[Hero Concept] Clay

leonmueller28

New member
clay backstory.jpg

Hey everyone!

Been working on this concept that I think could fit really nicely into the game both gameplay- and lore-wise. Tried to go for a movement / support hero focusing on heal and player size.

Abilities (full Ability cards down below):
  • Fired Skin:
    Gain ~125 barrier and ~60% melee resist for a short time; reflects ~35% melee damage and releases spirit shards.

  • Back to the Roots:
    Split into fragments gaining ~10% move speed and reduced player size but losing ~10% HP/resist; fragments return dealing ~60 damage and 30% slow.

  • Overgrowth:
    Periodically drop healing patches that restore ~120 HP, give +1 stamina, and slow/bleed enemies (up to 4 patches, ~20s duration).

  • Living Monument:
    Transform into an immobile golem with ~60% damage resistance, +50 healing/sec aura, 20% ally damage buff, and ~40% enemy slow in a ~12m radius.

Some ability stats probably need adjustment but i think the core idea could work quite well.
Especially Back to the Roots might be a little challenge to dynamically adjust the Hero model; alternatively he could just shrink a bit. Obviously, if you get small enough, you can enter the tunnels ;)
Overgrow also could use some more consideration; timing- and power-wise.

Anyway I would love to hear your thoughts, feedback, or any ideas you’d add or change.

poses1.jpgitems 1-3.jpgmonument.png
 
This idea is really sick! His lore and design are fucking incredible, and his ult is really interesting, the only qualm I have is that it seems his ult might be a bit too powerful, specifically it's cooldown, whereas his other abilities may not be powerful enough.
 
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