icybombfreeze
New member
Intro: Lumina
Role: Versatile Support
Weapon Type: Light Energy Rifle
Damage: 18
RoF: 750rpm, Semi-auto, 0.1s interval
Mag Size: 30
Falloff Start/End: 10m/20m
Base Health: 500
Base Health Regen: 4/s
Base MS: 8m/s
Base Stamina: 4 pips
[1] Lightstep
Active: Blink to a target location within line of sight, gaining temporary invisibility and a speed boost upon arrival. Enemies who are directly in the path of the blink are momentarily disoriented and take minor damage.
Blink Range: 15m
Invisibility Duration: 3s
Speed Boost: +20%
Disorient Duration: 1s
Disorient Damage: 10
Cooldown: 20s
LVL2: Increase invisibility duration to 4s.
LVL3: Enemies in the path take an additional 15 damage.
LVL4: Reduce cooldown by 5s. Lightstep also reveals hidden enemies in the vicinity for 2s.
[2] Radiant Shield
Active: Deploy a radiant barrier at a targeted location. The barrier absorbs a percentage of incoming damage and periodically emits a healing pulse to nearby allies. The shield also grants a small bonus to allies' movement speed while they are within its radius.
Barrier Health: 300
Damage Absorption: 40%
Healing Pulse: 20 HP/s
Movement Speed Bonus: +10%
Shield Radius: 7m
Pulse Interval: 2s
Cooldown: 30s
LVL2: Increase healing pulse to 30 HP/s.
LVL3: Grant a +15% movement speed bonus to allies.
LVL4: Shield duration increased by 5s, and healing pulse can also occasionally grant a temporary damage resistance buff to allies.
[3] Luminous Resurgence
Passive: Each time you activate an ability, you generate a restorative burst that heals nearby allies and bolsters their defenses. When your health drops below 50%, a protective aura surrounds you, enhancing your resilience and amplifying the support you provide.
Weapon Healing Effectiveness: +20%
Weapon Damage Effectiveness: +10%
Aura Effectiveness (health <50%): +15% damage resistance to allies within 10 meters
Support Power (health <50%): +10% increased healing output and +5% shield generation to allies
LVL2: Activating an ability releases a healing pulse that restores 8% of the health of all allies within 15 meters over 5 seconds.
LVL3: Increase the healing and support power effectiveness by an additional 15%.
LVL4: The protective aura now provides +30% damage resistance and +15% healing output to allies when your health is below 30%. Additionally, the healing pulse effect is enhanced to cover a larger area and last longer.
[4] Spectrum Shift
Active: Unleash a powerful spectrum wave that disrupts enemy vision and movement in a large area. Enemies caught in the wave are blinded, have reduced movement speed, and take ongoing damage. Allies within the radius receive an overcharge that boosts their damage and healing output for a short duration.
Wave Radius: 12m
Blind Duration: 4s
Movement Speed Reduction: -30%
Ongoing Damage: 40 DPS
Damage/Healing Boost (allies): +20%
Boost Duration: 8s
Cooldown: 90s
LVL2: Increase the wave radius by 2m and boost allies’ damage and healing output by an additional 10%.
LVL3: Duration of blindness and movement speed reduction increased by 2s.
LVL4: Alt-cast to deploy Spectrum Shift globally, affecting all enemies and allies within the global radius.
Role: Versatile Support
Weapon Type: Light Energy Rifle
Damage: 18
RoF: 750rpm, Semi-auto, 0.1s interval
Mag Size: 30
Falloff Start/End: 10m/20m
Base Health: 500
Base Health Regen: 4/s
Base MS: 8m/s
Base Stamina: 4 pips
[1] Lightstep
Active: Blink to a target location within line of sight, gaining temporary invisibility and a speed boost upon arrival. Enemies who are directly in the path of the blink are momentarily disoriented and take minor damage.
Blink Range: 15m
Invisibility Duration: 3s
Speed Boost: +20%
Disorient Duration: 1s
Disorient Damage: 10
Cooldown: 20s
LVL2: Increase invisibility duration to 4s.
LVL3: Enemies in the path take an additional 15 damage.
LVL4: Reduce cooldown by 5s. Lightstep also reveals hidden enemies in the vicinity for 2s.
[2] Radiant Shield
Active: Deploy a radiant barrier at a targeted location. The barrier absorbs a percentage of incoming damage and periodically emits a healing pulse to nearby allies. The shield also grants a small bonus to allies' movement speed while they are within its radius.
Barrier Health: 300
Damage Absorption: 40%
Healing Pulse: 20 HP/s
Movement Speed Bonus: +10%
Shield Radius: 7m
Pulse Interval: 2s
Cooldown: 30s
LVL2: Increase healing pulse to 30 HP/s.
LVL3: Grant a +15% movement speed bonus to allies.
LVL4: Shield duration increased by 5s, and healing pulse can also occasionally grant a temporary damage resistance buff to allies.
[3] Luminous Resurgence
Passive: Each time you activate an ability, you generate a restorative burst that heals nearby allies and bolsters their defenses. When your health drops below 50%, a protective aura surrounds you, enhancing your resilience and amplifying the support you provide.
Weapon Healing Effectiveness: +20%
Weapon Damage Effectiveness: +10%
Aura Effectiveness (health <50%): +15% damage resistance to allies within 10 meters
Support Power (health <50%): +10% increased healing output and +5% shield generation to allies
LVL2: Activating an ability releases a healing pulse that restores 8% of the health of all allies within 15 meters over 5 seconds.
LVL3: Increase the healing and support power effectiveness by an additional 15%.
LVL4: The protective aura now provides +30% damage resistance and +15% healing output to allies when your health is below 30%. Additionally, the healing pulse effect is enhanced to cover a larger area and last longer.
[4] Spectrum Shift
Active: Unleash a powerful spectrum wave that disrupts enemy vision and movement in a large area. Enemies caught in the wave are blinded, have reduced movement speed, and take ongoing damage. Allies within the radius receive an overcharge that boosts their damage and healing output for a short duration.
Wave Radius: 12m
Blind Duration: 4s
Movement Speed Reduction: -30%
Ongoing Damage: 40 DPS
Damage/Healing Boost (allies): +20%
Boost Duration: 8s
Cooldown: 90s
LVL2: Increase the wave radius by 2m and boost allies’ damage and healing output by an additional 10%.
LVL3: Duration of blindness and movement speed reduction increased by 2s.
LVL4: Alt-cast to deploy Spectrum Shift globally, affecting all enemies and allies within the global radius.