Bad Matchmaking Thread

my brother in christ.. its arcanist... and you seem not know how to build for full carry yourself... You could carry it easily. it's on you tbh.
you build titanic mag, cdr, expansion, stamina mastery, leech, cheat death on haze... vs nearly full spirit nuke team.. where is frenzy, where is spell breaker, where is spirit resil? at least got silencer- good. cheat death- meh. expansion does nothing pretty much, better get warpstone if u wanna not let people jump out of your ult and or capacitor. if you want spirit for longer ults and more bullets- better get surge of power on knife, and stuff like curse, focus lense, slowing hex, boundless. but usually you will have 1, 2, or 3 maxmum spirit items.. want more lifesteal?- better get vamp burst, leech is cool and all, but ultra late if you have slots for it, but better get more fire-rate. toxic can be nice- but no1 of them builds hp and has bare minimum of green investment.. get penetration (crippling headshot or bullet resist shreder if u can land knifes well) or more fire-rate.
you could just become unkillable for them and hunt them down 1 by 1 or ult entire teams solo winning the game. Can ask team to be the bait for lash ult, or just let them get ulted by lash, clean up yourself right after... but....
and your ritualist game- glass cannon is not great on haze.. like at all.. and SB bth.. but when you get this many kills- maybe worth if you giga carry. Glass cannon makes your 20 damage bullets do 30.. wow. cool 6.4k nice. and yet again cheat death...
Cool post, thanks for feedback, I am not at the level where I can confirm or deny how correct it is, but at least it is constructive.

What I also see in many cases here are some stats and that's it. In most cases stats show that someone from team / enemy team stands out a lot and many players are on the other end of the extreme = doing basically nothing but dying a lot.

I think matchmaking can be summarized to following: in ideal case good matchmaking would find 12 players that are equally skilled so they battle it out and there are not games where someone can gain extreme advantage or game is won/lost under 20 min.

At least for me even in case of a loss but one where I / my team had a fighting chance I don't feel bad, its competition, always someone wins, someone loses. But those extreme cases are hard to swallow and feel totally unfair / EBMM like.

Finally what I see here a lot is what @Ravaanos.Sarivur mentioned - there is potential in this game to solo-carry and actually ensure the win via adjusting to your bad teammates. Only you need to know a lot, follow the game even more, adjust on the fly.
Vs just do what you usually do, apply auto-buy one some random public build you liked recently and repeat that game after game. Which let's be fair many people do especially on lower levels.
On the one hand you might say that lower level than X should not be asked to do above mentioned, on the other hand from matchmaking side there should probably not be people who can and can not do already next level tactics in the same game?
 
Cool post, thanks for feedback, I am not at the level where I can confirm or deny how correct it is, but at least it is constructive.

What I also see in many cases here are some stats and that's it. In most cases stats show that someone from team / enemy team stands out a lot and many players are on the other end of the extreme = doing basically nothing but dying a lot.

I think matchmaking can be summarized to following: in ideal case good matchmaking would find 12 players that are equally skilled so they battle it out and there are not games where someone can gain extreme advantage or game is won/lost under 20 min.

At least for me even in case of a loss but one where I / my team had a fighting chance I don't feel bad, its competition, always someone wins, someone loses. But those extreme cases are hard to swallow and feel totally unfair / EBMM like.

Finally what I see here a lot is what @Ravaanos.Sarivur mentioned - there is potential in this game to solo-carry and actually ensure the win via adjusting to your bad teammates. Only you need to know a lot, follow the game even more, adjust on the fly.
Vs just do what you usually do, apply auto-buy one some random public build you liked recently and repeat that game after game. Which let's be fair many people do especially on lower levels.
On the one hand you might say that lower level than X should not be asked to do above mentioned, on the other hand from matchmaking side there should probably not be people who can and can not do already next level tactics in the same game?
well yeah.. I bet its bad in ritualist, alchemist, etc too rn coz of rank boosts, but at higher ranks its more apparent and bad.. coz indeed in oracle and even ascendant you can get teammates who are playing their 32th game... no joke. like they have 0 clue to whats happening, they just sit after some time scared to do anything or continue feeding without any reaction to people literally telling them what to do coz they have 0 clue about terms in the game, what vaults/sinners are, how we know where enemies are, and seem to be not looking at map coz they don't understand the call "Ginnis take green walker, we go urn, they all will be there"... where does ginnis goes in ascendant lobby? she goes from spawn to mid and dies to rotating to urn enemy team..
But in lower ranks coz every1 most likely bad- this is not that world ending, especially if you yourself know what to do at least. like this is what happens when player that knows whats happening ends up in "unwinnable" low elo game. coz we all were there. (those guys who got some kills on my team- they got them later into the game when I was killing every1.. they all had 0 kills at some point)
 

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Yes sure put me against 2 eternus 6 and one ascendant its ok we can win this because their geist is arcanist
 

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are those guys abusing matchmaking or what ???? look at the differences when they trio q and when they dont.
 

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Understand that people will on purpose fail to gain easy matches vs competetive. some people like an easy win, and some like to work for it. Easy wins are nice but the matches you need to work for it is where you learn. while you might have lost today, maybe tomorrow you wont because you'll learn something from the losses. again someone like a fed vindicta, you should probably stack spirit resist as much as possible. her sniper is just too strong and it can 1 or 2 shot you. Venator is another one. the first 2 shots dont matter. the last one is the one that counts. You guys need to learn to play comps. Vindicta is easy to beat if you dont feed her every kill. or your gunna end up with a 60k vindicta and your entire squad is comparable. its not hard to stop feeding. just quit pushing so much. a tower loss isnt alot vs death loss overtime.
 
Understand that people will on purpose fail to gain easy matches vs competetive. some people like an easy win, and some like to work for it. Easy wins are nice but the matches you need to work for it is where you learn. while you might have lost today, maybe tomorrow you wont because you'll learn something from the losses. again someone like a fed vindicta, you should probably stack spirit resist as much as possible. her sniper is just too strong and it can 1 or 2 shot you. Venator is another one. the first 2 shots dont matter. the last one is the one that counts. You guys need to learn to play comps. Vindicta is easy to beat if you dont feed her every kill. or your gunna end up with a 60k vindicta and your entire squad is comparable. its not hard to stop feeding. just quit pushing so much. a tower loss isnt alot vs death loss overtime.
In my experience devs should set the stage CLEARLY regarding what this game is going to be.

E.g. Tarkov became famous to be super hard, grind, difficult game, I think Six siege was there about.
On the other hand Overwatch was kinda always mostly about kids playing run and gun.
CS forced people to become mechanical robots otherwise insta dead.
Quake used to be super fast phase + mix of different guns from tracking to 1 shot 1 death.

What I hope Valve will not do is what Respawn did with Apex:
1. promote game like a fast phase really competitive BR but then probably because of financial side of things make it sooooo casual that even Hal now says that Respawn can't make Apex more competitive, hard as majority of community would instantly quit if they don't get Masters for free.
2. implement SBMM instead of EBMM aka game experience over metrics

Current posts just highlight that quite a big part of community unfortunately are "Apex like" aka brainlessly run and gun, flex when it works out, cries when it does not. Valve can't change people, all they can is keep ranked competitive enough so those weak spirits leave after being broken or switch on competitive mode and give an effort.
What Valve imo MUST do is to make sure that cases like new players getting into super high ELO games does not happen! Respawn did exactly that to tailor streamers and top 1% of players by adjusting queue times via feeding much lower ranked players into those lobbies, making sure top 1% does not fill in server entirely = make the game tournament difficulty / LAN like. Where that lead to? Mid/high skill players getting rolled over and eventually quitting the game as it makes no sense for soloq Diamond to get into games vs 3stack top 1% and hackers.
 
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Match says eternus 4 average, yet a random (non partied) ascendant 2 rated player (https://steamcommunity.com/profiles/76561198104333370/) got thrown into the game and got absolutely bent over, completely ruining the game for everyone else.

Can't even blame the poor guy because he never had a chance to begin with, getting accidentally placed in a game averaged to a division and a half above his rank.

Looking at the guy's match history, he has done excessively poorly in an overwhelming amount of his recent games now, yet is somehow still being placed in matches way above his actual skill level. Even in his wins he's doing the worst on his team and just getting carried (with a sub 50 winrate, losing games in ascendant-averaged lobbies).
 
i cant take this with the teammates, here are 2 examples.. but all my matches go exactly like this 2
 

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Ummm no...
That's not how this works.
If he doesn't perform he shouldn't be stuck in Ritualist, he should go lower into a rank where he is with players of EQUAL skill.

This is the problem the game has. If you don't perform you're stuck in the new inflated ranks and it refuses to demote you, so NO-ONE gets a fair lobby.
What's with the random bold and italics, you need to get back to reddit little bro.
 
This is for Street Brawl so it's not as high priority, but two games me and my friend, both over 200 hours played, got matched twice in a row with people who admitted they were brand new to the characters they were playing, leading to stomps both times. Admittedly I was playing Apollo, but I already had over ten games on him. Me and my friend definitely aren't pros or anything like that, but I'd like to think we shouldn't end up in lobbies with players this fresh, nor should they be dragged to our level.

IDs: 59268339 & 59272058
 
I am not one to complain about matchmaking given the early state of the game, but my last 5 matches in a row have all featured someone on the enemy team with ~15 kills and ~0 deaths, which is definitely not my usual experience - it's incredibly demoralizing lol

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