The Role of Carry is outdated and needs to be removed to fix the skill problem (Repost)

Box_Head

New member
just one last time to post this so some more people can see this before its moved to the private tab cause even though this is about hero balance and an idea about how to fix the current problem with how the heroes all play, the mods at least have made it clear they want this topic shunted to the private tab where no one can see this idea cause they wanna ignore that with decent movement and positioning, shit like this


is possible or shit like this


is also possible or shit like this


is possible and that all this means the role of carry which made sense for a top down moba like DOTA or league because player skill expression to allow a single player to 1vX just flat out DOES NOT EXIST unlike in a hero shooter and ESPECIALLY a high mobility hero shooter style moba like deadlock and so the role of carry where someone doesnt need to be good but just so fed on a hero that feeds to 60k souls by 30 minutes that they thanos snap a lobby and is JUST AS OUTDATED as random crits and random bullet spread are in TF2. in fact i will link the same video i linked in my last post where you can replace EVERY instance the creator of the video, uncle dane, says random crit with the role of carry and you can replace the little segment about random bullet spread with talking about characters like shiv and celeste and apollo and mina being given HARD survival abilites like shivs bloodletting, celestes broken ass barrier and lighteater, minas I frames and rake, and apollos displacement immunity and heal on forward advance hit on top of his crazy ass built in movement.......................

 
Also i want to add my idea of how to remove carry reasonably being firstly, carry heroes need nerfs to make them not work as well with lifesteal and resistances to force them into either having to give up most damage items for survival items or go all in on damage at the cost of being scout level flys that die if you sneeze on them firstly and secondly, i say the higher your firerate, the less damage you to to camp minions, weapon damage is capped at a cap that increases per boons and spirit damage should work similarly where dots reduce the spirit damage that is dealt to camp minions and burst spirit would have a similar damage cap based on boon level to limit how much damage you can do to camp minions based on the current time in the match.

This doesnt apply to midboss, towers, shrines, and base cause i feel damage characters SHOULD still be able to split push but they should be punished for being caught out and punished for getting there late and having to fight someone with the tankiness to survive long enough to drop em or the burst to nuke them before they even realize what happened and also rems minions SHOULD NOT be allowed to farm sinners or boxes for him since its already frankly too much that they eat creep waves that nomrally are suicide to farm AND distribute the souls evenly to the entire team on top of everything else including him being able to go into the tunnels.
 
You're leaving feedback about how the existing roster plays. By definition that means it doesn't belong in the Community Hero Ideas section, and should be posted to the General Gameplay section.

I will move this post to the Community Clips section so it can still invite discussion and you're sharing a bunch of clips, so it at least will be fitting.
 
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