[Rework] Wrecker

Rainbow

New member
Wrecker is my favourite Hero in the game even if... he is not playable. BUT, due to the fact I want him to return, I would like to drum up interest with this rework:

BASE TRAITS


Wrecker would be the heaviest character in the game. He would have a reduced jump height but would fall faster than other heroes. He'd also slide down faster and keep the momentum for longer.

His gun is a burst-fire shotgun that fires pellets in a W-shaped pattern. Its Reload Time scales downwards with Spirit, resulting in reloads being faster the more Spirit he has.

He starts with 3 stamina. Health scales with Spirit. Bucket 3.

ABILITIES

Bio-Blast - Spit a projectile. This projectile coats heroes it hits in Bile, amplifying the damage and lifesteal you deal against them and applying a fading slow. Can collect souls.
25 Spirit Damage (scales with Weapon) - 50% Fading Slow - 15% Lifesteal/Damage Amp - 5s Duration - 60s Cooldown - 2 Charges​
AP1 - Removes one Stamina bar on hit
AP2 - +2 Charges
AP5 - -25s Cooldown

Cull - Wrecker stomps the ground below his feet, dealing damage to enemies and slowing them for each enemy hit. Has bonus Lifesteal. Immediately sends Wrecker to the ground if he were to be in the air.
75 Spirit Damage (x1.1 Scaling) - 45% Lifesteal - 40s Cooldown - 10m Radius​
AP1 - -10s Cooldown & +5m Radius
AP2 - +25 Damage & Improved Scaling (+0.6)
AP5 - Reduce the cooldown of all abilities by 5 seconds for every kill.

Unbegotten Source? - Passive: Wrecker gains temporary bonuses by dealing either Ability or Item damage. These bonuses stack and their duration is refreshed by gaining a new stack. If he fails to keep a stack, he takes self damage and he receives a fading slow. Getting a kill will restore a charge of Bio-Blast. Damage threshold scales with number of boons.
100 Damage Threshold (scales with Boons) - 20s Stack Duration - 20 Max Stacks
Per Stack: +1 Spirit Power ; +0.2m/s Sprint Speed ; +0.5s Ability Cooldown Reduction ; +5 Damage Threshold
On Stack Loss: 10% of Max Health as Self-Damage ; 25% Fading Slow ; 2s Slow Duration​

AP1 - Heal for 2% of Max Health every 5 stacks & + 5s Stack Duration
AP2 - Lowered scaling on Damage Threshold (by half)
AP5 - +50 Damage Threshold

Wrecking Ball - Throw your head out! Hitting an enemy hero with the head will stun them. After it has landed, it will chase after any enemies it sees and attempt to attack them. Damage is True Damage and cannot be mitigated. Lifesteal will also heal the head.
80 DPS (scales with Spirit) - 500 Health (scales with Boons) - 6.5m/s Move Speed - 1s Stun Duration - 25s Lifetime - 35m Sight Radius - 150s Cooldown​
AP1 - +50 Health + 5s Lifetime
AP2 - Heroes seen by the head are revealed on the minimap.
AP5 - Press the ability button again to teleport to the head.
 
No one fall faster becuse of weight, and also not sliding down faster. And its not "keeping momentum longer", its called "Stronger or bigger Momentum".

Also i think Hero that goes Beyond Abrams base size and reduced jump height going to be super Disbalanced. Because he either always weak and die on lane thanks for lower mobility and Giang Hit Box, or always Strong becuase he must be Ultra Tanky to overcome previous disadvantages i mentioned.

I think you need realy overthink this part of Hero.
 
No one fall faster becuse of weight, and also not sliding down faster. And its not "keeping momentum longer", its called "Stronger or bigger Momentum".

Also i think Hero that goes Beyond Abrams base size and reduced jump height going to be super Disbalanced. Because he either always weak and die on lane thanks for lower mobility and Giang Hit Box, or always Strong becuase he must be Ultra Tanky to overcome previous disadvantages i mentioned.

I think you need realy overthink this part of Hero.
...It's basic physics though? The more mass you have, the faster you fall. Wrecker having a different weight class can work and it would set him apart from other heroes - I see it no differently to Rem's main gimmick being that he is much smaller than other heroes, so harder to shoot.

I never said anything about his model size. Just his weight.
 
...It's basic physics though? The more mass you have, the faster you fall. Wrecker having a different weight class can work and it would set him apart from other heroes - I see it no differently to Rem's main gimmick being that he is much smaller than other heroes, so harder to shoot.

I never said anything about his model size. Just his weight.
No, Falling speed not affected by Weight. Its not hard fast google it right? Also how you gonna Visually Show Biggest Weight if its not Size? Are you gonna write His weight on screen or what?
 
...It's basic physics though? The more mass you have, the faster you fall. Wrecker having a different weight class can work and it would set him apart from other heroes - I see it no differently to Rem's main gimmick being that he is much smaller than other heroes, so harder to shoot.

I never said anything about his model size. Just his weight.
I'm crying, this guy wrote a whole concept, but doesn't know the most basic physics 😭

Next thing he's going to say a kilo of steel is heavier than a kilo of feathers
 
I'm crying, this guy wrote a whole concept, but doesn't know the most basic physics 😭

Next thing he's going to say a kilo of steel is heavier than a kilo of feathers
... Yeah, I messed up. LMFAO. 😅

Still, excluding that part I believe everything else would be pretty fun.
 
...It's basic physics though? The more mass you have, the faster you fall. Wrecker having a different weight class can work and it would set him apart from other heroes - I see it no differently to Rem's main gimmick being that he is much smaller than other heroes, so harder to shoot.

I never said anything about his model size. Just his weight.
Actually, it is the shape, specifically the acting surface area, as well as curvature that allows air resistance to slow down acceleration under gravity (until terminal velocity, determined by the resistance within a medium, air on earth for example). Assuming free falling - of course.

Objects of various masses will fall at the same rate, if they are in a vaccuum (no air). Think parachuting.

To work with the idea of wrecker being heavier, he could have boots that accelerate him towards the ground via some gravity enhancing device. Graviton tech or something. Wrecker's boots could light up on falling or gravity manipulation and cause him to suck into the ground, basically him being more "heavier" because the boots are increasing gravity. This can make him very hard to knock up that high. This is probably to compensate for Wrecker being stronger, harder to knock off, stick to surfaces, being on other planets, but also keeps him fit. Some reason like that.

This can open up the idea of him being able to walk on surfaces (even ceilings), or even slide along walls, with gaining more momentum when sliding downwards to the ground (because he can lift his foot, cause the resolving forces to gain speed down, but still have his heel to "normalise" on a wall surface (because something something most of body hitting it and gravitons localise around area relative quantum control sci-fi something), and letting regular gravity resolve the rest in that direction.

For upside down sliding? It's simulating as if it was flat regular upside up service. Boots likely working overtime there.
 
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