12ganase
Member
Hero Idea: Privateer
Tags: -Rum- -Anchor- -Ships-
Basic Stats:
Abilities:
1. Grape Shot: Shoots 8 pellets in a 20 degree cone with a random spread. Each pellet deals a separate instance of damage. Pushes enemies and privateer back when cast.
Upgrades:
2. Anchor Point - Attaches an anchor to an enemy hero. Moving too far from the anchor breaks the chain applying spirit damage and a stun. Anchor can be destroyed with heavy melee.
Upgrades:
3. Captain's Rum - Privateer drinks rum, temporarily gaining max health. Passively grants debuff reduction.
Upgrades:
4. Shipwreck - Summons a ghostly ship that sails into the target direction. Opponents are dragged along and take damage when they hit a wall.
Upgrades:
Tags: -Rum- -Anchor- -Ships-
Basic Stats:
Gun: Queen Anne Pistol
Stamina: 3
Base HP: 680
Abilities:
1. Grape Shot: Shoots 8 pellets in a 20 degree cone with a random spread. Each pellet deals a separate instance of damage. Pushes enemies and privateer back when cast.
- Damage per pellet - 0.75x(Current Bullet Damage)
- Cooldown - 18s
- Cooldown between charges - 3s
- Range - 10m
Upgrades:
- Plus 1 charge
- Applies a stacking 1.5% bullet resist shred per pellet for 10 seconds
- Plus 8 pellets per shot.
- Deals gun damage and procs gun items
2. Anchor Point - Attaches an anchor to an enemy hero. Moving too far from the anchor breaks the chain applying spirit damage and a stun. Anchor can be destroyed with heavy melee.
- Anchor Duration - 2.5s
- Chain break damage - 100 + 1.2/Spirit Power
- Chain break stun duration - 0.5s
- Cooldown - 30s
- Cast Range - 5m
- Chain length - 15m
- Heavy melees to destroy - 1
Upgrades:
- Reduces cooldown by 5s
- Plus 1 heavy melee to destroy. Plus 0.75 anchor duration.
- Silences movement abilities and knocks down airborne targets.
- Teleports break the chain only when teleporting beyond the chain's length. Does not trigger the stun or damage effect.
3. Captain's Rum - Privateer drinks rum, temporarily gaining max health. Passively grants debuff reduction.
- Max Health Bonus - 100 + 1.5/Spirit Power
- Duration - 8s
- Cooldown - 40s
- Passive debuff reduction - 5% + 0.05/Spirit Power
Upgrades:
- Reduces cooldown by 15s
- Plus 200 temporary max health
- Plus 20% debuff reduction.
- Privateer's health percentage will remain the same regardless of how much maximum health he gains or loses.
- Buff duration is refreshed when Rum is reapplied.
4. Shipwreck - Summons a ghostly ship that sails into the target direction. Opponents are dragged along and take damage when they hit a wall.
- Damage - 100 + 1.7 Spirit Power
- Cooldown - 120
- Range - 40m
Upgrades:
- Applies Captain's Rum to allies.
- Reduces cooldown by 30s
- Summons a fleet of ships, 5 in total.
- Starts 10m behind privateer.
- Deals no damage if the opponent does not hit a wall while being dragged.