Paladin's Tome: replaces parry with a small area heal

iuyhcdfs

Member
really undecided on how the healing works right now, but anyway:
  • 3200 green item (a midgame item you won't sell in endgame);
  • pressing parry will instead immobilize you in a crouching pose (where some transparent golden book opens in front of you) and after 1 second heal all friends (and maybe enemies?) within 10 meters(not final)
  • the cooldown is similar to a failed parry and only heals a small amount of health (or provides heal per second)
  • probably can get interrupted and forced into cooldown by a stray bullet
  • line of sight required: doesn't heal through walls (can't abuse it like quantum entanglement)
  • will force you out of rem's tag along, calico's cat mode etc.
  • heal scales with hero level? scales with spirit? scales with... both?
  • heal amount is % missing/max health?
for better or worse, an item spike for healing/sustain. does it open up more support options? if it creates a full time venator babysitter role, is that good or bad?

and finally, if health sustain becomes strong enough, should we improve spirit burst to compensate? I do have a concern that it'd turn into just "viable assassins and unviable assassins" for the first 30 minutes...

giving up parry is also kind of interesting. maybe it puts a big target on your back? but also you are sacrificing some ability to contest midboss.
 
could be heal rite upgrade, i imagine something around ~5s duration and up to ~20% max hp heal.
it could be an active item instead of replacing parry.
 
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