Bad Matchmaking Thread

3 Games in a row, all 20 minute games with literally double the team soul difference, and each player on the opposite team has double the souls of the other team's average souls.

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I won a bunch of games on lash and i guess "boosted" my mmr, im playing other heros now and basically throwing for my team, I don't mind losing since im bad at other heros but it feels unfair to my team -

matches:
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I think matching would feel more fair if it was per hero, but i understand queues already are long, i love the game tho :3
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I've had a 20% winrate since i started playing other heros idk

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All 20 minute or less stomps one way or the other with more than a 2x soul advantage by the end. Huge MMR discrepancy across basically every lane, verified on tracklock.gg

1. 21504989 enemies way more skilled
2. 21507487 friendlies way more skilled
3. 21492808 friendlies way more skilled
4. 21478561 friendlies way more skilled
5. 19845071 enemies way more skilled
6. 18382619 friendlies way more skilled
7. 17952038 friendlies way more skilled

Just want to make it clear that myself and all of my friends would prefer more balanced games in return for longer queue times.
 
21596549 - Every lane was lost expect ours(Gray Talon+Infernus), most of my team mates were feeding hard, we lost our walkers really fast, was not fun

21601123 - All lane was lost, everyone was dying all the time, they finished it in 23min, was very unfun game. Only me and my mate was abel to get some kills.

General feed back: I feel like team balances are bad, I mean hero vise, sometimes we get 6 backline dps and the enemy has tank heroes, so we cant even fight them, because they just faceroll us, or the enemy team has massive CC-s, while everyone is right click. Machups are just too random and it can be so unfun.
 
21603969 - 113k souls to 48k souls, game over in under 16 minutes, 31 kills to 2 kills. To say this was was unbalanced, feels like a bit of an understatement, and that's what it felt like from the winning side

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