[Hero Concept] Ophelia - The Dark Angel // Role: Anti-Soul-Lead

Shadowheart

New member
Hi, had this idea and maybe that could fit into deadlock.
First Hero Concept i ever made. Open for Feedback. Not everything is worked out into every detail and i cant draw, so no pictures or deep detail depth. But i hope someone likes just the theory!
If somebody finds a inlogical spot, be free to correct it.
tried to put her big strengths into her AP5s.
i didnt think of scaling of the abilites (melee / spirit / range / etc. ) or the basic stats like stamina, because i think something like that is hard to determine.

Role: Tank-Damage-Vanguard and Anti-Soul-Lead

Background:
An old traditional occultist clan tried to summon a Patreon on their own, but to their surprise they summoned an Angel. A dark Angel. They made mistake and had no chance to survive.
Ophelia was imprisoned for thousands of years and the only thing she seeks now is revenge, but her powers are diminished, so she seeks to summon a Patreon on her own, to regain her might to destroy the One Patreon who put her into her eternal chamber she never hoped to escape from.

Design: Broken Wings, dark and foul and the other one shining bright white (she can’t fly because of that). One Face scared like the pest, but the eye still a Golden star (Godly fate), the other side of the face perfect, but this eye blind. A big scar on her upper body with runes stitched. Legs normal. Ginger Hair.
Like a Ying and Yang. Justicia. Athletic Muscular Body. (Give us women with abs and big scars)

Personality: Split, borderline insane (REVENGE to the one Patreon and CRUELTY for those who stand in her way) and the good Angel (Compassion, Love, Courage, Spirit).

Inspiration for design:
Echo - Overwatch good and evil skin (thematically ying and yang) (also Split Soul)
Gwen Stacy -Spiderman across the Spider-Verse (her hair) (also split Lives as Ghost-Spider, colour scheme?)
Angels? didnt find any good ones..

----------------------------------------------------------------------------------------------------------------------------

Weapon
Design: Golden-Obsidian Sword (reflects nobility and corruption) and a corrupted hand with energy.
Left-click A burst of cosmic energy out of her right hand, dealing weapon damage.
Right-click: A sword swing with her right hand, using the full ammo at once, but +1,5s reload time then.

Ability 1 – Sword of Revenge
Drive a sword into your opponent's chest, that deals melee damage, spirit Damage over time and stuns the enemy for a short duration.

Cooldown: 25s // 5m Range
Basic: 225 Melee Damage, 1%/s Bleed Damage current HP for 8s, 0,5s Stun
AP1: +50 Melee Damage
AP2: +2,5% Bleed Damage, +2s bleed duration
AP5: +150 Melee Damage, +0,5s Stun, +2m

Ability 2 – Soulless Blessing
Drive your sword into the ground that releases an unholy energy that travels around you to the next foes (Heroes, NPCs), dealing spirit damage and steals each one stamina point and grants it to you. For each stamina point you gained, you move faster (unaffected from the move speed penalty), deal more weapon and spirit damage for a short duration.

Cooldown: 30s // 10m Range
Basic: 150 Spirit Damage per Target; Gain +0,8m/s, +5% Weapon Damage, +3% more spirit Damage per target, for 8s.
AP1: +2% Weapon Damage
AP2: +100 Spirit Damage, +2s, -10s Cooldown
AP5: +1 stamina steal per target, +7% Spirit Damage


Ability 3 – Passive – Mighty Corruption
The damage inflicted on you is partially converted into your HP for a short time.

(No Cooldown)
Basic: 10% of inflicted Damage turned into HP for 10s
AP1: +5% inflicted Damage
AP2: +5s
AP5: +5%; when the conversion ends you deal 1% Explosive Spirit Damage of the inflicted damage, to the next enemy hero you hit with Sword of Revenge (Ability 1)

Ability 4 – Scale of Darkness
Summon a scale of justice from the darkness of her former prison. Her Golden eye will then make a judgment on the enemy crimes.
If the enemy Hero has more Souls than you, the enemy HP will significant reduced and an unbreakable Healing Reduction gets applied.
If the enemy Hero has less Souls than you, you will gain a mighty Barrier. Every significant hit on you while you have the Barrier, will turn into your HP.

130s Cooldown // 10m Range
Basic:
More Souls: 60% current HP reduced, 35% Healing reduction for 15s
Less Souls: 800 Barrier for 15s, 150 Damage Threshold in 2,5s time frame.
AP1: +5% current HP reduced
AP2: +15% Healing reduction; +200 Barrier
AP5: +10% current HP reduced; -50 Damage Threshold, +5s Barrier Duration.


Thanks for reading!


-Shadowheart
 
Last edited:
Back
Top