[Hero Concept] - The Blight

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All skills are explain in more depth bellow, more art and images at the bottom too

==Preface==
This all started as a simple original character I wanted to make because I love the artstyle and the lore of deadlock and I felt like a lovecraftian horror would fit perfectly, but friends and people on on social media pushed me to expand the idea and post it here, I havent thought of upgrades for the skills yet. It's not perfect, think that all values could be reworked but I think as is the idea has potential since a lot of people seem to like him a lot, so thank you for everyone who helped me build him so far!


==Lore==
"One whish that will make me whole."
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Blight is a god like the patrons, his main form and full strength has been sealed away for unkown reasons by other gods (probably because he is unhinged). He is currently partaking in the ritual to recover his full strength and get back at the people who wronged him. (In my head he is also linked to Abrams tome because I imagine it to be the Necronomicon from Lovecraft)

==Playstyle==
"Listen to the whispers of the deep, and let your mind fall appart."
-His massive size makes him a high health tank but leaves him with very poor movement and range options, his strength revolve around his passive and his ability to somewhat control the battlefield with his acid pools and ult.
-His playstyle relies on him disturbing enemies in team fights, he's not the greatest on his own so he thrives in chaos and long lasting fights, at the beginning of a fight a Blight not taken care of can have terrible outcomes in the long run.

==Abilities==
"You die or I die..."
[Gun]-Uncle Davy:

A old lever action shotgun, powerful upclose, less so from afar.
Blight found it in the ocean, since his full power got sealed away his is forced to use lesser means to fight.


[1]-Thrashing tendril:
Blight uses his tentacle arm and swipes it in a fan shape in front of him, knocking back enemies
The ability can be charged, it gives it more range and apply an upward knockback instead of a push.

[2]-Eldrich Bile:
Blight extends his tentacle arm and continuously spews for a set duration, acid leaves trails for a short time that damages anyone enemies who walk on it. You can cancel the ability at any time by pressing space.
The ability can be charged, it makes you lobs an acid ball that also leaves an acid pool when hitting the ground, but is hard to hit due to it's arch curve throw and somewhat slow projectile

[PASSIVE]-Old one's presence:
As an oponent, when Blight enters around the center of your vision madness stacks starts to build up on you, the closer you are to him the faster it builds (on average 1 stack per second)
Being far still applies madness but extremely slowly to the point where it has almost no effect outside of halting the decay of madness stacks.
Breaking line of sight slowly reduces madness overtime.(on average 1 stack removed per second when not looking at him, the more stacks you have the faster you lose them).
Depending on how many madness stacks you have applied on you, when looking at blight you will get a screen distortion effects, hear noises like whispers and blight will get a dark aura.

Reaching a certain ammount of stacks will debuff you in stages until you lose stacks

>10 stacks, stage 1
blight can see you through terrain and he heals himself by a portion of any damage he deals to you

>20 stacks, stage 2
lowers spirit resistance

>30 stacks, stage 3
lowers movement speed

>40 stacks, stage 4 (Third upgrade of the passive)
reduces healing received

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[4]-Call of the deep:
When in range of an enemy Blight can hex them and isolate them with him in an parallel dimension for a duel. The arena is the same area where the ult was cast so its important as Blight to not cast it where terain could be working against you. When in this arena both you and your target are completly invisible to enemies and allies. A dark fog surrounds the arena and leaving it damages you. The effects stops when either you or your target dies or if the duration of the ability expires. If you succeed in killing your target you are rewarded with partial healing and your cooldowns being refreshed, except your ult.
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==Bonus==
"Trust me if I could do this ritual on my own I would"
Blight has the quirk of not being able to use "thanks" commands (he's mean)

ABRAMS DO NOT TURN AROUND
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I'm interested in the gameplay aspect of this - cinematics are cool and all, but if the gameplay causes everyone to change how they play the meta or is too oppressive or janky - then that would be a problem.

I sense the gameplay >maybe< an issue, but I want to ask the author themselves on some interesting questions.
1) Does your 2 extend the range of 1? Can you cast other abilities or use items during this state? What about your gun? I argue you should. At the expense of going slower. Potentially getting slow resistance as the ability levels up.
2) Does the damage keep applying when you leave in and out of the ultimate? Is the damage lethal (can it kill you?)? Is it constant bleed when outside? Does it apply to the affected targets? Does it keep applying damage? Can the targets and blight fight outside of the arena? Is it similar to Mordekaiser's pocket dimension, that things applied in that world, won't interact with the other world, and vice versa? Can you see the other targets on the map to prepare when you get back? Any other nuances would be greatly appreciated.
3) Can he indefinitely keep spewing goo? What does the acid do?
4) Would it be a good idea to make him quite tanky in resists at start, that scales strongly with level, but instead moves much more slower? I'm talking movespeed of 4, with a sprint of 6, with a grand total of 10. Perhaps damage vulnerability from the back to encourage taking down the "colossus" so to speak. What about giving him a bit of regen? 5hp/s?
5) How about when he walks, but ESPECIALLY when he sprints, they are LOUD. This acts as balance, but could be mitigated with a certain footstep silencing item...
6) How about when he dashes, he prepares to dash, then dashes with bucket 1 speed? Perhaps in the passive it includes that if he dashes into a target, he stuns them.
7) How about making him the biggest play model?

What I suggest:
Tendril
T1 => Increase spirit scaling
T2 => Longer distance swipe
T3 => Becomes charged ability. (Cooldown between charge is 1.5 second).

Bile
T1 => Can shoot goo further.
T2 => Goo shreds resists harder (than what it is at base, shreds bullet and spirit resist)
T3 => Bile can spew forever. Gain 50% slow resistance (except for self applied slows) when active. +2m/s when active.

Note for base bile: You move the same as you do with base, but every time you shoot, use an item, or an ability, your speed drops by -1m/s, then builds up to base speed over 1 second.

Presence
T1 => Gain 1hp/s for every 20 stacks of madness per target.
T2 => Deal extra bullet damage equal to 33% of the total madness you've applied to the enemy team. (Max: 0.33 * 40 * 6 = 79-80% damage - equv to a Glass cannon!)
T3 => Gain 2m/s towards targets that are max stacked, making a shout upon every time he is "enraged" (Run!!!!!)
.

(Ditch the healing reduction - you should spec into it. You are forced to fight this colossus and do some David V Goliath stuff).

Call of the Deep
Note: You can leave the arena beyond the smoke ring, which plays in a corrupted region of the main map. Any effects that happen there will not be transfered (you'll lose a McGinnis turret in there!).

"The effects stops when either you or your target dies or if the duration of the ability expires. If you succeed in killing your target you are rewarded with partial healing and your cooldowns being refreshed, except your ult." - fine.

Base duration: 10 seconds.
T1 => Cooldown reduction on ultimate (flat amount of seconds).
T2 => Steal 10% of their stats during the team fight which you can keep if blight wins until the opponent respawns (YES, MORDEKAISER ULTIMATE)
T3 => +10 seconds duration. Heal 25% for the target's healing.

Note: You can, of course, counter spell this morderkaiser ult thingy. And use Apollo's parry ability too!

What you think about this Character Designer? Supports your vision?
 
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