Cometh Hour
New member
Role: Ranged Damage Carry
Origin: The Highspire Array (Abandoned Power Spires)
Concept:
A precision-based ranged damage hero who deploys conductive pylons that link together. When three pylons form a triangle, anything inside the zone takes continuous shock damage. Tira excels at area control, trapping enemies, and melting clustered targets.
Each time Tira hits a hero with a basic attack, she gains 1 stack of Resonance (up to 5).
At 5 stacks, her next basic attack fires a chain bolt to 2 additional enemies.
Type: Ranged Attack Modifier
Tira infuses her next shot with unstable current.
Effects:
Cooldown: 6s
Cost: Low
Type: Deployable
Places a powered pylon at a target location.
Effects:
Cooldown: 14s
Max pylons active: 3
Type: Mobility
Tira blinks a short distance, leaving behind a static field.
Effects:
Cooldown: 13s
Type: Massive Damage Zone
Tira supercharges all connected pylons.
Effects:
Duration: 6s
Cooldown: 100s
Origin: The Highspire Array (Abandoned Power Spires)
Concept:
A precision-based ranged damage hero who deploys conductive pylons that link together. When three pylons form a triangle, anything inside the zone takes continuous shock damage. Tira excels at area control, trapping enemies, and melting clustered targets.
Passive — Resonant Overcharge
Each time Tira hits a hero with a basic attack, she gains 1 stack of Resonance (up to 5).
At 5 stacks, her next basic attack fires a chain bolt to 2 additional enemies.
Ability 1 — Arcbolt Shot
Type: Ranged Attack Modifier
Tira infuses her next shot with unstable current.
Effects:
- Deals bonus energy damage.
- If the target is inside a pylon triangle, the shot explodes, dealing small AOE damage.
- Consumes no Resonance stacks.
Cooldown: 6s
Cost: Low
Ability 2 — Conductor Pylon
Type: Deployable
Places a powered pylon at a target location.
Effects:
- Pylons link to other pylons within range using visible energy beams.
- When three pylons connect, they form a Shock Triangle.
- Inside the triangle:
- Enemies take periodic shock damage every 0.75s.
- Damage increases based on Tira’s attack power.
- Pylons last 20 seconds.
Cooldown: 14s
Max pylons active: 3
Ability 3 — Static Shift
Type: Mobility
Tira blinks a short distance, leaving behind a static field.
Effects:
- Field slows enemies by 25% for 2 seconds.
- If Tira blinks through a Shock Triangle, she gains 20% attack speed for 4 seconds.
Cooldown: 13s
Ultimate — Prism Overload
Type: Massive Damage Zone
Tira supercharges all connected pylons.
Effects:
- Shock Triangles activate Overload, dealing heavy damage every 0.5s.
- Every 2 seconds, arcs of lightning jump between triangle corners, hitting enemies inside.
- Enemies caught inside for the full duration take burst damage at the end.
- Triangles become visible through fog of war to all players.
Duration: 6s
Cooldown: 100s