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I wasn't writing to you. Why are you responding to me?My dude, I've only played solo and I can tell you with a honest heart:
It's non-existent.
Whatever you're smoking I need some of what you're having and I'm pretty sure Snoop Dogg would hunt you down if he knew what you stashed.
Matchmaking in Deadlock is about as advanced as a hamster is alive after a round in a blender on the smoothie setting.
Neil Armstrong saw his house in more detail from the moon than matchmaking has integrity.
A deaf person have a higher degree of appreciation of Vivaldis spring than the feedback is being listened to in this forum.
I hope you understand what I'm trying to tell you.
TLDR: Matchmaking doesn't work and every single player, except you apparently, knows it. Even major streamers admit it.
We don't know what they're doing with initiate ranks but it's theorized new accounts start with a negative mmr to smooth out the new player experience. Plus there's the problem that all we see are the average ranks post game, so there could be bad matchmaking based on averaging mmr that doesnt have anything to do with ranks having "imperceptiple" skill levels but instead the problem is how the vastly different ranks are allowed to be put together. I know whenever I get new players on my team it's because someone queued with them in a party and the game finds a way to average the mmr that way.The point of my post is that currently the ranks do not convey any perceptible skill level. It's why currently 14% of all playerbase is stuck in Initiate I, which is 5 times the size of any other rank division. In my games I have players who range from 'playing for the first time' to having perfect mechanics and decision making. There is nothing that defines an Arcanist, a Ritualist player; or a player of any particular rank.
---Yo dude that is actually insane.. You wanna duo some games today? ill try to help you snap this loss streak haha.
---We don't know what they're doing with initiate ranks but it's theorized new accounts start with a negative mmr to smooth out the new player experience. Plus there's the problem that all we see are the average ranks post game, so there could be bad matchmaking based on averaging mmr that doesnt have anything to do with ranks having "imperceptiple" skill levels but instead the problem is how the vastly different ranks are allowed to be put together. I know whenever I get new players on my team it's because someone queued with them in a party and the game finds a way to average the mmr that way.
the mm is the worst i ever see right nowUse this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.
Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.
Thanks for the help
Unfortunately rank does not necessarily mean MMR. League of legends uses fake ranks with hidden MMR. So we dont actually know anything and these third party websites are just estimations that could be wildly off.---
Even old(er) accounts seemingly are "de-ranked" almost into below "Obscurus"-ranks, if the (non-official) API website is to be believed.
An example of my "MMR":
https://deadlock-api.com/player?pd-picker-tab=patch&steam_id=25016464
Main issue currently indeed here both wins or losses are affecting my "ELO" insignificantly.
My Statlocker-page:
https://statlocker.gg/profile/25016464/matches
(( And my Statlocker "Performance Points" mainly being "in debt" is due to lack of last-hitting which the website currently is extremely biased towards as of posting this. ))
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