Soul Dupe / Transfer bug.

Thiccweld

New member
Basically this bug allows you to transfer souls from your bank to your teams.
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here I have 2700 with 2000 unsecure, with a healing rite already bought.
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I upgrade the HR to a Nova and retain the unsecure 2000 souls. BUT only have 316 actual. At this point the bug is complete but if you wanna be a real team player you'll wanna "gift" your team more right?
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SO you can farm any souls up to the amount in your unsecure. (any real souls above the unsec will be retained)
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And have an accident in your base or behind tower ect. Here I dropped the 1700 bag and retained the remainder of the souls that ARE Secure.


This bug confirmed works with Healing Rite > Healing Nova and Guardian ward > Divine Barrier upgrade path's. This allows you to farm up unsecure souls from the sinner's / Rem tunnels, Purchase an item once you have the amount and retain a bugged unsecure amount. Farm SECURE souls which CAN be shared by a lane partner ect and pass on YOUR souls to a teammate that never should have gotten it. Effectively 2x their income.
 
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I was confused when reading this so maybe I am missing something. But I don't see any duplicating.

There's maybe a misunderstanding here?

The "unsecured souls" you have are not added on top of your other souls. Unsecured just refers to the amount you drop when dead.

You had 3k, out of which 1.7k were unsecured, you died and dropped 1.7k, leaving you with 1.3k. Total is still 3k.

Is there something else you mean that maybe I'm not getting?
 
The unsecured souls amount should update after the item you purchase can no longer be resold at full price (usually triggered when you exit a shop zone). @Thiccweld, did you have any cheats or convars enabled when you tested this behavior?

I tested this with sv_cheats 0 and no convars enabled, and it does work exactly as described by the author. However, the bug doesn’t really make sense and doesn’t provide any real benefit. It breaks the unsecured souls logic visually/partially, but you can’t actually exploit it to gain extra souls or duplicate anything. Also, if you don’t farm enough souls to exceed the unsecured amount, nothing will drop from you on death.

View attachment 2026-04-22 03-16-10.mp4
 
The unsecured souls amount should update after the item you purchase can no longer be resold at full price (usually triggered when you exit a shop zone). @Thiccweld, did you have any cheats or convars enabled when you tested this behavior?
No I didn't, I tested this both in a custom normal DL lobby and found it in a regular DL match. The unsecure amount does seem to update when upgrading Healing Rite to Nova, and Guardian shield to Divine.
 
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I was confused when reading this so maybe I am missing something. But I don't see any duplicating.

There's maybe a misunderstanding here?

The "unsecured souls" you have are not added on top of your other souls. Unsecured just refers to the amount you drop when dead.

You had 3k, out of which 1.7k were unsecured, you died and dropped 1.7k, leaving you with 1.3k. Total is still 3k.

Is there something else you mean that maybe I'm not getting?
Apologies for the late reply. The unsecure amount isn't being updated properly so its not exactly a Dupe. But as I mention this bug allows you to drop secure souls to another player on your team, after you have spent all your jungle farm ect. Basically funneling extra souls to another player is how I would see this used.
 
I tested this with sv_cheats 0 and no convars enabled, and it does work exactly as described by the author. However, the bug doesn’t really make sense and doesn’t provide any real benefit. It breaks the unsecured souls logic visually/partially, but you can’t actually exploit it to gain extra souls or duplicate anything. Also, if you don’t farm enough souls to exceed the unsecured amount, nothing will drop from you on death.

View attachment 101029
Exactly there's very rare circumstances where this bug is actually worth abusing. Since you will lose the souls you farm with the bugged insecure amount. There's also the case in which you drop the bag to the enemy when killed losing SECURE farm. The only use case I can think of rn is Solo farming a lane with the bugged amount present to drop to a carry.
 
I've tried in a custom game (not in sandbox/hero tools mode) and it doesn't drop any more souls than you have unsecured. Take in mind the shop will consume your secured souls first, and your unsecured souls amount refreshes when you go out of the shopping zone.

Still in the shop zone:
View attachment Deadlock - 2026-04-25 12-32-04 PM - Kill.mp4

Out of the shop zone:
View attachment Deadlock - 2026-04-25 12-36-33 PM - Kill.mp4

With upgrades:

View attachment Deadlock - 2026-04-25 12-42-38 PM - Kill.mp4

So it seems to work as intended.

...but about funneling souls to other hero on your team, yeah that's doable even without shopping at all or upgrading items, that's just how unsecured souls work and although I haven't seen it being abused it could be abused sometime in the future. I wouldn't like this if (pro) players found out a way to minmax this and doom another players to be the Funneler Janitor of Boxes and Camps just because that's the best role for the hero they picked.


View attachment Deadlock - 2026-04-25 12-45-17 PM - Kill.mp4

But again I haven't seen this done (yet)
 
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