Understand that people will on purpose fail to gain easy matches vs competetive. some people like an easy win, and some like to work for it. Easy wins are nice but the matches you need to work for it is where you learn. while you might have lost today, maybe tomorrow you wont because you'll learn something from the losses. again someone like a fed vindicta, you should probably stack spirit resist as much as possible. her sniper is just too strong and it can 1 or 2 shot you. Venator is another one. the first 2 shots dont matter. the last one is the one that counts. You guys need to learn to play comps. Vindicta is easy to beat if you dont feed her every kill. or your gunna end up with a 60k vindicta and your entire squad is comparable. its not hard to stop feeding. just quit pushing so much. a tower loss isnt alot vs death loss overtime.
In my experience devs should set the stage CLEARLY regarding what this game is going to be.
E.g. Tarkov became famous to be super hard, grind, difficult game, I think Six siege was there about.
On the other hand Overwatch was kinda always mostly about kids playing run and gun.
CS forced people to become mechanical robots otherwise insta dead.
Quake used to be super fast phase + mix of different guns from tracking to 1 shot 1 death.
What I hope Valve will not do is what Respawn did with Apex:
1. promote game like a fast phase really competitive BR but then probably because of financial side of things make it sooooo casual that even Hal now says that Respawn can't make Apex more competitive, hard as majority of community would instantly quit if they don't get Masters for free.
2. implement SBMM instead of EBMM aka game experience over metrics
Current posts just highlight that quite a big part of community unfortunately are "Apex like" aka brainlessly run and gun, flex when it works out, cries when it does not. Valve can't change people, all they can is keep ranked competitive enough so those weak spirits leave after being broken or switch on competitive mode and give an effort.
What Valve imo MUST do is to make sure that cases like new players getting into super high ELO games does not happen! Respawn did exactly that to tailor streamers and top 1% of players by adjusting queue times via feeding much lower ranked players into those lobbies, making sure top 1% does not fill in server entirely = make the game tournament difficulty / LAN like. Where that lead to? Mid/high skill players getting rolled over and eventually quitting the game as it makes no sense for soloq Diamond to get into games vs 3stack top 1% and hackers.