Bad Matchmaking Thread

Match ID:
19099071-Played with two friends so we had a three man so if I had to guess the matchmaking gave us lower ranked people for the rest of the team to match possibly equal to the enemy team though what did happen was a complete stomp and our team has half the souls and randos on our team have 0 kills and 10 deaths.
18055741-Imbalanced teammates vs enemy team (If I remember correctly one of them kept running in like it was tdm)
18049188-Imbalanced teammates vs enemy team
 

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Don't have one to post from matches, but please unlock matchmaking switching so I am not stuck within South African server just because I live here. I'd much rather prefer to play on EU.
 
Match ID: 20260956 - Matched with High skill level player, match ended in <20 minutes; player had almost as many kills as the rest of the players combined. 1728117775052.png
 
id 20267621

multiple teammates just running to their deaths but also clearly very good talon on our team? opponent team managed to even steal all our farm and ended 110k-184k. felt like our team had players from beginner to pretty good while theirs was much more consistently good.
 
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Hopeless balance and or times when my crew are performing well but on losing streaks but we repeatedly get terrible players on our team to continue the losing streak. Forced losses.
 
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20270481 We were on Amber Hand, 3 stack, lost every lane and got completely stomped on the game. Felt like every player on the enemy team was way better and we had 0 chance from the beginning.
 
20273172
Multiple lanes lost heavily early on leading to some enemies having twice the souls of anyone on our team. The game was ended at 18 minutes with a 50k soul lead. Laning phase felt like it ended in less than 7 minutes.
 
20270255
a solo queue. my team got outplayed in every aspect, it resulted in a 60k soul difference. game was over by 20min.
 

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Match 20273525 - Opposing Haze is trying to kill us immediately and consistently in our 2s lane. She dies quickly and often while never or almost never attacking Troops. I played against an Easy AI in lane for a few minutes and this Haze literally presented the same way, or worse, in the way they would move into dangerous positions from the start of the match to try and deal significant damage to a hero and getting badly hurt or killed for it. This process would repeat constantly.
 
19829131 - Haze was present in the game (not griefing) and ended up 2/13 while doing things you would do if you play your first games
19716963 - Same thing, but it's Infernus this time with 1/8 score. As for the stats, it also proves that he underperformed heavily in comparison with others in our team
19032272 - Kelvin clearly knows something since he had the most healing, but apparently the lobby was too high for him (2/13). Same here for Lash (4/13) in this match

Not sure if we can rely on 3rd party stats trackers, but it indeed looks like normally you play in top 10% lobbies, and then suddenly you are in the game with top 70%. If you apply this knowledge to the games above, it won't look like a surprise anymore since matchmaking is clearly doing a mediocre job at the moment. I still win around 6 games out of 10 though.
 
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