iceezs2112
New member
Hey all, back again I have been cooking up 3 new heroes to share. Let me know your thoughts.
Base HP: 1000, +50 per boon, +0.3 spirit per boon, +.55 gun per boon
Health Regen: 4.5
Move Speed: 6.5m/s base / 8m/s sprint
Stamina: 3 (3rd dash bucket (slow))
Gun: Fisticuffs, the first full melee weapon character
Fisticuffs can cleave if you spin your camera (similar to Reinhardt hammer in Overwatch)
No ammo
Damage, 38.4, DPS: 48, Bullets Per Second, 1.25
Main fisticuffs can't be parried, no light melee on this character but heavy melee, 190 + 5/gunboon
Ability 1: Let me take this one!
Ulrik can leap towards a team mate giving them a shield based on their missing health (up to 25%)
Cooldown: 14 seconds
Tier 1: -4 second cooldown
Tier 2: Shield is increase to up to 35% + can jump to enemies (dealing 100 melee damage + 1.1x melee)
Tier 3: Enables Charges + 1 Charge
Ability 2: That tickles!
Ulrik flexes in the face of death giving himself 30% spirit/bullet resistance for 5 seconds.
Cooldown: 20 seconds
Tier 1: -4 second cooldown
Tier 2: Ulrik gains +20 spirit power, +20 melee damage while active
Tier 3: Enables Charges + 1 Charge
Tier 3: Didn't even break a sweat!
When a NPC dies near Ulrik (20m), he enters a flow state, gaining 2m/s move speed, and heals 40hp (0.33x spirit scaling) over 4 seconds.
Passive ability
Tier 1: +2m/s move speed
Tier 2: +0.17x spirit scaling
Tier 3: Heal is now over 1.5 seconds + 1.75x more damage to NPCs
Ability 4: Unleash the Beast
Ulrik enters a rage state, gaining 40% bullet/spirit resistance, 2x melee damage, 4m/s movement speed, and a deadly aura around him (5m) dealing 85 damage per second, (.5x spirit scaling) for 12 seconds.
Cooldown: 120 seconds
Tier 1: -10 second cooldown
Tier 2: Cleanses any debuff effects on activation
Tier 3: Ulrik gains immunity to negative effects during the rage state.
Base HP: 1000, +50 per boon, +0.3 spirit per boon, +.55 gun per boon
Health Regen: 4.5
Move Speed: 6.5m/s base / 8m/s sprint
Stamina: 3 (3rd dash bucket (slow))
Gun: Fisticuffs, the first full melee weapon character
Fisticuffs can cleave if you spin your camera (similar to Reinhardt hammer in Overwatch)
No ammo
Damage, 38.4, DPS: 48, Bullets Per Second, 1.25
Main fisticuffs can't be parried, no light melee on this character but heavy melee, 190 + 5/gunboon
Ability 1: Let me take this one!
Ulrik can leap towards a team mate giving them a shield based on their missing health (up to 25%)
Cooldown: 14 seconds
Tier 1: -4 second cooldown
Tier 2: Shield is increase to up to 35% + can jump to enemies (dealing 100 melee damage + 1.1x melee)
Tier 3: Enables Charges + 1 Charge
Ability 2: That tickles!
Ulrik flexes in the face of death giving himself 30% spirit/bullet resistance for 5 seconds.
Cooldown: 20 seconds
Tier 1: -4 second cooldown
Tier 2: Ulrik gains +20 spirit power, +20 melee damage while active
Tier 3: Enables Charges + 1 Charge
Tier 3: Didn't even break a sweat!
When a NPC dies near Ulrik (20m), he enters a flow state, gaining 2m/s move speed, and heals 40hp (0.33x spirit scaling) over 4 seconds.
Passive ability
Tier 1: +2m/s move speed
Tier 2: +0.17x spirit scaling
Tier 3: Heal is now over 1.5 seconds + 1.75x more damage to NPCs
Ability 4: Unleash the Beast
Ulrik enters a rage state, gaining 40% bullet/spirit resistance, 2x melee damage, 4m/s movement speed, and a deadly aura around him (5m) dealing 85 damage per second, (.5x spirit scaling) for 12 seconds.
Cooldown: 120 seconds
Tier 1: -10 second cooldown
Tier 2: Cleanses any debuff effects on activation
Tier 3: Ulrik gains immunity to negative effects during the rage state.