Hero - Tag

ziz4030

Active member
paint - the - town

gun - lead paint - spray paint can, medium range burst fire

1 - paintball -

throw a projectile that bounces off walls.

applies screen block around crosshairs (mario kart squid ink) to the first enemy hit. the target and enemies behind it take spirit damage.

1 - longer screen block duration
2 - increased damage
5 - the area the paintball hit places a crit hitbox on the enemy for 360% increased damage

2 - spray -

silence and slow in an expanding area in front of you over a duration.

upgrades
1 - longer base and max range
2 - increased angle of effect and angle scales with spirit
5 - slow lingers equal to time enemies were inside the spray

3 - gang signs -

charge based.

tag a wall with a spray. enemies that get in front of it cause it to activate and summon an illusion to chase them that deals spirit damage with their attacks and give vision.

upgrades

1 - +1 charge
2 - +1 illusion
5 - deals spirit damage dps while illusions active

4 - graffitiwalk -

passive - your gun and abilities leave behind paint that gives you bonus spirit power while standing in it and gives vision on enemies in it.

active - target your paint or one of the graffitis hidden around the map to travel in 2d across walls. your paint acts as platforms in this state and you may be damaged normally. exiting deals spirit damage to enemies in front of the wall, each enemy releases an aoe spirit damage pulse.

upgrades
1 - bonus bullet resist during 2d form
2 - standing in paint gives spirit resist
5 - heroes release two pulses and hero kills release a pulse
 
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new 2 - spray

slow enemies in an expanding area in front of you over a duration. slow builds up to a silence.

upgrades
1 - enemies are slowed more while facing you
2 - longer base and max range
5 - slow lingers equal to time enemies were inside the spray
 
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A Fate's Tale -

For young delinquents in New York, the pursuit of street cred leads them to use magic in bizarre ways. Tag is no different, and her favorite form of magic is to summon impossible colors from eldritch realms in order to create graffiti that nobody can ignore. And anyone who tries to erase it is in for a nasty surprise when it comes alive. There is one problem, she is slowly being dragged into the eldritch 2-dimensional realm and phasing out of the third dimension. While she couldn't care less about getting kicked out of the house for her strange new looks, the prospect of being stuck as graffiti forever has led her to seeking the Patrons' help.

gun - lead paint - medium range burst fire
primary fire - sprays paint as 'firing the gun' and magic bolts in the cloud represent the 'bullets'.
alt fire - 'fan the hammer' by briefly dual wielding and pumping your remaining mag in quick succession.


1 - paintball - throw a paintball. bounces off walls, applies a screen block (mario kart squid ink) to the first enemy hit. the enemy and enemies behind it take spirit damage.

upgrades
1 - longer screen block duration
2 - increased damage
5 - the area the paintball hit places a crit hitbox on the enemy for 360% increased damage

2 - spray - slow enemies in front of you with spray paint. staying inside the spray paint builds up to silence.

upgrades
1 - enemies are slowed more while facing you
2 - longer base and max range
5 - slow lingers equal to time enemies were inside the spray

3 - gang signs - create graffiti on a target wall. if an enemy walks in front of it, a copy of you spawns to attack it for spirit damage and provides vision.

upgrades

1 - +1 charge
2 - +1 illusion
5 - deals spirit damage dps while illusions active

4 - color blast -

passive: your gun and abilities consume a paint meter to leave behind paint. paint gives vision of enemies on it, and standing in it yourself refills your paint meter and grants spirit power. graffiti on the walls and floors counts as paint.

active: target a wall to enter it as a 2d sprite that runs across the wall and can use paint or ambient graffiti as platforms. you can still be damaged normally. exiting the ultimate deals spirit damage to enemies in front of you. each enemy hero releases an additional area damage burst.

upgrades
1 - bonus bullet resist during 2d form
2 - standing in paint gives spirit resist
5 - heroes release two pulses and hero kills release a pulse
 
Last edited:
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