I post this on Hero Ideas page too, but its also about matchmaking issues. So;
Hello Deadlock community. I have a few suggestions about the game. I believe these could help solve some of the balance and matchmaking issues. Also, please excuse me—I’m 40 years old and my reflexes aren’t what they used to be. I know some of you might just say “git gud” to a few of these suggestions
1. First of all, introducing a class system for heroes would be great. For example: Abrams = Tank, Wraith = Carry/DPS, etc. If future balance patches take these classes into account, matches would likely become more balanced.
Yes, in Deadlock every hero can technically play different roles depending on the items they buy. However, I believe this flexibility is also one of the reasons why proper balance is so hard to achieve. With a defined class system, updates could ensure that a Tank hero who builds “gun” items should never reach the same damage potential as a true DPS class.
This would help players make more informed decisions during hero selection, and during matches we could better understand an enemy’s potential based on their items. It would also make balancing the game easier for you.
2. With defined classes, you could also stabilize lane matchups. For example, if lanes were restricted like this:
- Blue lane: Tank and Initiator
- Green lane: DPS and Support
- Yellow lane: Specialist and DPS
This would lead to more balanced matches overall. Players queuing with friends could choose heroes accordingly, and it would reduce unfair lane matchups where one side completely dominates the other.
3. I expect this suggestion to be controversial, so please let me explain my reasoning. I think the orbs that drop when troopers die should be completely removed.
First of all, Deadlock is a MOBA, and there are already many mechanics we need to track. On top of that, it’s a third-person MOBA, which means we don’t have the same level of visibility as in games like Dota or LoL.
Sometimes the bridge structure in a lane blocks our view of troopers, or when we’re trying to escape from an enemy, we might be close to troopers but unable to see them. With so many things to keep track of, having to constantly follow orbs just to avoid getting denied feels overly exhausting.
Instead, a more classic MOBA approach could be used—applying pressure on the enemy to zone them out and secure denies that way.
4. Please improve the player rating system and don’t base rating progression solely on win/loss results. It should also take individual performance into account during matches (such as hero damage, K/D ratio, etc.).
For example, I’ve reached Emissary 3 rating, but I honestly don’t think I play at that level—I should probably be ranked lower.
5. Finally, please—either balance the game in a way that gives the losing team a real chance to come back during a match, or add a surrender option