12ganase
Member
Hero Idea: Gunfighter - Pure gun carry
Tags: -Headshot- -Skirmish- -Run and Gun-
Basic Stats:
Gun: Winchester Rifle, low starting fire rate, 7 base ammo
Reload: Bolt action, reloads per bullet
Damage: 10 + 1.9 per boon
Stamina: 2
Base HP: 500
Abilities:
Clay Pigeon - Gunfighter throws a fast moving disc in the air. Disc shatters when shot, scattering shrapnel and shredding armor in a small area.
- Disc shatters and applies half the damage and bullet resist shred when hitting obstructions and enemies.
- Disc can be shot by enemies and shattered prematurely
- Disc can be meleed to shatter instantly.
Damage: 15 + 0.4 Bullet Damage
Damage Type: Gun
Bullet Resist Shred: -7% + 0.9 Spirit Scaling
Shred Duration: 2.5 Seconds
Cooldown: 23 Seconds
Cooldown between charges: 5
Lvl 1 Upgrade: +1 Charge
Lvl 2 Upgrade: -2.5 Cooldown per charge
Lvl 3 Upgrade: Adds a stacking +5% damage amplification debuff from all damage dealt by Gunfighter
Run and Gun - Greatly boosts Gunfighter's move speed and stamina regeneration. Bonuses persist during combat.
Duration: 8 Seconds
Cooldown: 32 Seconds
Move Speed Bonus: 2m/s
Stamina Regen Multiplier: 0.15
Lvl 1 Upgrade: +1m/s and +0.05 Stamina Regen Multiplier
Lvl 2 Upgrade: -15 Second cooldown
Lvl 3 Upgrade: Grants +20% dash range and +20% slide distance
Weighted Net - Launches a net at a small area, briefly grounding and immobilizing enemies caught.
Immobilize Duration: 0.75 Seconds
Cooldown: 30 Seconds
Radius: 1.5 Meters
Lvl 1 Upgrade: -10 Second Cooldown
Lvl 2 Upgrade: +2 Meter Radius
Lvl 3 Upgrade: Enemies caught are disarmed
Hot Streak (Ult) - Gunfighter accumulates a stack of hot streak every time he lands a head shot or secures a soul orb. When activated, Gunfighter consumes all stacks, granting +0.15 bullet damage per stack. Bonus is lost on Gunfighter's next reload.
- 40 Max Stacks
- Gains 2.5 stacks per hero head shot
- Gains 0.25 stacks per NPC head shot
- Gains 0.25 stacks per soul orb secured
- Cannot be activated on 0 stacks
- When activated with max stacks, instantly reloads Gunfighter's gun
- Each stack decays every 15 seconds
Cooldown: 40 Seconds
Lvl 1 Upgrade: +2.5 stacks per hero headshot
Lvl 2 Upgrade: -10 Second Cooldown
Lvl 3 Upgrade: +0.25 bullet damage per stack
Thoughts? Is this kit too oppressive? Is there not enough spirit or mobility options? Is being a pure gun damage hero bad in this game? Feel free to give feedback thanks.
Tags: -Headshot- -Skirmish- -Run and Gun-
Basic Stats:
Gun: Winchester Rifle, low starting fire rate, 7 base ammo
Reload: Bolt action, reloads per bullet
Damage: 10 + 1.9 per boon
Stamina: 2
Base HP: 500
Abilities:
Clay Pigeon - Gunfighter throws a fast moving disc in the air. Disc shatters when shot, scattering shrapnel and shredding armor in a small area.
- Disc shatters and applies half the damage and bullet resist shred when hitting obstructions and enemies.
- Disc can be shot by enemies and shattered prematurely
- Disc can be meleed to shatter instantly.
Damage: 15 + 0.4 Bullet Damage
Damage Type: Gun
Bullet Resist Shred: -7% + 0.9 Spirit Scaling
Shred Duration: 2.5 Seconds
Cooldown: 23 Seconds
Cooldown between charges: 5
Lvl 1 Upgrade: +1 Charge
Lvl 2 Upgrade: -2.5 Cooldown per charge
Lvl 3 Upgrade: Adds a stacking +5% damage amplification debuff from all damage dealt by Gunfighter
Run and Gun - Greatly boosts Gunfighter's move speed and stamina regeneration. Bonuses persist during combat.
Duration: 8 Seconds
Cooldown: 32 Seconds
Move Speed Bonus: 2m/s
Stamina Regen Multiplier: 0.15
Lvl 1 Upgrade: +1m/s and +0.05 Stamina Regen Multiplier
Lvl 2 Upgrade: -15 Second cooldown
Lvl 3 Upgrade: Grants +20% dash range and +20% slide distance
Weighted Net - Launches a net at a small area, briefly grounding and immobilizing enemies caught.
Immobilize Duration: 0.75 Seconds
Cooldown: 30 Seconds
Radius: 1.5 Meters
Lvl 1 Upgrade: -10 Second Cooldown
Lvl 2 Upgrade: +2 Meter Radius
Lvl 3 Upgrade: Enemies caught are disarmed
Hot Streak (Ult) - Gunfighter accumulates a stack of hot streak every time he lands a head shot or secures a soul orb. When activated, Gunfighter consumes all stacks, granting +0.15 bullet damage per stack. Bonus is lost on Gunfighter's next reload.
- 40 Max Stacks
- Gains 2.5 stacks per hero head shot
- Gains 0.25 stacks per NPC head shot
- Gains 0.25 stacks per soul orb secured
- Cannot be activated on 0 stacks
- When activated with max stacks, instantly reloads Gunfighter's gun
- Each stack decays every 15 seconds
Cooldown: 40 Seconds
Lvl 1 Upgrade: +2.5 stacks per hero headshot
Lvl 2 Upgrade: -10 Second Cooldown
Lvl 3 Upgrade: +0.25 bullet damage per stack
Thoughts? Is this kit too oppressive? Is there not enough spirit or mobility options? Is being a pure gun damage hero bad in this game? Feel free to give feedback thanks.