3rdworldofficer
New member
Mr. Mint
A comedian in a red and white pinstripe suit with a straw boater hat. His weapon is a cane that he casts spells with. He uses props from hammerspace, but he's joining the ritual to be funny again.
Ability 1: Cane Toss
Mr. Mint throws his cane forward, which deals damage, can bounce off surfaces, and returns to his hand. Upgrades increase charges/lower cooldown time, number of bounces, and increases damage based on the number of bounces.
Ability 2: Up & Away
Mr. Mint makes a big leap, pulling out an umbrella at the peak of the arc to slowly descend to the ground. It can be cancelled to make him drop faster, and his 1 and 3 can be cast during its use. Upgrades increase jump distance, reduce cooldown time, and grants movement speed after landing.
Ability 3: Punchline
Mr. Mint takes out a jack in the box that releases a boxing glove on a spring, dealing damage and stunning anyone in front of a narrow cone. This can interrupt abilities, and counts as heavy melee damage. Upgrades increase the range, increase the stun time, and reduces cooldown.
Ability 4: Last Laugh
Mr. Mint channels for a second, before unleashing this ability. Enemies in a wide around him are slowed and damaged, with damage and slowness increasing the closer they are to Mr. Mint. Allies are healed, with more healing done the closer they are to Mr. Mint. Upgrades increasing duration, reduce cooldown, and has healing scale with spirit power.
Mr. Mint is designed to be mostly support, with tools to escape a dive and a good teamfight ultimate. He does well when using spirit power upgrades.
A comedian in a red and white pinstripe suit with a straw boater hat. His weapon is a cane that he casts spells with. He uses props from hammerspace, but he's joining the ritual to be funny again.
Ability 1: Cane Toss
Mr. Mint throws his cane forward, which deals damage, can bounce off surfaces, and returns to his hand. Upgrades increase charges/lower cooldown time, number of bounces, and increases damage based on the number of bounces.
Ability 2: Up & Away
Mr. Mint makes a big leap, pulling out an umbrella at the peak of the arc to slowly descend to the ground. It can be cancelled to make him drop faster, and his 1 and 3 can be cast during its use. Upgrades increase jump distance, reduce cooldown time, and grants movement speed after landing.
Ability 3: Punchline
Mr. Mint takes out a jack in the box that releases a boxing glove on a spring, dealing damage and stunning anyone in front of a narrow cone. This can interrupt abilities, and counts as heavy melee damage. Upgrades increase the range, increase the stun time, and reduces cooldown.
Ability 4: Last Laugh
Mr. Mint channels for a second, before unleashing this ability. Enemies in a wide around him are slowed and damaged, with damage and slowness increasing the closer they are to Mr. Mint. Allies are healed, with more healing done the closer they are to Mr. Mint. Upgrades increasing duration, reduce cooldown, and has healing scale with spirit power.
Mr. Mint is designed to be mostly support, with tools to escape a dive and a good teamfight ultimate. He does well when using spirit power upgrades.