The SKIPPER (Salty – Initiator – Yarrr!)

joro9214

New member

SKIPPER

Salty – Initiator – Yarrr!

HELP!!!! I would love your help creating abilities for him, as I'm not as creative as many people here. The one ability that's essential (and obvious) is that he can pull himself toward any physical object he hooks with his harpoon. However, I don't have any specific details fleshed out yet. Any ideas or suggestions would be greatly appreciated!

His little friend's name is Scupper (I imagine a cool animation with him to hang on the rails)

SKIPPER.jpg

The Story​

Before the Maelstrom, Skipper was a high-seas hunter of things that shouldn't exist, armed with a prototype weapon/harpoon and leading a crew he considered his only family. When the Astral Gates opened, his ship was swallowed by a green tide of spirit-fire. He watched his men vanish into the abyss while he was fused with the ship’s glowing essence. He returned 50 years later, not as a man, but as a walking furnace of vengeance.

He doesn't fight for the Patrons out of greed or a desire to serve. He fights because he carries the crushing guilt of a captain who couldn't save his crew. He believes that the ritual's wish is the only power in existence capable of reaching into the Astral Plane to pull his crew back from the tide. He is determined to bring his crew home, no matter what cosmic horrors stand in his way.

Cool Possible Interactions​

Graves: "Easy, Captain. The spirits around you are howling loud enough to wake the whole cemetery. That lich hand of mine is practically vibrating just being near you."
Skipper: "Then tell that withered limb of yours to send a message back to the depths, girl. Tell the lich and whatever else rots in his silent hall that I haven't forgotten a single face. My crew belongs to the Salt, not his soil. I'm coming to rip them from his grasp.

To (Erin) Pocket: "I was there when Fairfax company was founded" - Something ugly about the company and how he did jobs at sea for it.

To Vindicta: "In the shadowed days of Salem, fear and suspicion bound us all, is unfortunate that they got you" etc,.

To Viscous: "I'll take any job for the right coin, but I dare not hunt the adversary. I don't fear many things at sea, but that creature, I’ll steer clear of at all costs."

To Drifter: something about vampires and pirates? :LOL:

Final.jpg

Blessings upon ye, me hearty!​
 
Maybe I can give you some inspiration.

Skill 1: Raging Wave

The captain summons a huge wave, surges forward while standing on its crest. Enemies hit take damage and are knocked aside to both sides.


T1: The wave's path width is increased.

T2:Damage from the wave impact is increased.

T3: The captain slows nearby enemies upon landing.

Skill 2: Whaling Harpoon

The Captain fires a harpoon that deals projectile damage to hit heroes or structures. Moving toward the harpoon grants the Captain increased Movement Speed, while enemies attempting to move away are continuously slowed. Using this ability during Skill 1: Raging Waveredirects the wave’s path.

(The Captain is silenced and cannot attack after firing. The silence is removed when he approaches the hit target and retrieves the harpoon.)


T1: Increases ability range by 100%.

T2: The chain connecting the Captain to the harpoon is now treated as terrain, blocking all unit movement across it.

T3: Doubles the Movement Speed bonus gained from moving toward the harpoon.

Skill 3: Coastal Warfare​



The Captain marks a location on the map. The souls of mutated sailors are then released from his lantern, sailing a warship toward the target. Upon arrival, the mutated sailors man the ship’s cannons and attack nearby enemies. The warship has the same armor stats as defensive robots. The sailors return to the lantern if the warship is destroyed.


T1:+1 Charge

T2:+50% Warship HP

T3: Cannons deal additional weapon damage

Ultimate: Stare into the Abyss​



Having gained forbidden knowledge and power from the vortex, the captain briefly summons the might of the Heavenly Father to descend upon the world.

The eldritch power reshapes the terrain into an ocean environment centered on the captain (which moves with him).

Tentacles emerge from random parts of the ocean to attack nearby enemies, launching and stunning them.


T1: Two tentacles now attack enemies at once.

T2: Tentacle attack interval reduced by 0.1.

T3: Enemies in the Abyss take continuously increased damage.
 
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