Bad Matchmaking Thread

The matchmaking as of today seems off, here are some very unbalanced matches with probably a mix of first timers and experienced players:
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Match ID: 21813810
Duo queue with Lash whom ended up swapping lane with Abrams. Our lane was the only one that seemed to be balanced whilst all other lanes stats have been in favor of the enemy team.
Our Lash did great picking off key targets such as Haze, Talon and Vindicta and our Abrams did amazing in team fights but every time we'd punish one of the enemy mistake or greed, we'd be set back by the enemy Infernus consistently picking off our Seven and Bebop.

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View attachment 23353
this is the screenshot of the game


AND THE NEXT GAME GOES LIKE THIS?????

View attachment 23354is the matchmaking for real?? I don't know how this bad matchmaking will affect the ranked mode this tuesday but I hope I'm not in the low medal just because of these bad matchmaking.
another one where teammates wanted to just kill and not objective, too much feed that i had more deaths than kill

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Dear Valve Development Team,

Hello!

I am a long-time fan of your games, especially your new project Deadlock. I have noticed some aspects of the current ranking system in the game and would like to share my ideas on how it could be improved.

Problem:

Currently, the ranking system in Deadlock doesn't fully reflect the individual contribution of each player in a match. This is particularly noticeable for roles that aren't focused on getting kills, such as supports or heroes that concentrate on achieving game objectives. The lack of fair evaluation can lead to decreased motivation and satisfaction from playing.

My Solution:

I have developed a machine learning model that takes into account a wide range of game metrics to more accurately and fairly assess player performance. The model:

  • Considers the specific features of different roles (carry, mid, support), adjusting the weights of metrics accordingly.
  • Evaluates individual contribution based on indicators such as KDA, damage dealt, damage to objectives, resources collected, and completion of key game objectives.
  • Provides a transparent point allocation system, encouraging team play and active participation in achieving victory.
Why This Matters:

  • Enhancing the gaming experience: Fair assessment increases player satisfaction and encourages them to return to the game.
  • Stimulating teamwork: Players will be more motivated to help the team, knowing their contribution will be recognized.
  • Attracting and retaining players: A more balanced ranking system can attract new players and retain existing ones.
What I'm Proposing:

  • Review my detailed report and model prototype on https://github.com/budlightluk/Neon_Prime_MMR/tree/main
  • Consider collaborating to integrate the model into the game and further optimize it using real data.
  • Discuss ideas and receive feedback from your team to improve the model.
Conclusion:

I sincerely believe that my solution can make a significant contribution to the development of Deadlock and increase player satisfaction. I would be delighted to discuss this with your team and work together to improve the gameplay.

Thank you for your time and consideration.

 
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