Bad Matchmaking Thread

71948438

i get to play my main hero for 22 games in a row, and just because i went 19 and 6 the game decides nah next game play this hero you have a 1% pickrate on

View attachment 96929

ffs we are 0 kill to 22 kills, you can't put me on a hero i never play and have everyone else be just as bad as me. abandoned just so our team could leave the match instead of getting stuck with this horrible matchmaking for 30+ minutes
Screenshot 2026-03-31 02-19-06.png
THIS IS AN ORACLE 4 LOBBY I'M NOT EVEN ORACLE 4 AND YOU PUT ME ON A HERO I HAVE A 30% WINRATE ON

FIX
YOUR
MATCHMAKING
 
One of the worst game in my life concerning matchamaking, ennemy team has a group of 5 which are all really under the level of my group of 3. The only one that was at the same level of our team was the Seven, how can he carry a game with 5 new players ? My lane was a joke, I had the sensation to play with a 10 years old child. How the Billy made only 5K dmg ? Why is he matched with us (we have 700+ games) ?

1774949129119.png

I don't have access to the ingame end's screen for the moment.

71823753
 
71970690

They do not care how many enemies there are.
They ignore warnings from their allies and charge blindly, repeating an endless cycle of death.
1774954664263.png
 
I post this on Hero Ideas page too, but its also about matchmaking issues. So;

Hello Deadlock community. I have a few suggestions about the game. I believe these could help solve some of the balance and matchmaking issues. Also, please excuse me—I’m 40 years old and my reflexes aren’t what they used to be. I know some of you might just say “git gud” to a few of these suggestions

1. First of all, introducing a class system for heroes would be great. For example: Abrams = Tank, Wraith = Carry/DPS, etc. If future balance patches take these classes into account, matches would likely become more balanced.

Yes, in Deadlock every hero can technically play different roles depending on the items they buy. However, I believe this flexibility is also one of the reasons why proper balance is so hard to achieve. With a defined class system, updates could ensure that a Tank hero who builds “gun” items should never reach the same damage potential as a true DPS class.

This would help players make more informed decisions during hero selection, and during matches we could better understand an enemy’s potential based on their items. It would also make balancing the game easier for you.

2. With defined classes, you could also stabilize lane matchups. For example, if lanes were restricted like this:

  • Blue lane: Tank and Initiator
  • Green lane: DPS and Support
  • Yellow lane: Specialist and DPS
This would lead to more balanced matches overall. Players queuing with friends could choose heroes accordingly, and it would reduce unfair lane matchups where one side completely dominates the other.

3. I expect this suggestion to be controversial, so please let me explain my reasoning. I think the orbs that drop when troopers die should be completely removed.

First of all, Deadlock is a MOBA, and there are already many mechanics we need to track. On top of that, it’s a third-person MOBA, which means we don’t have the same level of visibility as in games like Dota or LoL.

Sometimes the bridge structure in a lane blocks our view of troopers, or when we’re trying to escape from an enemy, we might be close to troopers but unable to see them. With so many things to keep track of, having to constantly follow orbs just to avoid getting denied feels overly exhausting.

Instead, a more classic MOBA approach could be used—applying pressure on the enemy to zone them out and secure denies that way.

4. Please improve the player rating system and don’t base rating progression solely on win/loss results. It should also take individual performance into account during matches (such as hero damage, K/D ratio, etc.).

For example, I’ve reached Emissary 3 rating, but I honestly don’t think I play at that level—I should probably be ranked lower.

5. Finally, please—either balance the game in a way that gives the losing team a real chance to come back during a match, or add a surrender option:)
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
Melee Celeste, 0/16/0, completely ran it down.
My teammates decided to let the enemy team end the game early because we didn't want to play with someone who was intentionally throwing.
Match ID: 71413838
 
Might as well contribute on page 648!

So many games are simply awful slogs because of players who have no clue what they are doing. Holliday and Venator doing next to nothing - enemy Viper is also far below the lobby skill level.

Match ID71975074

DL Match ID71975074.jpg
 
71979034
Two teammates started tilting so severely at the start of the match it very much felt like a pre-ordained loss to tip the winrate scales a bit

71983878
Same deal, teammate started spouting racist drivel the moment a teammate paused the game at the start of the match

that aside, poor coordination, overextending, etc etc
 
Last edited:
I post this on Hero Ideas page too, but its also about matchmaking issues. So;

Hello Deadlock community. I have a few suggestions about the game. I believe these could help solve some of the balance and matchmaking issues. Also, please excuse me—I’m 40 years old and my reflexes aren’t what they used to be. I know some of you might just say “git gud” to a few of these suggestions

1. First of all, introducing a class system for heroes would be great. For example: Abrams = Tank, Wraith = Carry/DPS, etc. If future balance patches take these classes into account, matches would likely become more balanced.

Yes, in Deadlock every hero can technically play different roles depending on the items they buy. However, I believe this flexibility is also one of the reasons why proper balance is so hard to achieve. With a defined class system, updates could ensure that a Tank hero who builds “gun” items should never reach the same damage potential as a true DPS class.

This would help players make more informed decisions during hero selection, and during matches we could better understand an enemy’s potential based on their items. It would also make balancing the game easier for you.

2. With defined classes, you could also stabilize lane matchups. For example, if lanes were restricted like this:

  • Blue lane: Tank and Initiator
  • Green lane: DPS and Support
  • Yellow lane: Specialist and DPS
This would lead to more balanced matches overall. Players queuing with friends could choose heroes accordingly, and it would reduce unfair lane matchups where one side completely dominates the other.

3. I expect this suggestion to be controversial, so please let me explain my reasoning. I think the orbs that drop when troopers die should be completely removed.

First of all, Deadlock is a MOBA, and there are already many mechanics we need to track. On top of that, it’s a third-person MOBA, which means we don’t have the same level of visibility as in games like Dota or LoL.

Sometimes the bridge structure in a lane blocks our view of troopers, or when we’re trying to escape from an enemy, we might be close to troopers but unable to see them. With so many things to keep track of, having to constantly follow orbs just to avoid getting denied feels overly exhausting.

Instead, a more classic MOBA approach could be used—applying pressure on the enemy to zone them out and secure denies that way.

4. Please improve the player rating system and don’t base rating progression solely on win/loss results. It should also take individual performance into account during matches (such as hero damage, K/D ratio, etc.).

For example, I’ve reached Emissary 3 rating, but I honestly don’t think I play at that level—I should probably be ranked lower.

5. Finally, please—either balance the game in a way that gives the losing team a real chance to come back during a match, or add a surrender option:)
Don't even bother. Devs don't give a damn about MM and they're too lazy to make a new one FOR A NEW GAME. It’s easier for them to just drop a new mode and tweak some balance numbers)))
 
71988162
@Yoshi ty bro
Thanks for this magnificent gamedesign experience on how NOT to do things. I hope you're playing this yourself and actually enjoying it
 

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