coiil
Member
Barfly:
(A drunken boxer dragonfly)
Weapon - The Tap: 12 Ammo, 3 Bullets Per Second, 4.3 Bullet Damage, 2.05 Reload Time.
Primary Fire shoots a spread of 5 shot glasses in 3 round bursts (Short Range)
Secondary Fire launches a single wine bottle that consumes 3 ammo, and deals 8x bullet damage (Long Range)
Comedown: Grab the target airborne enemy and piledrive them into the ground, dealing 120 damage and stunning for 1.5s on impact.
2 Meter Range, 20s CD.
LvL 1: -6s CD.
LvL 2: Damages/stuns other enemies in a 2 meter radius.
LvL 5: +5% Damage Per 1 Meter Fall Distance.
Dragon's Breath: (Channeling) Gain flight and spit burning alcohol in a 30 meter long, 1.5 meter wide line where you're aiming for 4s. Enemies in the fire take 75 DPS, and suffer 25% bullet miss chance.
35s CD.
LvL 1: +20 DPS.
LvL 2: +2s Duration.
LvL 5: Fire sets the ground ablaze for 4s, applying DPS/miss chance to enemies.
Lightning Reflexes: (Passive) Your parry can block bullets, and you can move at 50% speed while parrying.
LvL 1: +0.5s Parry stun.
LvL 2: -1.5s Parry CD.
LvL 5: Can parry spirit damage.
Punch Drunk: Chug down a keg, becoming enraged for 15s. Landing a light melee attack gives you a combo stack for 5s, granting +25% melee attack speed and +10% MS per stack. Landing a heavy melee attack consumes all combo, dealing +50% damage and knocking the enemy 2 meters into the air per stack removed (Uppercut)
90s CD.
LvL 1: +3s Combo stack duration.
LvL 2: -30s CD.
LvL 5: +25% Heavy melee damage per combo stack.
(A drunken boxer dragonfly)
Weapon - The Tap: 12 Ammo, 3 Bullets Per Second, 4.3 Bullet Damage, 2.05 Reload Time.
Primary Fire shoots a spread of 5 shot glasses in 3 round bursts (Short Range)
Secondary Fire launches a single wine bottle that consumes 3 ammo, and deals 8x bullet damage (Long Range)
Comedown: Grab the target airborne enemy and piledrive them into the ground, dealing 120 damage and stunning for 1.5s on impact.
2 Meter Range, 20s CD.
LvL 1: -6s CD.
LvL 2: Damages/stuns other enemies in a 2 meter radius.
LvL 5: +5% Damage Per 1 Meter Fall Distance.
Dragon's Breath: (Channeling) Gain flight and spit burning alcohol in a 30 meter long, 1.5 meter wide line where you're aiming for 4s. Enemies in the fire take 75 DPS, and suffer 25% bullet miss chance.
35s CD.
LvL 1: +20 DPS.
LvL 2: +2s Duration.
LvL 5: Fire sets the ground ablaze for 4s, applying DPS/miss chance to enemies.
Lightning Reflexes: (Passive) Your parry can block bullets, and you can move at 50% speed while parrying.
LvL 1: +0.5s Parry stun.
LvL 2: -1.5s Parry CD.
LvL 5: Can parry spirit damage.
Punch Drunk: Chug down a keg, becoming enraged for 15s. Landing a light melee attack gives you a combo stack for 5s, granting +25% melee attack speed and +10% MS per stack. Landing a heavy melee attack consumes all combo, dealing +50% damage and knocking the enemy 2 meters into the air per stack removed (Uppercut)
90s CD.
LvL 1: +3s Combo stack duration.
LvL 2: -30s CD.
LvL 5: +25% Heavy melee damage per combo stack.