[Hero] Cave Johnson

coiil

Member
Cave Johnson:

Weapon - Aperture Science Patented Multi-Gun
(Four separate guns duct-taped together)
Tau Cannon:
Beam Weapon, Piercing (Pierces through enemies) 40-60m Fall Off Range, 100 Ammo, 1.5 Bullets Per Second, 45 Bullet Damage, 700 m/s Bullet Velocity, 3s Reload Time.

Primary-Fire: Single Shot, consumes 10 Ammo, and knocks you 0.5m back.
Secondary-Fire: Hold to charge the shot, draining 20% max Ammo per to boost bullet damage by 50%, and knockback by 2m. If charged for 6s the gun explodes, dealing the bullet damage to you, and in a 3m radius around you.

Portal Gun: (Toggle) While active your Primary-Fire shoots a blue portal at the target surface for 12s, and Secondary-Fire shoots an orange portal at the target surface for 12s. Units, bullets, and your other abilities can pass through portals if both are active. Can only have one active portal of each color at a time.
1s CD.
LvL 1: Deal 40 spirit damage to enemies who pass through a portal.
LvL 2: Slows enemies by 25% for 3s when they travel through a portal.
LvL 5: Portals have unlimited duration.

Sentry Gun:
(Toggle) The Sentry Gun detaches from your Multi-Gun, and connects to the target surface. It has a 40m Range, 100 Ammo, 6 Bullets Per Second, 10 Bullet Damage, 3s Reload Time, and automatically shoots at the closest enemy in range. Enemies can melee the Sentry Gun to knock it upside down, disabling it. Toggling Off summons the Sentry Gun to hover back to you at 40m/s, and you reload it upon arrival.
3 Meter Range, 3s CD.
LvL 1: When down, Sentry Guns right themselves back up after 6s.
LvL 2: +50% Sentry Gun max Ammo.
LvL 5: Sentry Gun opens its own portal directly to you when toggled off, taking 3s.

Ammo Box:
Throws an ammo box at the target spot, which is a Breakable box that instantly reloads the gun of whoever destroys it. If you hit an enemy with the box it instead explodes, dealing them 80 spirit damage, and stunning for 1.2s.
50 Meter Range, 18s CD.
LvL 1: -4s CD.
LvL 2: Restores 1 Charge to destroyer's abilities.
LvL 5: Reloads Tau Cannon, and Sentry Gun when destroyed by you/allies.

Zero Point Energy Field Manipulator: (Toggle) Has 3 charges. While active your Primary-Fire consumes a charge to pull the Breakable/Sentry Gun you're aiming at to your gun. Alt-Fire launch the object 100m away, dealing 150 spirit damage to the first enemy it hits, and knocking them 20m back.
100 Meter Range, 21s Charge Replenish.
LvL 1: +1 Charge.
LvL 2: -8s Charge Replenish.
LvL 5: Knocks the bullets out of the enemy's gun on impact.
 
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