Airwave (revised) hero concept

deadrixhanon

New member
Name: Jules "Airwave" Autumn
Tag: "Loud" "Hype" "Fun time"

1. Stats
  • Health: 700 (+35 x boons)
  • movement speed: 7.0m/s
  • sprint speed: 2.0m/s
  • stamina: 3
  • stamina cooldown: 5
  • health regen: 1.5
  • light melee: 55 (+1.6 x boons)
  • heavy melee: 126
2. Weapon
  • Name: Loud Mouth
  • Description: a magic megaphone that fires projectile that is made out of sound.
  • Tags: close range, projectile, push back.
  • special characteristic:
    - reload a single bulllet at a time.
    - alternate fire consume all bullet to knock herself and enemies in front of her away front each other.
    - force: 4m/s + 0.4m/s x bullet removed, halved for self knock back.
  • Fall off range: 28-48m
  • Damage: 26 + (1.2 x boons)
  • Alt-fire damage: 50 + (1.5x boons) + (6x ammo used)
  • ammo: 8
  • Reload speed: 0.333s/ bullet
  • Bullet velocity: 185m/s
  • Firerate: 3.8 per second.
3. abilities

1. News blast
  • 30s cooldown, 9m range, 32 degree cone.
  • Airwave shout out using her megaphone, blasting all unit within the area in-front of her with tons of news over the duration, dealing spirit damage to enemies and healing herself and allies.
  • can move freely, including using dash, jump and items.
  • base duration: 2.25 second.
  • damage/healing per second: 40 (+1.6x spirit power).
  • T1: 20% slow for enemies and 20% speed buff for allies.
  • T2: +0.75s duration, -15s cooldown.
  • T3: send a shockwave that heal/deal damage equal to 50% total amount at the end.
2. Hype Up
  • Passive: Airwave builld up momentum as she moves on the ground, gaining speed and slide distances. she loses it rapidly when not moving. (*additional UI to show total % of momentum)
  • Momentum: max of 35% (+1% per boon) bonus speed and slide distance, build up 2.5% per meter traveled and loses 25% momentum/s when not moving on the ground. hard cc completely removes it.
  • Active: Airwave gain max momentum instantly and cant lose it for 4 second.
  • cooldown: 15s.
  • T1: -3s cooldown, on use: removes all slow
  • T2: on-cast: 2 nearby ally gain this effects.
  • T3: this ability becomes charged, reload on use.
3. Sonar Blast
  • 30s cooldown, 14m radius.
  • Airwave lobs a sound ball that explode on contact, creating a sound explosion that deal spirit damage, reveals units and highlights it for 4s, interupt them and then silences them for 2s.
    - *effects applied if explosion have LoS.
  • damage: 60 (+1.8x spirit power).
  • T1: +6m radius
  • T2: -14s cooldown
  • T3: create another explosion 3s later, +140 damage.
4. Radio World
  • passive: spawns radios all over the map, they are indestructable and are highlighted in the radio world.
  • 110s cooldown, 30m cast range.
  • Active: Airwave can target an allies or herself to become a living radio signal for 3.5 second and be sent to the Radio world, during this effect can't cast spells, use item and see anyone but can't be interracted and be seen and heard by others.
    - shooting a radio during in the radio world teleport anyone to it and end the effects early.
  • T1: -10s cooldown
  • T2: gain 200 barrier after leaving
  • T3: self-cast refund 45% cooldown.
 
Back
Top