iuyhcdfs
Member
really undecided on how the healing works right now, but anyway:
and finally, if health sustain becomes strong enough, should we improve spirit burst to compensate? I do have a concern that it'd turn into just "viable assassins and unviable assassins" for the first 30 minutes...
giving up parry is also kind of interesting. maybe it puts a big target on your back? but also you are sacrificing some ability to contest midboss.
- 3200 green item (a midgame item you won't sell in endgame);
- pressing parry will instead immobilize you in a crouching pose (where some transparent golden book opens in front of you) and after 1 second heal all friends (and maybe enemies?) within 10 meters(not final)
- the cooldown is similar to a failed parry and only heals a small amount of health (or provides heal per second)
- probably can get interrupted and forced into cooldown by a stray bullet
- line of sight required: doesn't heal through walls (can't abuse it like quantum entanglement)
- will force you out of rem's tag along, calico's cat mode etc.
- heal scales with hero level? scales with spirit? scales with... both?
- heal amount is % missing/max health?
and finally, if health sustain becomes strong enough, should we improve spirit burst to compensate? I do have a concern that it'd turn into just "viable assassins and unviable assassins" for the first 30 minutes...
giving up parry is also kind of interesting. maybe it puts a big target on your back? but also you are sacrificing some ability to contest midboss.