thenetherwolfman
Member
Weapon Damage/Scaling
Spirit Damage/Scaling
Irish Roulette: A heavy revolver with decent damage and an enchanted cylinder.
(24 Bullet Damage) (1.8 Shots per second) (43.2 dps) (8 (x0.07) ammo)
(520 Health) (2 health Regen) (6m/s move speed) (1m/s sprint speed) (3 Stamina)
Magic Bullets:
Passive: every bullet fired has a chance to deal bonus damage and reload 1 ammo on hero hit.
(30% passive chance) (30% bonus damage)
Active: Randomly loads a magic bullet empowering your next shot.
(15s cooldown)
[Lv1] Fully reload on hero kill and refresh this ability
[Lv2] +20% to proc chance and all bonus damage
[Lv3] Each shot has a 10% chance to fire a random magic bullet
Luck of The Draw: You draw a random clubs card when charged. You cast your drawn card over the target enemy for varying effects. Drawn card is visible to enemies (much like Wraith)
(20s Cooldown) (3s debuff duration) (18m cast range)
[Lv1] +1 debuff duration
[Lv2] -6s cooldown
[Lv3] +100 ace damage and improved spirit scaling (x2)
Lucky Penny: You lob a penny at an enemy dealing weapon damage on impact and bouncing into the air in a random direction. Shooting the penny in flight will send it flying back at the initial target, dealing amplified damage and bouncing back into the air with renewed duration. Each successful hit will deal increasingly amplified damage, flight velocity and reduce the penny's maximum flight duration, repeating until the penny expires.
(30s Cooldown) (20 (x0.18) damage) (+80% base damage per hit) (5.75s penny duration) (-0.75s max duration per hit) (0.33s minimum duration) (30m cast range)
[Lv1] Hitting the penny will return 1 ammo
[Lv2] +5 move speed while penny is in flight
[Lv3] Penny hits now apply item bullet procs. Each shot adds your bullet damage to the final amount
Ultimate: Irish Payback: You lock onto all visible enemy heroes then fire one powerful bullet that will never miss, piercing enemies and bouncing off walls until it has hit every target. Each bounce the bullet requires to hit every target will increase its damage. The bullet will take the most direct route to hit its target, prioritizing enemies closest to the bullet, if it cannot hit a target, it will bounce to the nearest surface within line of sight of the nearest target before striking them. This bullet has greatly amplified bullet velocity. The bullet can hit multiple enemies along the way to its intended target.
(200s Cooldown) (100 (x0.64) weapon damage) (20% amp per bounce) (2s Channel) (150m max lock on distance)
[Lv1] Gain 90% bullet evasion while channeling that lingers for 2s
[Lv2] +20% amp per bounce
[Lv3] -60s cooldown
Spirit Damage/Scaling
Macleary: "The Lucky Bastard" [Gambler] [Lucky] [Six Shooter]
Finnigan Macleary, a young Irish-American dock worker who enjoys a good drink and a game of chance. The eldest brother in a family of 8, he's spent his whole life trying to pull his family out of hardship, taking any work that he can get in order to feed his many siblings and ailing mother. Even throwing his hand into the shady dealings of New York's underground gambling rings. Briefly working both with and working to pay off his debts to Wraith at one point, becoming well known in New York's underground as a skilled poker player and sharp shooter with his trusty six shooter. Due to reasons unknown by Macleary, the coming of the second maelstrom seemingly awakened a dormant power within Macleary, granting him a taste of supernatural luck. With fortune finally on his side, he is entering the ritual in hopes to finally give his family the good life he promised them.Irish Roulette: A heavy revolver with decent damage and an enchanted cylinder.
(24 Bullet Damage) (1.8 Shots per second) (43.2 dps) (8 (x0.07) ammo)
(520 Health) (2 health Regen) (6m/s move speed) (1m/s sprint speed) (3 Stamina)
Magic Bullets:
Passive: every bullet fired has a chance to deal bonus damage and reload 1 ammo on hero hit.
(30% passive chance) (30% bonus damage)
Active: Randomly loads a magic bullet empowering your next shot.
(15s cooldown)
- Red bullet: explodes on impact dealing bullet damage over a wide area.
(30% odds) (30% bonus) (8m radius) - Purple bullet: will attempt to bounce towards enemy heroes. Converts bonus damage to spirit.
(30% odds) (30% bonus) (6 max bounces) - Green bullet: deals 100% extra spirit damage over 4s.
(30% odds) (100% bonus) (4s debuff duration) - Golden bullet: Deals bonus damage and applies a 0.5s stun on hit. Very rare.
(10% odds) (30% bonus) (0.5s stun duration)
[Lv1] Fully reload on hero kill and refresh this ability
[Lv2] +20% to proc chance and all bonus damage
[Lv3] Each shot has a 10% chance to fire a random magic bullet
Luck of The Draw: You draw a random clubs card when charged. You cast your drawn card over the target enemy for varying effects. Drawn card is visible to enemies (much like Wraith)
(20s Cooldown) (3s debuff duration) (18m cast range)
- Jack of Clubs: disable active items and passives.
- Queen of Clubs: inflicts silence.
- King of Clubs: inflicts disarm.
- Ace of Clubs: Explodes for high damage.
(130 (x0.6) Ace damage)
[Lv1] +1 debuff duration
[Lv2] -6s cooldown
[Lv3] +100 ace damage and improved spirit scaling (x2)
Lucky Penny: You lob a penny at an enemy dealing weapon damage on impact and bouncing into the air in a random direction. Shooting the penny in flight will send it flying back at the initial target, dealing amplified damage and bouncing back into the air with renewed duration. Each successful hit will deal increasingly amplified damage, flight velocity and reduce the penny's maximum flight duration, repeating until the penny expires.
(30s Cooldown) (20 (x0.18) damage) (+80% base damage per hit) (5.75s penny duration) (-0.75s max duration per hit) (0.33s minimum duration) (30m cast range)
[Lv1] Hitting the penny will return 1 ammo
[Lv2] +5 move speed while penny is in flight
[Lv3] Penny hits now apply item bullet procs. Each shot adds your bullet damage to the final amount
Ultimate: Irish Payback: You lock onto all visible enemy heroes then fire one powerful bullet that will never miss, piercing enemies and bouncing off walls until it has hit every target. Each bounce the bullet requires to hit every target will increase its damage. The bullet will take the most direct route to hit its target, prioritizing enemies closest to the bullet, if it cannot hit a target, it will bounce to the nearest surface within line of sight of the nearest target before striking them. This bullet has greatly amplified bullet velocity. The bullet can hit multiple enemies along the way to its intended target.
(200s Cooldown) (100 (x0.64) weapon damage) (20% amp per bounce) (2s Channel) (150m max lock on distance)
[Lv1] Gain 90% bullet evasion while channeling that lingers for 2s
[Lv2] +20% amp per bounce
[Lv3] -60s cooldown