paint - the - town
gun - lead paint - spray paint can, medium range burst fire
1 - paintball -
throw a projectile that bounces off walls.
applies screen block around crosshairs (mario kart squid ink) to the first enemy hit. the target and enemies behind it take spirit damage.
1 - longer screen block duration
2 - increased damage
5 - the area the paintball hit places a crit hitbox on the enemy for 360% increased damage
2 - spray -
silence and slow in an expanding area in front of you over a duration.
upgrades
1 - longer base and max range
2 - increased angle of effect and angle scales with spirit
5 - slow lingers equal to time enemies were inside the spray
3 - gang signs -
charge based.
tag a wall with a spray. enemies that get in front of it cause it to activate and summon an illusion to chase them that deals spirit damage with their attacks and give vision.
upgrades
1 - +1 charge
2 - +1 illusion
5 - deals spirit damage dps while illusions active
4 - graffitiwalk -
passive - your gun and abilities leave behind paint that gives you bonus spirit power while standing in it and gives vision on enemies in it.
active - target your paint or one of the graffitis hidden around the map to travel in 2d across walls. your paint acts as platforms in this state and you may be damaged normally. exiting deals spirit damage to enemies in front of the wall, each enemy releases an aoe spirit damage pulse.
upgrades
1 - bonus bullet resist during 2d form
2 - standing in paint gives spirit resist
5 - heroes release two pulses and hero kills release a pulse
gun - lead paint - spray paint can, medium range burst fire
1 - paintball -
throw a projectile that bounces off walls.
applies screen block around crosshairs (mario kart squid ink) to the first enemy hit. the target and enemies behind it take spirit damage.
1 - longer screen block duration
2 - increased damage
5 - the area the paintball hit places a crit hitbox on the enemy for 360% increased damage
2 - spray -
silence and slow in an expanding area in front of you over a duration.
upgrades
1 - longer base and max range
2 - increased angle of effect and angle scales with spirit
5 - slow lingers equal to time enemies were inside the spray
3 - gang signs -
charge based.
tag a wall with a spray. enemies that get in front of it cause it to activate and summon an illusion to chase them that deals spirit damage with their attacks and give vision.
upgrades
1 - +1 charge
2 - +1 illusion
5 - deals spirit damage dps while illusions active
4 - graffitiwalk -
passive - your gun and abilities leave behind paint that gives you bonus spirit power while standing in it and gives vision on enemies in it.
active - target your paint or one of the graffitis hidden around the map to travel in 2d across walls. your paint acts as platforms in this state and you may be damaged normally. exiting deals spirit damage to enemies in front of the wall, each enemy releases an aoe spirit damage pulse.
upgrades
1 - bonus bullet resist during 2d form
2 - standing in paint gives spirit resist
5 - heroes release two pulses and hero kills release a pulse
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