PinkyBowTie
Active member
hopefully they all get seen by valve and all get a chance to be addapted in the game !!currently the 4th community hero i now want to be official. goated concept
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hopefully they all get seen by valve and all get a chance to be addapted in the game !!currently the 4th community hero i now want to be official. goated concept
oooh trust me, I've written some dialogue between then and he really do not like Seven for this exact reason hahaBlight looks at Seven and is just offended at a Mortal so close yet SO VERY FAR from being a god.
I'm interested in the gameplay aspect of this - cinematics are cool and all, but if the gameplay causes everyone to change how they play the meta or is too oppressive or janky - then that would be a problem.View attachment 83446
All skills are explain in more depth bellow, more art and images at the bottom too
==Preface==
This all started as a simple original character I wanted to make because I love the artstyle and the lore of deadlock and I felt like a lovecraftian horror would fit perfectly, but friends and people on on social media pushed me to expand the idea and post it here, I havent thought of upgrades for the skills yet. It's not perfect, think that all values could be reworked but I think as is the idea has potential since a lot of people seem to like him a lot, so thank you for everyone who helped me build him so far!
==Lore==
"One whish that will make me whole."
View attachment 83447
Blight is a god like the patrons, his main form and full strength has been sealed away for unkown reasons by other gods (probably because he is unhinged). He is currently partaking in the ritual to recover his full strength and get back at the people who wronged him. (In my head he is also linked to Abrams tome because I imagine it to be the Necronomicon from Lovecraft)
==Playstyle==
"Listen to the whispers of the deep, and let your mind fall appart."
-His massive size makes him a high health tank but leaves him with very poor movement and range options, his strength revolve around his passive and his ability to somewhat control the battlefield with his acid pools and ult.
-His playstyle relies on him disturbing enemies in team fights, he's not the greatest on his own so he thrives in chaos and long lasting fights, at the beginning of a fight a Blight not taken care of can have terrible outcomes in the long run.
==Abilities==
"You die or I die..."
[Gun]-Uncle Davy:
A old lever action shotgun, powerful upclose, less so from afar.
Blight found it in the ocean, since his full power got sealed away his is forced to use lesser means to fight.
[1]-Thrashing tendril:
Blight uses his tentacle arm and swipes it in a fan shape in front of him, knocking back enemies
The ability can be charged, it gives it more range and apply an upward knockback instead of a push.
[2]-Eldrich Bile:
Blight extends his tentacle arm and continuously spews for a set duration, acid leaves trails for a short time that damages anyone enemies who walk on it. You can cancel the ability at any time by pressing space.
The ability can be charged, it makes you lobs an acid ball that also leaves an acid pool when hitting the ground, but is hard to hit due to it's arch curve throw and somewhat slow projectile
[PASSIVE]-Old one's presence:
As an oponent, when Blight enters around the center of your vision madness stacks starts to build up on you, the closer you are to him the faster it builds (on average 1 stack per second)
Being far still applies madness but extremely slowly to the point where it has almost no effect outside of halting the decay of madness stacks.
Breaking line of sight slowly reduces madness overtime.(on average 1 stack removed per second when not looking at him, the more stacks you have the faster you lose them).
Depending on how many madness stacks you have applied on you, when looking at blight you will get a screen distortion effects, hear noises like whispers and blight will get a dark aura.
Reaching a certain ammount of stacks will debuff you in stages until you lose stacks
>10 stacks, stage 1
blight can see you through terrain and he heals himself by a portion of any damage he deals to you
>20 stacks, stage 2
lowers spirit resistance
>30 stacks, stage 3
lowers movement speed
>40 stacks, stage 4 (Third upgrade of the passive)
reduces healing received
View attachment 83453View attachment 83454
[4]-Call of the deep:
When in range of an enemy Blight can hex them and isolate them with him in an parallel dimension for a duel. The arena is the same area where the ult was cast so its important as Blight to not cast it where terain could be working against you. When in this arena both you and your target are completly invisible to enemies and allies. A dark fog surrounds the arena and leaving it damages you. The effects stops when either you or your target dies or if the duration of the ability expires. If you succeed in killing your target you are rewarded with partial healing and your cooldowns being refreshed, except your ult.
View attachment 83451View attachment 83452
==Bonus==
"Trust me if I could do this ritual on my own I would"
Blight has the quirk of not being able to use "thanks" commands (he's mean)
ABRAMS DO NOT TURN AROUND
View attachment 83448
what are the others?currently the 4th community hero i now want to be official. goated concept
The other 3 are...what are the others?
I'm interested in the gameplay aspect of this - cinematics are cool and all, but if the gameplay causes everyone to change how they play the meta or is too oppressive or janky - then that would be a problem.
I sense the gameplay >maybe< an issue, but I want to ask the author themselves on some interesting questions.
1) Does your 2 extend the range of 1? Can you cast other abilities or use items during this state? What about your gun? I argue you should. At the expense of going slower. Potentially getting slow resistance as the ability levels up.
2) Does the damage keep applying when you leave in and out of the ultimate? Is the damage lethal (can it kill you?)? Is it constant bleed when outside? Does it apply to the affected targets? Does it keep applying damage? Can the targets and blight fight outside of the arena? Is it similar to Mordekaiser's pocket dimension, that things applied in that world, won't interact with the other world, and vice versa? Can you see the other targets on the map to prepare when you get back? Any other nuances would be greatly appreciated.
3) Can he indefinitely keep spewing goo? What does the acid do?
4) Would it be a good idea to make him quite tanky in resists at start, that scales strongly with level, but instead moves much more slower? I'm talking movespeed of 4, with a sprint of 6, with a grand total of 10. Perhaps damage vulnerability from the back to encourage taking down the "colossus" so to speak. What about giving him a bit of regen? 5hp/s?
5) How about when he walks, but ESPECIALLY when he sprints, they are LOUD. This acts as balance, but could be mitigated with a certain footstep silencing item...
6) How about when he dashes, he prepares to dash, then dashes with bucket 1 speed? Perhaps in the passive it includes that if he dashes into a target, he stuns them.
7) How about making him the biggest play model?
What I suggest:
Tendril
T1 => Increase spirit scaling
T2 => Longer distance swipe
T3 => Becomes charged ability. (Cooldown between charge is 1.5 second).
Bile
T1 => Can shoot goo further.
T2 => Goo shreds resists harder (than what it is at base, shreds bullet and spirit resist)
T3 => Bile can spew forever. Gain 50% slow resistance (except for self applied slows) when active. +2m/s when active.
Note for base bile: You move the same as you do with base, but every time you shoot, use an item, or an ability, your speed drops by -1m/s, then builds up to base speed over 1 second.
Presence
T1 => Gain 1hp/s for every 20 stacks of madness per target.
T2 => Deal extra bullet damage equal to 33% of the total madness you've applied to the enemy team. (Max: 0.33 * 40 * 6 = 79-80% damage - equv to a Glass cannon!)
T3 => Gain 2m/s towards targets that are max stacked, making a shout upon every time he is "enraged" (Run!!!!!).
(Ditch the healing reduction - you should spec into it. You are forced to fight this colossus and do some David V Goliath stuff).
Call of the Deep
Note: You can leave the arena beyond the smoke ring, which plays in a corrupted region of the main map. Any effects that happen there will not be transfered (you'll lose a McGinnis turret in there!).
"The effects stops when either you or your target dies or if the duration of the ability expires. If you succeed in killing your target you are rewarded with partial healing and your cooldowns being refreshed, except your ult." - fine.
Base duration: 10 seconds.
T1 => Cooldown reduction on ultimate (flat amount of seconds).
T2 => Steal 10% of their stats during the team fight which you can keep if blight wins until the opponent respawns (YES, MORDEKAISER ULTIMATE)
T3 => +10 seconds duration. Heal 25% for the target's healing.
Note: You can, of course, counter spell this morderkaiser ult thingy. And use Apollo's parry ability too!
What you think about this Character Designer? Supports your vision?
That's what I'm thinking! Absolute juggernaut. Similar to Nemesis. Loved him in UMVC3!this would fit better
The other 3 are...
Rat King, the classic.
La Signora, a Puppetmaster from italy.
and...
Rex, The Agent of Timekeepers. Both Signora and Rex are from the same Person too!
DON'T FORGET SHITHOUSEwhat are the others?
I live for eldritch stuff.. ts fire..View attachment 83446
All skills are explain in more depth bellow, more art and images at the bottom too
==Preface==
This all started as a simple original character I wanted to make because I love the artstyle and the lore of deadlock and I felt like a lovecraftian horror would fit perfectly, but friends and people on on social media pushed me to expand the idea and post it here, I havent thought of upgrades for the skills yet. It's not perfect, think that all values could be reworked but I think as is the idea has potential since a lot of people seem to like him a lot, so thank you for everyone who helped me build him so far!
==Lore==
"One whish that will make me whole."
View attachment 83447
Blight is a god like the patrons, his main form and full strength has been sealed away for unkown reasons by other gods (probably because he is unhinged). He is currently partaking in the ritual to recover his full strength and get back at the people who wronged him. (In my head he is also linked to Abrams tome because I imagine it to be the Necronomicon from Lovecraft)
==Playstyle==
"Listen to the whispers of the deep, and let your mind fall appart."
-His massive size makes him a high health tank but leaves him with very poor movement and range options, his strength revolve around his passive and his ability to somewhat control the battlefield with his acid pools and ult.
-His playstyle relies on him disturbing enemies in team fights, he's not the greatest on his own so he thrives in chaos and long lasting fights, at the beginning of a fight a Blight not taken care of can have terrible outcomes in the long run.
==Abilities==
"You die or I die..."
[Gun]-Uncle Davy:
A old lever action shotgun, powerful upclose, less so from afar.
Blight found it in the ocean, since his full power got sealed away his is forced to use lesser means to fight.
[1]-Thrashing tendril:
Blight uses his tentacle arm and swipes it in a fan shape in front of him, knocking back enemies
The ability can be charged, it gives it more range and apply an upward knockback instead of a push.
[2]-Eldrich Bile:
Blight extends his tentacle arm and continuously spews for a set duration, acid leaves trails for a short time that damages anyone enemies who walk on it. You can cancel the ability at any time by pressing space.
The ability can be charged, it makes you lobs an acid ball that also leaves an acid pool when hitting the ground, but is hard to hit due to it's arch curve throw and somewhat slow projectile
[PASSIVE]-Old one's presence:
As an oponent, when Blight enters around the center of your vision madness stacks starts to build up on you, the closer you are to him the faster it builds (on average 1 stack per second)
Being far still applies madness but extremely slowly to the point where it has almost no effect outside of halting the decay of madness stacks.
Breaking line of sight slowly reduces madness overtime.(on average 1 stack removed per second when not looking at him, the more stacks you have the faster you lose them).
Depending on how many madness stacks you have applied on you, when looking at blight you will get a screen distortion effects, hear noises like whispers and blight will get a dark aura.
Reaching a certain ammount of stacks will debuff you in stages until you lose stacks
>10 stacks, stage 1
blight can see you through terrain and he heals himself by a portion of any damage he deals to you
>20 stacks, stage 2
lowers spirit resistance
>30 stacks, stage 3
lowers movement speed
>40 stacks, stage 4 (Third upgrade of the passive)
reduces healing received
View attachment 83453View attachment 83454
[4]-Call of the deep:
When in range of an enemy Blight can hex them and isolate them with him in an parallel dimension for a duel. The arena is the same area where the ult was cast so its important as Blight to not cast it where terain could be working against you. When in this arena both you and your target are completly invisible to enemies and allies. A dark fog surrounds the arena and leaving it damages you. The effects stops when either you or your target dies or if the duration of the ability expires. If you succeed in killing your target you are rewarded with partial healing and your cooldowns being refreshed, except your ult.
View attachment 83451View attachment 83452
==Bonus==
"Trust me if I could do this ritual on my own I would"
Blight has the quirk of not being able to use "thanks" commands (he's mean)
ABRAMS DO NOT TURN AROUND
View attachment 83448
1)when I wrote "extends his tentacle arm" i just mean he raises his arm to spew acid, has no gameplay or range addition, just means he lifts his arm to spew haha, You cant use abilities while you are spewing, but using the gun or items sounds cool, and by default he can move around while using his 2 and i imagine him moving slower while he spews yesI'm interested in the gameplay aspect of this - cinematics are cool and all, but if the gameplay causes everyone to change how they play the meta or is too oppressive or janky - then that would be a problem.
I sense the gameplay >maybe< an issue, but I want to ask the author themselves on some interesting questions.
1) Does your 2 extend the range of 1? Can you cast other abilities or use items during this state? What about your gun? I argue you should. At the expense of going slower. Potentially getting slow resistance as the ability levels up.
2) Does the damage keep applying when you leave in and out of the ultimate? Is the damage lethal (can it kill you?)? Is it constant bleed when outside? Does it apply to the affected targets? Does it keep applying damage? Can the targets and blight fight outside of the arena? Is it similar to Mordekaiser's pocket dimension, that things applied in that world, won't interact with the other world, and vice versa? Can you see the other targets on the map to prepare when you get back? Any other nuances would be greatly appreciated.
3) Can he indefinitely keep spewing goo? What does the acid do?
4) Would it be a good idea to make him quite tanky in resists at start, that scales strongly with level, but instead moves much more slower? I'm talking movespeed of 4, with a sprint of 6, with a grand total of 10. Perhaps damage vulnerability from the back to encourage taking down the "colossus" so to speak. What about giving him a bit of regen? 5hp/s?
5) How about when he walks, but ESPECIALLY when he sprints, they are LOUD. This acts as balance, but could be mitigated with a certain footstep silencing item...
6) How about when he dashes, he prepares to dash, then dashes with bucket 1 speed? Perhaps in the passive it includes that if he dashes into a target, he stuns them.
7) How about making him the biggest play model?
What I suggest:
Tendril
T1 => Increase spirit scaling
T2 => Longer distance swipe
T3 => Becomes charged ability. (Cooldown between charge is 1.5 second).
Bile
T1 => Can shoot goo further.
T2 => Goo shreds resists harder (than what it is at base, shreds bullet and spirit resist)
T3 => Bile can spew forever. Gain 50% slow resistance (except for self applied slows) when active. +2m/s when active.
Note for base bile: You move the same as you do with base, but every time you shoot, use an item, or an ability, your speed drops by -1m/s, then builds up to base speed over 1 second.
Presence
T1 => Gain 1hp/s for every 20 stacks of madness per target.
T2 => Deal extra bullet damage equal to 33% of the total madness you've applied to the enemy team. (Max: 0.33 * 40 * 6 = 79-80% damage - equv to a Glass cannon!)
T3 => Gain 2m/s towards targets that are max stacked, making a shout upon every time he is "enraged" (Run!!!!!).
(Ditch the healing reduction - you should spec into it. You are forced to fight this colossus and do some David V Goliath stuff).
Call of the Deep
Note: You can leave the arena beyond the smoke ring, which plays in a corrupted region of the main map. Any effects that happen there will not be transfered (you'll lose a McGinnis turret in there!).
"The effects stops when either you or your target dies or if the duration of the ability expires. If you succeed in killing your target you are rewarded with partial healing and your cooldowns being refreshed, except your ult." - fine.
Base duration: 10 seconds.
T1 => Cooldown reduction on ultimate (flat amount of seconds).
T2 => Steal 10% of their stats during the team fight which you can keep if blight wins until the opponent respawns (YES, MORDEKAISER ULTIMATE)
T3 => +10 seconds duration. Heal 25% for the target's healing.
Note: You can, of course, counter spell this morderkaiser ult thingy. And use Apollo's parry ability too!
What you think about this Character Designer? Supports your vision?
this would kinda break his whole indenty,dialogue lines i've written, ult and passive, plus we already have a detective in the cast. If by some miracle he ends up being seen by the devs they can do anything they want with the idea, so I'll keep him as a god original character of mine,tbh rather than make him a god make him a deep sea detective or just something else i understand its for the cuthulu stuff but surely there could be a better idea
We have already detective :/tbh rather than make him a god make him a deep sea detective or just something else i understand its for the cuthulu stuff but surely there could be a better idea
Point 6 means his dash is more telegraphed and has a delay, and when he does dash, he dashes at the slowest possible speed (bucket 3 dash speed, whoops! Not 1!). It is equv to Mo, Shiv, Dynamo, Bebop, Abrams, McGinnis dash speed.1)when I wrote "extends his tentacle arm" i just mean he raises his arm to spew acid, has no gameplay or range addition, just means he lifts his arm to spew haha, You cant use abilities while you are spewing, but using the gun or items sounds cool, and by default he can move around while using his 2 and i imagine him moving slower while he spews yes
2)You only get damage when you are in the fog outside of the arena, when you get back into the arena the damage stops, to activate the ult you have to be close enough to your target, so there's not gonna be a moment where the target or you spawn outside the fog in the arena, yes the fog can kill you, only blight and one target can be in the ult, yes they can fight outside of the arena in the fog but it will deal damage overtime, yes everything that is in the arena is not visible from the people who arent affected by the ult, like I mentioned you disapear from other people's view while in the ult, no one sees in or out, and no you cant see them on the map either until they come back. when the ult is happening, going in the fog doesnt make you visible to the people in the real world or visible on the map either.
3) No you cannot spew forever the ability has a max duration that you can cancel at anytime, the acid stays on the ground and deals dagame to the people who walk on it, you can also direct hit with the bile before it goes on the ground too
4)I have no idea about numbers, I am very bad at the game I know nothing about any of the meta and min maxing, as long as he is a tank im pretty fine with anything
5)yes that would definetly lean into the collossus tank type thats a cool idea
6)I have no idea what this means lol
7) yes if you look at the cardboard cutout it is supposed to be his size, he is supposed to be bigger than abrams, could be even bigger but at some point it would be a bit too much I feel
And the rest and upgrades I'm all fine with! as long as the main role of the character doesnt turn into some DPS character and keeps the mood of super evil giant with a threatening aura im all for it, again all numbers mean nothing to me because I cannot read or understand them lol so ill trust your knowledge!
My idea is that he can be a DPS character, he could also be a spirit DPS character, and he is best fitted the most with pure tank options (a mixed is where most people can play, or highly opt into). However he is gonna be slow as hell, and items designed to shred tanks, mobility, sustain and utility is going to absolutely crush him.1)when I wrote "extends his tentacle arm" i just mean he raises his arm to spew acid, has no gameplay or range addition, just means he lifts his arm to spew haha, You cant use abilities while you are spewing, but using the gun or items sounds cool, and by default he can move around while using his 2 and i imagine him moving slower while he spews yes
2)You only get damage when you are in the fog outside of the arena, when you get back into the arena the damage stops, to activate the ult you have to be close enough to your target, so there's not gonna be a moment where the target or you spawn outside the fog in the arena, yes the fog can kill you, only blight and one target can be in the ult, yes they can fight outside of the arena in the fog but it will deal damage overtime, yes everything that is in the arena is not visible from the people who arent affected by the ult, like I mentioned you disapear from other people's view while in the ult, no one sees in or out, and no you cant see them on the map either until they come back. when the ult is happening, going in the fog doesnt make you visible to the people in the real world or visible on the map either.
3) No you cannot spew forever the ability has a max duration that you can cancel at anytime, the acid stays on the ground and deals dagame to the people who walk on it, you can also direct hit with the bile before it goes on the ground too
4)I have no idea about numbers, I am very bad at the game I know nothing about any of the meta and min maxing, as long as he is a tank im pretty fine with anything
5)yes that would definetly lean into the collossus tank type thats a cool idea
6)I have no idea what this means lol
7) yes if you look at the cardboard cutout it is supposed to be his size, he is supposed to be bigger than abrams, could be even bigger but at some point it would be a bit too much I feel
And the rest and upgrades I'm all fine with! as long as the main role of the character doesnt turn into some DPS character and keeps the mood of super evil giant with a threatening aura im all for it, again all numbers mean nothing to me because I cannot read or understand them lol so ill trust your knowledge!