Lady Geist Mystic Reverb Soul Exchange Broken

It appears that the damage type of her ultimate has changed. It originally appeared to be functionally "True Ability Spirit Damage" meaning it bypassed all resistances etc, but now it's showing up as orange damage and is no longer proc'ing ability/spirit damage proc items.
 
I just wanted to bump this thread as I have also unfortunately experienced this issue. This is just days after I picked up Geist after encountering someone running an interesting soul exchange build.
 
Please fix this or atleast let it not be imbue-able so I dont have to hope for it to come back🙏, and if it is intentional, the color of the damage type might need to be changed🤷‍♂️
 
What an articulate little guy! Either the item should apply damage or it should not be able to be imbued on Soul Exchange. There is objectively a problem that should be addressed.
Same as reverb should't apply on Dynamo heal, or Mina 2th, or other abilities. Its a bug that is possible to apply the effect of reverb, but is not a bug it dealing no damage now. Bcs its a health SWAP, as i said.
 
Same as reverb should't apply on Dynamo heal, or Mina 2th, or other abilities. Its a bug that is possible to apply the effect of reverb, but is not a bug it dealing no damage now. Bcs its a health SWAP, as i said.
Normally I would agree with you, but we've seen reverb applying to swap for ages before this change, and it's never rose past meme-build status. I don't think it would be the end of the world if they just added an exception to swap and allowed it to proc reverb again.
 
Same as reverb should't apply on Dynamo heal, or Mina 2th, or other abilities. Its a bug that is possible to apply the effect of reverb, but is not a bug it dealing no damage now. Bcs its a health SWAP, as i said.
What they're trying to say is that even if Geist shouldn't apply reverb, then it also shouldn't allow you to imbue the ability when you buy the item, something similar to many other abilities that can't proc the item.
 
So this is actually quite an old change. Yes, a change not a bug. This change was introduced a few months ago when they secretly added a few instances of what most games would call TRUE DAMAGE. Soul exchange is not the only instance of this. Instances of true damage are identifiable by the WHITE number that shows up when dealing the damage which confuses people because the number is orange on the "Outgoing Damage" readout. The instances of true damage that I know about are as follows: Soul Exchange, Fire Scarabs, Siphon Bullets, Focus Lens, Killing Blow, and the execute threshold segment of Guided Owl. Hope this helps people understand the intentionality behind this change.
 
So this is actually quite an old change. Yes, a change not a bug. This change was introduced a few months ago when they secretly added a few instances of what most games would call TRUE DAMAGE. Soul exchange is not the only instance of this. Instances of true damage are identifiable by the WHITE number that shows up when dealing the damage which confuses people because the number is orange on the "Outgoing Damage" readout. The instances of true damage that I know about are as follows: Soul Exchange, Fire Scarabs, Siphon Bullets, Focus Lens, Killing Blow, and the execute threshold segment of Guided Owl. Hope this helps people understand the intentionality behind this change.
It should not be imbue-able if that is the intent, and the damage is still included for items like Focus Lens. The problem is that using the ability does not trigger Mystic Reverb at all, it should either be triggering Reverb or it should not be an imbue option. It is objectively broken in its current state, and it previously existed in the game with plenty of exposure such that "fixing" it likely would have made the patch notes if it was done with intent.
 
It should not be imbue-able if that is the intent, and the damage is still included for items like Focus Lens. The problem is that using the ability does not trigger Mystic Reverb at all, it should either be triggering Reverb or it should not be an imbue option. It is objectively broken in its current state, and it previously existed in the game with plenty of exposure such that "fixing" it likely would have made the patch notes if it was done with intent.
I do agree that reverb should not be imbue-able on soul exchange, but it also has the same issue with fire scarabs as well as abilities that only do melee damage (calico 2, viscous 3, drifter 1 is only bonus damage). I assume that is because Reverb only takes into account spirit damage, not true or weapon, though it's not possible to test non-melee weapon damage sources on reverb due to it not being able to imbue on passives. As for the change's intentionality, the reverb-soul exchange interaction being disabled is clearly just a byproduct of the introduction of true damage into the game. And of course the damage still works with focus lens since focus lens has never cared about the damage type while reverb does.
 
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