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Have you noticed that your bad games only happen when you play in a party with your friends?
Can't know exactly what happened in these games but I think your stats are not indicative of you deserving to be out of that rank. (outside of the mina game). I see a lot of different heroes youre playing too, maybe watch a replay and see if you are indeed making some mistakes you are not noticing.My previous high was Ascendant I, then I took a year break and now I cannot escape Arcanist. I have over 1,000 hours. I play on the NA server. My overall winrate is 54% which was primarily achieved by solo queuing.
My current experience with matchmaking is that unless I play a character that is designed specifically to kill enemy players, and also perform outrageously well - then I will simply not win. Over the past 16 matches I have 4 wins and 12 losses, 8 of those losses are in the screenshots below. In nearly every game I am either the best performing or one of the top three players on my team, and yet that is not enough to have even a 50% winrate over 16 games or more.
My opponents very frequently have players that go 15-3 or something. It is very difficult for me to believe that there are still SEVEN ranks above the peak of player skill that I witness in my games. It feels as if players of EVERY skill are present in my games, and for some reason the worse players are on my team.
Paradoxically, if I happen to luck into a higher skill match, like Emissary or Archon, then I do not seem to perform much worse and actually have a better time overall synergizing with my teammates. My teammates in Arcanist often struggle with simple actions such as maintaining lanes or buying counter items.
I could be completely delusional and bad at the game, but something feels completely off. I simply cannot, while performing well, have above average match results in a rank that seems to represent the bottom 50% of skill.
The point of my post is that currently the ranks do not convey any perceptible skill level. It's why currently 14% of all playerbase is stuck in Initiate I, which is 5 times the size of any other rank division. In my games I have players who range from 'playing for the first time' to having perfect mechanics and decision making. There is nothing that defines an Arcanist, a Ritualist player; or a player of any particular rank.Can't know exactly what happened in these games but I think your stats are not indicative of you deserving to be out of that rank. (outside of the mina game). I see a lot of different heroes youre playing too, maybe watch a replay and see if you are indeed making some mistakes you are not noticing.
comment on this in discord and out come the kneepads for valve with a lot of tHeY JuSt UpDaTed ThE GaME ThEy aRe FiXinG iT
no, not really aware anyone is doing anything with the feedback in this thread, and if they say they are, they're outright lying based on player experience consistently posted here. i asked the question and got laughed at in their discord and was told i'm the weak link of my team
Besides all the potentially disingenuous stuff I wrote, you are right that I do like to play too many heroes and it does affect my ability to iterate on skill. Nevertheless it does feel like the skill range of players in any particular rank is too high, which results in too much weight being given to 'damage' heroes, as well as players one tricking those heroes, when it comes to match outcome.Can't know exactly what happened in these games but I think your stats are not indicative of you deserving to be out of that rank. (outside of the mina game). I see a lot of different heroes youre playing too, maybe watch a replay and see if you are indeed making some mistakes you are not noticing.
The point of my post is that currently the ranks do not convey any perceptible skill level. It's why currently 14% of all playerbase is stuck in Initiate I, which is 5 times the size of any other rank division. In my games I have players who range from 'playing for the first time' to having perfect mechanics and decision making. There is nothing that defines an Arcanist, a Ritualist player; or a player of any particular rank.
I'm not sure if any action can qualify as 'deserving to be out of a rank' if at most a player can hope for is having an above 50% winrate. I could reach whatever rank I want after playing a 1,000 games at 52% winrate - but it would be reached not as much as a result of improvement but the sheer amount of games played.
If ranks actually conveyed a certain attitude or skill expression then it would be possible to counteract it and have a high win-rate for the rank (60%+). As it is currently you can meet any type of player at any rank (who knows if that is partially as a result of smurfing). The result is that you're not trying to outwit a particular skill group - you're trying to outwit the meta-game of the ENTIRE ladder, starting from Initiate I to Eternus. By doing so you can only hope at a slightly above 50% winrate at most.
That's not also to mention that maintaining the winrate can only be done with characters that are designed to snowball and effectively slaughter the enemy team. That is, characters like Mina and not something like Paige. Playing Paige well result in games like this, which will make your winrate even closer to 50% therefore taking even more games to rank up. I don't think I will have Mina results playing Paige. At least playing Paige thematically and not something like gun Paige.
It also does not help that I have supportive tendencies and I like sacrificing myself for objectives. It's good in theory but not when most games hinge on killing the enemy (so that they don't kill your teammates). I play characters like Mina begrudgingly.
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Obviously there is a degree of speculation in what I am writing, but if I am at all right (and Valve does not treat this space just as a misdirection for venting), then it could be a useful testimony.
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the lose steak continues. 27 in a row and counting. The games arent even close in any capacity. constant 40-70k difference. Unsure how the shit matchmakign is fair but alright. keept it up.
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My dude, I've only played solo and I can tell you with a honest heart:Have you noticed that your bad games only happen when you play in a party with your friends?
That’s not a matchmaking problem — it’s just weak coordination within your group.
Try playing solo, and you’ll see that your matchmaking issues disappear.
I wasn't writing to you. Why are you responding to me?My dude, I've only played solo and I can tell you with a honest heart:
It's non-existent.
Whatever you're smoking I need some of what you're having and I'm pretty sure Snoop Dogg would hunt you down if he knew what you stashed.
Matchmaking in Deadlock is about as advanced as a hamster is alive after a round in a blender on the smoothie setting.
Neil Armstrong saw his house in more detail from the moon than matchmaking has integrity.
A deaf person have a higher degree of appreciation of Vivaldis spring than the feedback is being listened to in this forum.
I hope you understand what I'm trying to tell you.
TLDR: Matchmaking doesn't work and every single player, except you apparently, knows it. Even major streamers admit it.
We don't know what they're doing with initiate ranks but it's theorized new accounts start with a negative mmr to smooth out the new player experience. Plus there's the problem that all we see are the average ranks post game, so there could be bad matchmaking based on averaging mmr that doesnt have anything to do with ranks having "imperceptiple" skill levels but instead the problem is how the vastly different ranks are allowed to be put together. I know whenever I get new players on my team it's because someone queued with them in a party and the game finds a way to average the mmr that way.The point of my post is that currently the ranks do not convey any perceptible skill level. It's why currently 14% of all playerbase is stuck in Initiate I, which is 5 times the size of any other rank division. In my games I have players who range from 'playing for the first time' to having perfect mechanics and decision making. There is nothing that defines an Arcanist, a Ritualist player; or a player of any particular rank.