Bad Matchmaking Thread

22121286

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Absolutely terrible matchmaking. Our team only managed to get 1 guardian and every single lane was a complete one sided stomp
 
22129988

similar to the previous 21693107, I appear to be put against a newbie mcguinness. Who has notably good aim, but seems to have not much in the way of self preservation. Unfortunately this mirrors our Mirage, who also quits due to their bad start.

I seem to be experiencing a whiplash effect of Pro->newb->pro, as game 21693107 pits me against Xeno on mirage, and he readily trounces me.
 
PLEAAAAAAASE WATCH THIS
Match ID : 22142109
We would have lost anyway I think, but thats not the problem. Our bebop, in a 41min game, is 1/18/1. 1 kill, 18 death, 1 ASSIST. Honestly matchmaking never seems to work, no matter how many updates. I dont mean to TT but it seems like its gonna be a really tough problem in deadlock, good luck guys
 
Match ID: 22160252

Haze went 0-7 against me in lane, proceeded to keep pushing lane up to base guardians when yamato decided to help, killed her a few times, managed to keep killing base guardians till 4 of them showed up to finally deal with me. This was all within the first 10 minutes of the game.
 
22164947

This match just felt weird. 70k soul difference at 25 minutes, they didn't get a single walker, they didn't looked like experienced players and overall a bit of a stomp.
 
I’ve been playing Deadlock a lot lately, and while the game is fantastic, I have to point out an issue that not enough people seem to be talking about: the punishment system for connection problems. Despite having a decent internet connection that runs other games perfectly, I’m still facing heavy penalties due to disconnects in Deadlock.

Here’s what happens: if you disconnect or leave because of connection issues, you’re hit with a temporary ban and then forced into a series of low-priority matches. What’s worse is that the number of these low-priority matches scales up based on how many times you’ve disconnected or left the game. For players who experience occasional connection drops, this feels overly punishing, especially when no other games give us similar issues.

It seems unfair to treat unintentional disconnections this severely. I wish more people were talking about this, as it really impacts the enjoyment and fairness of the game. Has anyone else had this issue? Do you think Deadlock should consider a more balanced approach to handling connectivity-related penalties?
 
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