KemoZeppelin
New member
Hiii! This is the concept I really had in mind. It's rough and not really an eye-catching visuals But here it is...
I present to you Zizzi the Bee!

BACKGROUND:
Emerging from Southern Italy, Zizzi is an underboss of their mafia gang, a loyal and a follower. When the boss died from unknown sickness, Zizzi takes the position to be the boss of it's organization but strange thing happens, their hideout was eerie and noisy as Zizzi couldn't focus on his work under the desk. He considered having rest but it keeps getting noisier and didn't slept throughout the night. After the noise suddenly stops, he walks around the hideout and saw no people even associates aren't present. The family's hideout was quiet and his vision becomes an hallucinations, never to realize until his Capos and a Consigliere bounded into his body as ghosts. The organization has come into a temporary halt but he must act or his organization falls through absences.
He partakes in the ritual to restore their bodies and continue running the crime organization as a Mafia Boss
ABILITIES:

Prime Cast: Zizzi Charges his machine gun to it's limit, making it infinite for 4 seconds and giving him Fire Rate, Bullet Resist but slows his movement.
Alt Cast: Summon a ghost buddy at target location and borrows his gun but loses his gun in the process for short duration, the ghost autonomously fight. After doing so he is temporarily equipped with a revolver that deals less effective but his movement is increased and temporarily adds 1 stamina. The ghost can be killed, if the ghost was killed he will keep using his revolver until the ability is ready again after long cooldown.
Recalling the Ghost early or when duration ends within range retrieves his machine in 3 seconds delay. When duration ends but out of range will keep him using the revolver until the ability is ready again after long cooldown.
AP1: Longer Duration of his prime cast
AP2: Lesser cooldown for recalls (including when duration ends only within range)
AP5: Prime Cast gives him bullet lifesteal and ghost explodes when killed

Prime Cast: Cast it on himself summons a ghost around him for short duration granting Bullet Resist.
Alt Cast: Cast it on an ally to summon a ghost around them for short duration granting Bullet Resist.
The effectiveness of a ghost depends on Zizzi's dominant Stat Investment.
Weapon: Ghost shoots nearby hostile enemies but prioritize shooting enemy heroes when taken damage. Recall to make a parting shot that deals burst damage. (Can still be parting shot without manually recalling
Spirit: gives regeneration. Recall to do burst heal. (Can still be parting heal when not manually recalling)
AP1: Gives more bullet resist
AP2: Gives more range for the ghost but also gives more range where the ghost can go far from the target
AP5: Recall triggers both Parting Shot and Burst Heal. Nearby Ally gets half the effectiveness during manifestation

After firing consecutively for brief seconds, deals bonus spirit damage and marking them for short duration.
When marked enemy is killed, Zizzi gets permanent bonus health with a cap.
AP1: Less time to build up when continuously fire
AP2: Marked enemies reveal them through walls
AP5: More maximum cap

Zizzi channels before summoning 3 ghosts at target location with tommy gun for the duration, the ghosts can be killed. Surviving ghosts return to Zizzi with each ghosts heal him
AP1: add another ghost
AP2: Reduces cooldown
AP5: ghosts can now throw fire bombs and Zizzi gains Fire Rate when Swarm is Active
General Playstyle: Zizzi is a gun frontliner that utilize ghosts for teamfights
Misc Fact: He doesn't eat honey
I present to you Zizzi the Bee!

BACKGROUND:
Emerging from Southern Italy, Zizzi is an underboss of their mafia gang, a loyal and a follower. When the boss died from unknown sickness, Zizzi takes the position to be the boss of it's organization but strange thing happens, their hideout was eerie and noisy as Zizzi couldn't focus on his work under the desk. He considered having rest but it keeps getting noisier and didn't slept throughout the night. After the noise suddenly stops, he walks around the hideout and saw no people even associates aren't present. The family's hideout was quiet and his vision becomes an hallucinations, never to realize until his Capos and a Consigliere bounded into his body as ghosts. The organization has come into a temporary halt but he must act or his organization falls through absences.
He partakes in the ritual to restore their bodies and continue running the crime organization as a Mafia Boss
ABILITIES:

Prime Cast: Zizzi Charges his machine gun to it's limit, making it infinite for 4 seconds and giving him Fire Rate, Bullet Resist but slows his movement.
Alt Cast: Summon a ghost buddy at target location and borrows his gun but loses his gun in the process for short duration, the ghost autonomously fight. After doing so he is temporarily equipped with a revolver that deals less effective but his movement is increased and temporarily adds 1 stamina. The ghost can be killed, if the ghost was killed he will keep using his revolver until the ability is ready again after long cooldown.
Recalling the Ghost early or when duration ends within range retrieves his machine in 3 seconds delay. When duration ends but out of range will keep him using the revolver until the ability is ready again after long cooldown.
AP1: Longer Duration of his prime cast
AP2: Lesser cooldown for recalls (including when duration ends only within range)
AP5: Prime Cast gives him bullet lifesteal and ghost explodes when killed

Prime Cast: Cast it on himself summons a ghost around him for short duration granting Bullet Resist.
Alt Cast: Cast it on an ally to summon a ghost around them for short duration granting Bullet Resist.
The effectiveness of a ghost depends on Zizzi's dominant Stat Investment.
Weapon: Ghost shoots nearby hostile enemies but prioritize shooting enemy heroes when taken damage. Recall to make a parting shot that deals burst damage. (Can still be parting shot without manually recalling
Spirit: gives regeneration. Recall to do burst heal. (Can still be parting heal when not manually recalling)
AP1: Gives more bullet resist
AP2: Gives more range for the ghost but also gives more range where the ghost can go far from the target
AP5: Recall triggers both Parting Shot and Burst Heal. Nearby Ally gets half the effectiveness during manifestation

After firing consecutively for brief seconds, deals bonus spirit damage and marking them for short duration.
When marked enemy is killed, Zizzi gets permanent bonus health with a cap.
AP1: Less time to build up when continuously fire
AP2: Marked enemies reveal them through walls
AP5: More maximum cap

Zizzi channels before summoning 3 ghosts at target location with tommy gun for the duration, the ghosts can be killed. Surviving ghosts return to Zizzi with each ghosts heal him
AP1: add another ghost
AP2: Reduces cooldown
AP5: ghosts can now throw fire bombs and Zizzi gains Fire Rate when Swarm is Active
General Playstyle: Zizzi is a gun frontliner that utilize ghosts for teamfights
Misc Fact: He doesn't eat honey