void1000_7
New member

above - ultimate form, from below - standart form.

Role: Melee Carry / Slayer / Assassin
Complexity: ★★
"Time is a luxury you can no longer afford."
Visual Aesthetic:
Deathcatcher is a grim mirror to the Drifter and similar to him. He wears a long, high-collar black trench coat with deep violet glowing trim. He wields a sleek, jet-black technological scythe with a glowing purple line running through the blade. During his Ultimate, the energy turns crimson, and blood droplets coat the steel.
- Weapon: "The Withered Touch" – He fires energy bolts from his fingertips.
- Unique Mechanic: Infinite ammo, but damage decays the longer he fires. Reloading restores full damage but costs a portion of his own Health.
Abilities:
1. The Harvest (Toggle)
Switches from finger-firing to Scythe Melee Stance.
- Mechanic: Heavy attacks consume Stamina. Strikes performed during a Dash or Jump deal massive bonus damage.
- Trade-off: Cannot use other abilities while the Scythe is drawn, but gains minor damage resistance.
Throws the scythe in a straight line.
- Active: Press again to teleport to the scythe's location.
- Bonus: If the scythe hits a hero, it sticks to them, slowing the target until Deathcatcher arrives.
Creates a thick cloud of violet fog at his feet.
- Recast: Deathcatcher performs a rapid forward dash with a 150-degree horizontal cleave.
- Stealth: At higher levels, grants invisibility while standing inside the fog.
Deathcatcher enters a state of pure killing intent. His scythe turns blood-red.
- Duration: 20 seconds.
- Refresh: 1st kill adds +10s, 2nd kill adds +5s. Further kills do not extend the timer.
- Passive: Every kill fully restores all Stamina segments.
- Buffs: Gains Life Steal and full immunity to Slows.
Upgrades (Ability Points):
- Ability 1 (Harvest):
- 1 AP: +15% Attack Speed. Faster weapon swapping.
- 2 AP: Attacks apply "Wound" (reduces enemy healing by 20%).
- 5 AP: Reaper's Frenzy: Using stamina for hits grants +10% Damage Resistance (stacks).
- Ability 2 (Soul Reach):
- 1 AP: +15m Range and faster travel speed.
- 2 AP: Deals AoE damage upon teleporting.
- 5 AP: CD reduced by 60% on hero hit. Resets on kill.
- Ability 3 (Death's Shroud):
- 1 AP: -8s Cooldown.
- 2 AP: Grants invisibility inside the fog while not attacking.
- 5 AP: Shadow Execution: Cleave deals +50% damage to targets below 40% HP.
- Ability 4 (Bloodhunt):
- 1 AP: +20% Spirit Resistance and Slow Immunity.
- 2 AP: Kills grant an instant Dash towards the next nearest enemy.
- 5 AP: Blood Thirst: Attacks steal 5% Max HP. Excess healing becomes a temporary Shield.