but failed to have any impact on the game afterwards. Being outplayed at every turn.
 
In the last 15 matches, the game has consistently put me on teams full of newbies. It’s impossible to play like this—it’s frustrating to be paired with teammates who keep dying every minute, feeding souls to the enemy team.


Shortly after, the soul gap becomes insurmountable, and the match is already decided by the 10th minute. On top of that, it’s not possible to leave a completely lost game as early as the 10th minute without receiving a ban. As a result, people now wait for someone to sacrifice themselves by leaving first so they can quit these pointless matches too.


It’s 40 minutes of wasted time when the game is already decided by the 10th minute. You need to allow players to leave, as bans don’t solve the problem—they make it worse. Even I sometimes can’t take it anymore and am forced to leave, ending up with a ban that prevents me from playing for 2 days. Over time, this will lead me to quit the game entirely—it’s not a constructive solution.


Implement some kind of automation where, if the soul gap reaches a certain threshold, players are allowed to quit. Alternatively, add a voting system that allows the team to surrender. As it stands, it’s unplayable.


Take a look at this match—Abraham managed to die 18 times in 28 minutes. Considering respawn times, that’s a real record. How can anyone play with teammates like this? Winning becomes impossible. By the 10th minute, he had already died 11 times, feeding the enemy millions of souls, making them stronger and widening the gap even more.


You need to do something about this.
 

Attachments

  • unbalanced.png
    unbalanced.png
    632.8 KB · Views: 18
I had an amazing game, but I keep getting matched with complete noobs.


Just look at the stats—take WARDEN, for example, who should be getting 10-15 kills, but instead died 18 times in 38 minutes. How am I supposed to win a match when I keep ending up in such unbalanced games?
 

Attachments

  • unbalanced2.png
    unbalanced2.png
    662.2 KB · Views: 18
31878963
31880196

For the game, these matches averaged out somewhere in Alchemist, but in each one there were players operating on a level so far above most of the others in the match that they were playing a different game (and of course they were always on the other team). Tracklock tells me that for one of these games, one player's account is ranked/used to be ranked Emissary 3 and another's Ritualist 4.
 
1737097743586.png
31891029
18 total kills on our team vs 53 total kills on the enemy team, we had one whole flex slot at the end of the round and didn't take down a single walker
 
Match ID: 31891308

We got infernus try to understand the game mechanic? Didnt use skill and keep farming and shoot and soul in base only. left lane early untill walker push out. when teamate try to hit enemy nearby he just keep farm then left. no skill or whatsoever. jkust shoot and shoot.
 
Back
Top