frostystick
New member
Having anything else be tracked outside of win/lose can be exploited and is a bad metric.1.20282222
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Please don't base MMR solely on wins and losses, as this is very unfair to solo queue players. Alternatively, implement a strict solo queue feature and separate MMR for solo and party queues. Displaying all players' MMR would help determine whether the matchmaking is reasonable. I think most matchups are poor, especially when the 50% win rate mechanism kicks in. The skill levels of my teammates and opponents are simply not on the same level.
My gaming experience has been very poor, and there are very few quality matches. One reason is the lack of a ban/pick phase, which results in most games being one-sided. Another reason is that there are always low-skill players on one side, allowing the other side to quickly gain an advantage and steamroll the game. I believe the solo queue experience in this game is extremely bad, to the point where it's unacceptable.
This is not a team deathmatch game and kills dont matter, only things that matters is killing their patron.
This would only incentivize people to statpad and not play as a team.