Rainbow
New member
Wrecker is my favourite Hero in the game even if... he is not playable. BUT, due to the fact I want him to return, I would like to drum up interest with this rework:
Wrecker would be the heaviest character in the game. He would have a reduced jump height but would fall faster than other heroes. He'd also slide down faster and keep the momentum for longer.
His gun is a burst-fire shotgun that fires pellets in a W-shaped pattern. Its Reload Time scales downwards with Spirit, resulting in reloads being faster the more Spirit he has.
He starts with 3 stamina. Health scales with Spirit. Bucket 3.
ABILITIES
Bio-Blast - Spit a projectile. This projectile coats heroes it hits in Bile, amplifying the damage and lifesteal you deal against them and applying a fading slow. Can collect souls.
AP2 - +2 Charges
AP5 - -25s Cooldown
Cull - Wrecker stomps the ground below his feet, dealing damage to enemies and slowing them for each enemy hit. Has bonus Lifesteal. Immediately sends Wrecker to the ground if he were to be in the air.
AP2 - +25 Damage & Improved Scaling (+0.6)
AP5 - Reduce the cooldown of all abilities by 5 seconds for every kill.
Unbegotten Source? - Passive: Wrecker gains temporary bonuses by dealing either Ability or Item damage. These bonuses stack and their duration is refreshed by gaining a new stack. If he fails to keep a stack, he takes self damage and he receives a fading slow. Getting a kill will restore a charge of Bio-Blast. Damage threshold scales with number of boons.
AP1 - Heal for 2% of Max Health every 5 stacks & + 5s Stack Duration
AP2 - Lowered scaling on Damage Threshold (by half)
AP5 - +50 Damage Threshold
Wrecking Ball - Throw your head out! Hitting an enemy hero with the head will stun them. After it has landed, it will chase after any enemies it sees and attempt to attack them. Damage is True Damage and cannot be mitigated. Lifesteal will also heal the head.
AP2 - Heroes seen by the head are revealed on the minimap.
AP5 - Press the ability button again to teleport to the head.
BASE TRAITS
Wrecker would be the heaviest character in the game. He would have a reduced jump height but would fall faster than other heroes. He'd also slide down faster and keep the momentum for longer.
His gun is a burst-fire shotgun that fires pellets in a W-shaped pattern. Its Reload Time scales downwards with Spirit, resulting in reloads being faster the more Spirit he has.
He starts with 3 stamina. Health scales with Spirit. Bucket 3.
ABILITIES
Bio-Blast - Spit a projectile. This projectile coats heroes it hits in Bile, amplifying the damage and lifesteal you deal against them and applying a fading slow. Can collect souls.
25 Spirit Damage (scales with Weapon) - 50% Fading Slow - 15% Lifesteal/Damage Amp - 5s Duration - 60s Cooldown - 2 Charges
AP1 - Removes one Stamina bar on hitAP2 - +2 Charges
AP5 - -25s Cooldown
Cull - Wrecker stomps the ground below his feet, dealing damage to enemies and slowing them for each enemy hit. Has bonus Lifesteal. Immediately sends Wrecker to the ground if he were to be in the air.
75 Spirit Damage (x1.1 Scaling) - 45% Lifesteal - 40s Cooldown - 10m Radius
AP1 - -10s Cooldown & +5m RadiusAP2 - +25 Damage & Improved Scaling (+0.6)
AP5 - Reduce the cooldown of all abilities by 5 seconds for every kill.
Unbegotten Source? - Passive: Wrecker gains temporary bonuses by dealing either Ability or Item damage. These bonuses stack and their duration is refreshed by gaining a new stack. If he fails to keep a stack, he takes self damage and he receives a fading slow. Getting a kill will restore a charge of Bio-Blast. Damage threshold scales with number of boons.
100 Damage Threshold (scales with Boons) - 20s Stack Duration - 20 Max Stacks
Per Stack: +1 Spirit Power ; +0.2m/s Sprint Speed ; +0.5s Ability Cooldown Reduction ; +5 Damage Threshold
On Stack Loss: 10% of Max Health as Self-Damage ; 25% Fading Slow ; 2s Slow Duration
Per Stack: +1 Spirit Power ; +0.2m/s Sprint Speed ; +0.5s Ability Cooldown Reduction ; +5 Damage Threshold
On Stack Loss: 10% of Max Health as Self-Damage ; 25% Fading Slow ; 2s Slow Duration
AP1 - Heal for 2% of Max Health every 5 stacks & + 5s Stack Duration
AP2 - Lowered scaling on Damage Threshold (by half)
AP5 - +50 Damage Threshold
Wrecking Ball - Throw your head out! Hitting an enemy hero with the head will stun them. After it has landed, it will chase after any enemies it sees and attempt to attack them. Damage is True Damage and cannot be mitigated. Lifesteal will also heal the head.
80 DPS (scales with Spirit) - 500 Health (scales with Boons) - 6.5m/s Move Speed - 1s Stun Duration - 25s Lifetime - 35m Sight Radius - 150s Cooldown
AP1 - +50 Health + 5s LifetimeAP2 - Heroes seen by the head are revealed on the minimap.
AP5 - Press the ability button again to teleport to the head.