Bad Matchmaking Thread

Match ID: 21511867
40k soul difference. Infernus seems to be a new player, saying it was his first time playing the character as well. Opposing team was much more coordinated at taking and defending objectives.
I have played a total of 134 matches.

Matchmaking.PNG
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
Match ID: 21525636

Jesus H. Christ - not even remotely a close or even game.
 
Match 21523820
All lanes controlled within a few minutes, I decided to take jungle/neutrals. We ended it in 15:03 minutes.
Third-party MMR estimation sites show a huge gap in MMR difference between my team and the enemy's.
1728543528689.jpeg
 
21529558

20 minutes to take down the first tier of guardians, imbalanced during lane phase, seemed like we had some highly dedicated players vs some newer or new to their hero players.


3rd party tools and all so not accurate but this doesn't seem balanced:
1728547048762.png
 
Match ID:

21529022​


Enemy team had two newish players on their team (one with only 6 games) got obliterated and abandoned the match. Feels bad.
 
21529390

Match length is deceptively long; Sapphire Flame delayed objectives/end despite heavy map control advantage. Pocket, Wraith, Dynamo, Bebop, McGinnis were much farther ahead of the other 7 players in skill; caused 2 players to quit early, one on each team.
 
NekoScore probably isnt accurate at all but why am i from Sweden and getting put in the Russian region and also getting placed with these players both on my team and the enemy team?1728552148820.png
the very next game 1728557070275.png
 
Last edited:
21541265
our team was split the whole game meanwhile the enemy team took all guardians and started systematically pushing out lanes and then grouping as 6 for a fight ->repeat, our team struggled to even push lanes competently. either the enemies were much more experienced then ours or they were all in comms while we were all solo. one of the two
 
MATCH 21515213
MATCH 21537865
I think at one point it was 6 kills vs 80 kills.

If I'm being honest pretty much every match tonight was equally miserable and unfun but these are the two I remember most.

It feels like the core pain point of a lot of these terrible matches are 1-3 stacks being matched up against 4-6 stacks.
It's an insane advantage and there's very little chance of matching that level of coordination with random people.

Perhaps we can show which people are in a stack in the lobby, like OW does?
 
Poddanie gry, tylko taka opcja istnieje, w "lolu" jest to samo od samego początku. Jeżeli byłaby możliwość uporania się z tym problemem, to już byłoby to zrobione.
 
Back
Top