Bad Matchmaking Thread

One of the worst game in my life concerning matchamaking, ennemy team has a group of 5 which are all really under the level of my group of 3. The only one that was at the same level of our team was the Seven, how can he carry a game with 5 new players ? My lane was a joke, I had the sensation to play with a 10 years old child. How the Billy made only 5K dmg ? Why is he matched with us (we have 700+ games) ?

1774949129119.png

I don't have access to the ingame end's screen for the moment.

71823753
 
71970690

They do not care how many enemies there are.
They ignore warnings from their allies and charge blindly, repeating an endless cycle of death.
1774954664263.png
 
I post this on Hero Ideas page too, but its also about matchmaking issues. So;

Hello Deadlock community. I have a few suggestions about the game. I believe these could help solve some of the balance and matchmaking issues. Also, please excuse me—I’m 40 years old and my reflexes aren’t what they used to be. I know some of you might just say “git gud” to a few of these suggestions

1. First of all, introducing a class system for heroes would be great. For example: Abrams = Tank, Wraith = Carry/DPS, etc. If future balance patches take these classes into account, matches would likely become more balanced.

Yes, in Deadlock every hero can technically play different roles depending on the items they buy. However, I believe this flexibility is also one of the reasons why proper balance is so hard to achieve. With a defined class system, updates could ensure that a Tank hero who builds “gun” items should never reach the same damage potential as a true DPS class.

This would help players make more informed decisions during hero selection, and during matches we could better understand an enemy’s potential based on their items. It would also make balancing the game easier for you.

2. With defined classes, you could also stabilize lane matchups. For example, if lanes were restricted like this:

  • Blue lane: Tank and Initiator
  • Green lane: DPS and Support
  • Yellow lane: Specialist and DPS
This would lead to more balanced matches overall. Players queuing with friends could choose heroes accordingly, and it would reduce unfair lane matchups where one side completely dominates the other.

3. I expect this suggestion to be controversial, so please let me explain my reasoning. I think the orbs that drop when troopers die should be completely removed.

First of all, Deadlock is a MOBA, and there are already many mechanics we need to track. On top of that, it’s a third-person MOBA, which means we don’t have the same level of visibility as in games like Dota or LoL.

Sometimes the bridge structure in a lane blocks our view of troopers, or when we’re trying to escape from an enemy, we might be close to troopers but unable to see them. With so many things to keep track of, having to constantly follow orbs just to avoid getting denied feels overly exhausting.

Instead, a more classic MOBA approach could be used—applying pressure on the enemy to zone them out and secure denies that way.

4. Please improve the player rating system and don’t base rating progression solely on win/loss results. It should also take individual performance into account during matches (such as hero damage, K/D ratio, etc.).

For example, I’ve reached Emissary 3 rating, but I honestly don’t think I play at that level—I should probably be ranked lower.

5. Finally, please—either balance the game in a way that gives the losing team a real chance to come back during a match, or add a surrender option:)
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
Melee Celeste, 0/16/0, completely ran it down.
My teammates decided to let the enemy team end the game early because we didn't want to play with someone who was intentionally throwing.
Match ID: 71413838
 
Might as well contribute on page 648!

So many games are simply awful slogs because of players who have no clue what they are doing. Holliday and Venator doing next to nothing - enemy Viper is also far below the lobby skill level.

Match ID71975074

DL Match ID71975074.jpg
 
71979034
Two teammates started tilting so severely at the start of the match it very much felt like a pre-ordained loss to tip the winrate scales a bit

71983878
Same deal, teammate started spouting racist drivel the moment a teammate paused the game at the start of the match

that aside, poor coordination, overextending, etc etc

72008245

Two of our teammates were repeatedly using doorman exploits to stay on the top of the skybox, not really participating much in fights, leading to yet another loss that didn't involve two teams of equal skill fighting eachother.

No fun!
 
Last edited:
71983917
ty devs for feedfest, great job
my teammates are literally playing for the first time, and I'm against a full stack. Nice matchmaking, devs)))
1774961760430.png
 
I post this on Hero Ideas page too, but its also about matchmaking issues. So;

Hello Deadlock community. I have a few suggestions about the game. I believe these could help solve some of the balance and matchmaking issues. Also, please excuse me—I’m 40 years old and my reflexes aren’t what they used to be. I know some of you might just say “git gud” to a few of these suggestions

1. First of all, introducing a class system for heroes would be great. For example: Abrams = Tank, Wraith = Carry/DPS, etc. If future balance patches take these classes into account, matches would likely become more balanced.

Yes, in Deadlock every hero can technically play different roles depending on the items they buy. However, I believe this flexibility is also one of the reasons why proper balance is so hard to achieve. With a defined class system, updates could ensure that a Tank hero who builds “gun” items should never reach the same damage potential as a true DPS class.

This would help players make more informed decisions during hero selection, and during matches we could better understand an enemy’s potential based on their items. It would also make balancing the game easier for you.

2. With defined classes, you could also stabilize lane matchups. For example, if lanes were restricted like this:

  • Blue lane: Tank and Initiator
  • Green lane: DPS and Support
  • Yellow lane: Specialist and DPS
This would lead to more balanced matches overall. Players queuing with friends could choose heroes accordingly, and it would reduce unfair lane matchups where one side completely dominates the other.

3. I expect this suggestion to be controversial, so please let me explain my reasoning. I think the orbs that drop when troopers die should be completely removed.

First of all, Deadlock is a MOBA, and there are already many mechanics we need to track. On top of that, it’s a third-person MOBA, which means we don’t have the same level of visibility as in games like Dota or LoL.

Sometimes the bridge structure in a lane blocks our view of troopers, or when we’re trying to escape from an enemy, we might be close to troopers but unable to see them. With so many things to keep track of, having to constantly follow orbs just to avoid getting denied feels overly exhausting.

Instead, a more classic MOBA approach could be used—applying pressure on the enemy to zone them out and secure denies that way.

4. Please improve the player rating system and don’t base rating progression solely on win/loss results. It should also take individual performance into account during matches (such as hero damage, K/D ratio, etc.).

For example, I’ve reached Emissary 3 rating, but I honestly don’t think I play at that level—I should probably be ranked lower.

5. Finally, please—either balance the game in a way that gives the losing team a real chance to come back during a match, or add a surrender option:)
Don't even bother. Devs don't give a damn about MM and they're too lazy to make a new one FOR A NEW GAME. It’s easier for them to just drop a new mode and tweak some balance numbers)))
 
71988162
@Yoshi ty bro
Thanks for this magnificent gamedesign experience on how NOT to do things. I hope you're playing this yourself and actually enjoying it
 

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Legitimately the worst matchmaking I have ever experienced in any game I have ever played.

Match ID: 72007672

Rem buys headshot booster first item, proceeds to die 3 times and buys golden egg 9 mins into the game. Kelvin just dying on side lanes non-stop then when he actually could push sidelane because we are 5v6 he doesn't take guardian and goes jungle.

We took one guardian this game because I hard forced my way down the lane, otherwise I don't think we would have even damaged them.

To top it all off they were racists too, saying the N word over voice chat multiple times.

Fix this appalling game state.

DL Match ID 72007672.jpg
 
The very next match, have a Vindicta playing their first ever game. They are completely clueless and just run it down. Impossible to play.

Match ID: 72013705

They had 10k souls at 21 mins when rest of the team is average 20K.
 
Match ID 72026704
Ascendant 6 lobby + none in the team was doing well + draft difference. Enemy had multiple M1 heroes while ours only had 2.
 
It is practically impossible to get good games. I constantly get streaks of 5 to 8 lost games in a row and streak gets interrupted by 1-2 wins. Get consistently totally wiped out by enemy teams. The difference in play is whole 2 ranks if not more.

1774978883352.png1774978912881.pngMatch ID: 72026933:1774978849976.png

Match ID: 72019322:
1774978953273.png

Match ID: 72008402
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I know I am very bad in these games far below my standart, But even if I play perfectly the game would not change. Every game all lanes get wiped, mid game is destroyed and there isn't even an end game. Been playing DeadLock practically since it was "released" and the matchmaking balancing keeps getting worse and worse and it is worst it has been for me. My teammates never talk, if I try to socialize they shut me in foreign languages.
 
Match ID 72034157
Match took less than 20 mins and they were almost 100k ahead of us. 5 kills vs like 30.
Very unfair, very stompy, very unpleasant match and I don't know why I got it. So demoralizing.
 
Match ID 72039658
Comp diff, enemy team had multiple strong heroes (Kelvin, Celeste, Calico, Haze) that synergizes very well while our team had heroes that weren't as strong + not as many synergizing heroes.
 
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