Bad Matchmaking Thread

- Opening Rounds: No longer works against objectives
- Extra Regen: Regen reduced from 3.5 to 3
- Healing Booster: Regen reduced from 3.5 to 3
- Enchanter's Emblem: Spirit Resistance reduced from 18% to 15%
- Fortitude: Damage taken cooldown increased from 12s to 14s
- Bullet Resilience: Health threshold for bonus resistance reduced from 35% to 30%
- Spirit Resilience: Health threshold for bonus resistance reduced from 35% to 30%
- Rescue Beam: Cooldown increased from 30s to 60s
- Radiant Regeneration: Regen reduced from 5 HP to 4
- Radiant Regeneration: Healing on ability cast reduced from 100 to 70
- Radiant Regeneration: Healing on ability cast now scales with Boons (1.5)

- Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
- Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team


So your answer to gun heroes absolutely stomping right now is to make people less tanky AND make it so you can't deny souls? Yoshi Haze/Wraith main confirmed.
 
WOW ISN'T THIS MATCHMAKING SO MUCH FUN GUYS!
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WOW A WHOLE 6 MATCHES WON AND 10 LOSES IN MY LAST 16! I'M SO LUCKY

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WOW LOOK AT THOSE TEAMS! VALVE HAS BUILT THE BEST MATCHMAKING EVER! NO BULLSHIT MATCHMAKING THAT FORCES LOSES HERE! NOPE, NOT AT ALL!
 
Nightly fucked in the head matchmaking post:

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ID: 37094295


3/12 and a 3/12 and 2 other dipshits with 9 deaths. How beyond pathetic is it for the support to have 2nd most player damage on the team. Beat the Haze in player damage. Beat Warden. More than the Pairofdicks. More than the Shiv.

I'm a support class. Not a garbage truck. I can't carry this trash.

Please do something. I don't care if its manual start hiring janitors to clean it up.

Spend some of those Steam bucks to get a mod squad.
 
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Wow, it's so much fun getting stomped like this again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again.

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37109817
Nothing much to say that isn't immediately clear, Rank says it was an Oracle team vs a ritualist team, and half of the ritualist team had either 0 or only 1 kill., 23 minute match
 
1750278941826.png37112588 after patch there is no sense to play after 10th min

37111398 haze is smurf or idk
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37108942
37079712
in all of this matches the odds is more than 20% how to level up if you win 1 match and then lose 4 in row like that way?
 
Fake ranks AND matchmaking issue
Me and friends decided to play 6 stack, we have 1 archon, 3 high oracles, 2 mid phantoms and 1 low ascendant, 1 game we get averaged as Oracle 5 and other we get averaged as ETERNUS 6 against full team of eternus players and 1 ascendant.
1750292205582.pngStatlocker stats to compare ranks better.
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My rank to prove that any of us are not, in fact, eternus, so game being ET6 on average makes no sense even if 1 player is not ET6
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37089679, had an entire lane cleared under 15 minutes, shrine under 20 minutes, all walkers under 30 minutes and we still lost. game is dog fucking shit.
 
Yeap! lets put 6 of the best ULTS (currently in the game) on one side:
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PLEASE CHANGE YOUR MATCHMAKER TO JUST A RANDOM FUNCTION - IT WOULD WORK WAY BETTER, IAM 100% POSITIVE!!!!
JUST A RANDOM FUNCTION!!!!
PLEASEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


ALL games are either one sided stomps (with at least 2+ people going ~2-8 by min 5) or lost at drafts like the above!!!
fix your matchmaker - don't release anything else just fix the matchmaker! no more heros no more change of the map, shops, items etc, just focus on matchamaker...

at least don't put all broken ults & stuns on one side, how hard is this to program? make every team to only have 2 stuns or 3 (equal amount)

and yes this is why i am so frustrated with this! at this point it really seems someone is handpicking worst players in the pool for my games
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