Lore:
An orphaned, experimental subject in who, from a young age, has hallucinated a strange, loving family as a coping mechanism. After being rescued from an illegal laboratory that used trafficked children to experiment with the supernatural, he was placed in the depths of Lost Whisper's Sick Ward - a recent prison break by a certain character gave his family the chance to help him escape. He is participating in the Ritual because his sister wants to go on a tropical family vacation.
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Ability 1: Sarah's Mischievous Streak
Active: Sarah, the Patient's sister, carries the Patient as she leaps forward a large distance in a targeted direction, immune to damage during the leap. Upon landing, the Patient restores 15% of his barrier bar.
Passive: After earning a kill or assist, all of the Patient's non-ultimate ability cooldowns get reduced.
Tier 1: +1 Charge
Tier 2: - Cooldown
Tier 3: Range increased significantly
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Ability 2: Little Stripe's Feline Fury
Active: Little Stripe, the Patient's cat, swipes furiously in a circle around the Patient as well as in a cone in front of the Patient, doing % current health of the enemies hit and % max barrier bar amount of the Patient as damage. This ability has the properties of a light melee.
Tier 1: - Cooldown
Tier 2: Little Stripe's Feline Fury gains the properties of a heavy melee.
Tier 3: Passive: Enemies who deal a certain threshold of damage to the Patient will automatically be hit by Little Stripe's Feline Fury, no matter where they are. This will not cause this skill to go on cooldown for the Patient.
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Ability 3: Mother's Goodwill
Passive: The Patient's Mother converts 90% of his health (base health and bonus health) into a barrier bar, and 100% of his health regeneration (base and bonus) into barrier regeneration. The Patient has a base 3% max barrier bar regeneration.
Passive: Whenever a neutral/enemy unit dies nearby, the Patient gains a permanent increase to his barrier bar. The amount of the increase depends on what type of unit has died. (Less for minions, more for jungle creeps, more for enemy heroes, etc.)
Tier 1: + 500 barrier bar
Tier 2: + % max barrier bar regeneration
Tier 3: + detection range on enemy/neutral unit deaths
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Ability 4: Father's Lessons
Active: The Patient's Father imbues the Patient with the values of selflessness, creating an aura with a huge radius. Within this aura, a large percentage of the damage that enemies deal to the Patient's allies will instead be transferred to the Patient.
Tier 1: - Cooldown
Tier 2: While aura is active, the Patient gains a large amount of resistances and % missing barrier bar regeneration
Tier 3: The Patient gains Unstoppable while aura is active
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Overall Themes and Gameplay Concept:
A very simple tank that is accessible for all skill levels, with flexibility all around. Regardless of whether the Patient has a large amount of farm or souls, Mother's Goodwill and its synergy with his other abilities will ensure that the Patient will always have the potential to pose an escalating threat towards the enemy team as he becomes harder and harder to deal with.
Despite the Patient being a mental patient, he believes that him being able to see his family and interact with them is normal. He has grown very reliant on them to survive throughout his life, and they have never done anything to harm him.
An orphaned, experimental subject in who, from a young age, has hallucinated a strange, loving family as a coping mechanism. After being rescued from an illegal laboratory that used trafficked children to experiment with the supernatural, he was placed in the depths of Lost Whisper's Sick Ward - a recent prison break by a certain character gave his family the chance to help him escape. He is participating in the Ritual because his sister wants to go on a tropical family vacation.
_________________________________________________________________________________________________________________________________________
Ability 1: Sarah's Mischievous Streak
Active: Sarah, the Patient's sister, carries the Patient as she leaps forward a large distance in a targeted direction, immune to damage during the leap. Upon landing, the Patient restores 15% of his barrier bar.
Passive: After earning a kill or assist, all of the Patient's non-ultimate ability cooldowns get reduced.
Tier 1: +1 Charge
Tier 2: - Cooldown
Tier 3: Range increased significantly
_________________________________________________________________________________________________________________________________________
Ability 2: Little Stripe's Feline Fury
Active: Little Stripe, the Patient's cat, swipes furiously in a circle around the Patient as well as in a cone in front of the Patient, doing % current health of the enemies hit and % max barrier bar amount of the Patient as damage. This ability has the properties of a light melee.
Tier 1: - Cooldown
Tier 2: Little Stripe's Feline Fury gains the properties of a heavy melee.
Tier 3: Passive: Enemies who deal a certain threshold of damage to the Patient will automatically be hit by Little Stripe's Feline Fury, no matter where they are. This will not cause this skill to go on cooldown for the Patient.
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Ability 3: Mother's Goodwill
Passive: The Patient's Mother converts 90% of his health (base health and bonus health) into a barrier bar, and 100% of his health regeneration (base and bonus) into barrier regeneration. The Patient has a base 3% max barrier bar regeneration.
Passive: Whenever a neutral/enemy unit dies nearby, the Patient gains a permanent increase to his barrier bar. The amount of the increase depends on what type of unit has died. (Less for minions, more for jungle creeps, more for enemy heroes, etc.)
Tier 1: + 500 barrier bar
Tier 2: + % max barrier bar regeneration
Tier 3: + detection range on enemy/neutral unit deaths
_________________________________________________________________________________________________________________________________________
Ability 4: Father's Lessons
Active: The Patient's Father imbues the Patient with the values of selflessness, creating an aura with a huge radius. Within this aura, a large percentage of the damage that enemies deal to the Patient's allies will instead be transferred to the Patient.
Tier 1: - Cooldown
Tier 2: While aura is active, the Patient gains a large amount of resistances and % missing barrier bar regeneration
Tier 3: The Patient gains Unstoppable while aura is active
_________________________________________________________________________________________________________________________________________
Overall Themes and Gameplay Concept:
A very simple tank that is accessible for all skill levels, with flexibility all around. Regardless of whether the Patient has a large amount of farm or souls, Mother's Goodwill and its synergy with his other abilities will ensure that the Patient will always have the potential to pose an escalating threat towards the enemy team as he becomes harder and harder to deal with.
Despite the Patient being a mental patient, he believes that him being able to see his family and interact with them is normal. He has grown very reliant on them to survive throughout his life, and they have never done anything to harm him.
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