Bad Matchmaking Thread

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Game id: 36921419

This game had 2 new players in my team 1 had 70 games the other had 100 games i myself have 100+ games but my number says nothing because i played mobas like league and dota for 13+ years and hero shooters and such while these 2 guys had definitely no clue

They lacked the macro skill,bad itemization like Spellslinger on Vindicta and just general thinking while the enemies had 2 100+ guys but those seemed like i was and the rest was way above 300-400+ in the enemy team.

Another thing my games all swing from 1 rank aka mmr to another like arcanist seeker rarely rituel and i even got an initiate game lol and it makes actually trusting people really hard to play with.

I got actually worse team mates after my winning streak than i had before and no it's definitely not that the enemies are better because i get way less people buying support items active items to counter enemies like knockback and they don't roam lack general map awareness and afk farm way more now.

So overall i won a lot and now my team mates seemed worse than before and that was after i came back for months maybe it was super random but it does definitely feel like it.

Edit: Just found the option to show the ranks (why is this not on by default???) anway both teams are alchemist mine is 3 enemy is 2
 
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37063234
Bug - I got into LPQ solo, I shouldn't have been playing against fukin duos.
EITHER REMOVE THIS BLACK HOLE QUEUE OR MAKE THIS SOLO ONLY QUEUE.
I'm already getting punished hard for playing in this queue for a match I have never left/disconnected and this queue makes this game miserable to even play in solo.
 
This game won’t make it to launch because of the horrendous matchmaking system. All of us testers are already frustrated from having to endure 9 terrible matches for every decent one (which means it’s more a matter of luck than actual programming). It’s always a stomp or getting stomped — it’s become really unpleasant to play.
 
I stopped played Deadlock last week because of the horrible matchmaking, and I've been happier as a result. I encourage everyone else to do the same. There are plenty of other games out there that are more fun.
 
37073300

I felt something was off — either the matchmaking wasn’t balanced because Sanemi seemed to be a professional-level player, or there might have been cheating involved, like an aimbot. In over 900 hours of play, I’ve never experienced anything like it. Everyone in the match shared the same impression, even his teammates while spectating him.

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37078157

37081400
too much feed to win, clearly at least two were absolutely clueless.



37082629
15k dmg haze at near 40min, thanks mm.....


With constantly getting those kind of mates in at least 90% of games, theres is no way to ever get back into normal games.
 
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Win Loss Loss Win Loss Loss Win Loss Loss Win Loss Loss Win Loss Loss Win Loss Loss Win Loss Loss Win Loss Loss.

Why is this ok? Why does the enemy team look like this but I get teammates that go 0 and fucking 18. You have to win a stupid amount of matches to climb but the moment you lose one you're deranked. What are you supposed to do when you the game forces you to lose twice in a row for every win?

The moment I win a match I know for a fact my next two matches are gonna have bots for team mates. Just had a match with a 1/15 krill on my team. It's so fucking infuriating and it feels like I'm being forced to lose. "Blah Blah Blah low player count" yeh, because of your shitty MM.
 

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- Opening Rounds: No longer works against objectives
- Extra Regen: Regen reduced from 3.5 to 3
- Healing Booster: Regen reduced from 3.5 to 3
- Enchanter's Emblem: Spirit Resistance reduced from 18% to 15%
- Fortitude: Damage taken cooldown increased from 12s to 14s
- Bullet Resilience: Health threshold for bonus resistance reduced from 35% to 30%
- Spirit Resilience: Health threshold for bonus resistance reduced from 35% to 30%
- Rescue Beam: Cooldown increased from 30s to 60s
- Radiant Regeneration: Regen reduced from 5 HP to 4
- Radiant Regeneration: Healing on ability cast reduced from 100 to 70
- Radiant Regeneration: Healing on ability cast now scales with Boons (1.5)

- Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
- Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team


So your answer to gun heroes absolutely stomping right now is to make people less tanky AND make it so you can't deny souls? Yoshi Haze/Wraith main confirmed.
 
WOW ISN'T THIS MATCHMAKING SO MUCH FUN GUYS!
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WOW A WHOLE 6 MATCHES WON AND 10 LOSES IN MY LAST 16! I'M SO LUCKY

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WOW LOOK AT THOSE TEAMS! VALVE HAS BUILT THE BEST MATCHMAKING EVER! NO BULLSHIT MATCHMAKING THAT FORCES LOSES HERE! NOPE, NOT AT ALL!
 
Nightly fucked in the head matchmaking post:

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ID: 37094295


3/12 and a 3/12 and 2 other dipshits with 9 deaths. How beyond pathetic is it for the support to have 2nd most player damage on the team. Beat the Haze in player damage. Beat Warden. More than the Pairofdicks. More than the Shiv.

I'm a support class. Not a garbage truck. I can't carry this trash.

Please do something. I don't care if its manual start hiring janitors to clean it up.

Spend some of those Steam bucks to get a mod squad.
 
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Wow, it's so much fun getting stomped like this again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again.

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37109817
Nothing much to say that isn't immediately clear, Rank says it was an Oracle team vs a ritualist team, and half of the ritualist team had either 0 or only 1 kill., 23 minute match
 
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